Gameria
The capital city of Gameth. A three-tiered metropolis carved from a former quarry in the Nestorian Mtns, the city is one of the most densely-populated metropolises in the world. A monster attack in 876 during the Fairouz Terror called for the rebuilding and expansion of the eastern section of the city to accommodate the influx of new residents, and the city has only continued to grow in size and population as Gameth slowly industrializes.
Demographics
- 74% Human
- 7% Elven
- 19% Other Races
Defences
- Gargantuan walls surround the city on all sides. First erected in the year's following Cosmere's conquest of the region, they were built upon by future generations of monarchs until they loomed more than 150 ft. above the city.
Assets
- The largest city in Liat, a massive workforce ensures a vibrant economy of mining, artificing, and shipping flourishes in the region
- Dozens of artisan guilds have their headquarters in Gameria, working together to ensure profitable trading practices are enforced throughout the kingdom.
- A giant port in Gameria's lower levels welcomes hundreds of thousands of ships every year from all over the world.
- The city stands alongside Dhyrlonis and Sanjuro City as one of the major world hubs for adventuring groups like the Gilded Hecat Guild
- The National Archives in Gameria's 1st level is the largest library in Liat
- The largest Temple of Erivo is located in Gameria, and many religious groups have their base of operations in the city
History
When King Cosmere Nestorius first set about creating the kingdom of Gameth, one of the foremost goals of his campaign was to find a location suitable for the capital of his empire. Many of the settlements on the southern coast of Liat were either miserable fishing villages or large cities ruled by elven governments hostile to his invading forces, so rather than settle for less he set about constructing a city of his own from the ground up.
Cosmere's advisors suggested many strategic locations between the Gulf of Gameth and the Nestorian Mtns., but none suited the monarach's imperial vision. As the Gamerian armies marched north to defeat the organized forces of elvenkind and dragonborn alike, inspiration struck King Cosmere when he came across the abandoned ruins of an ancient mine dating back to the age of Old Myltev in the 2nd Cycle. Segments of a mountain had been hollowed out into three different platforms, and nestled within the Nestorian Mtns it was all but impervious to a land-based invasion.
So while the Gamerian kingdom spread its reach across the continent, King Cosmere used his pilfered wealth and conquered peoples as fuel for his incredible city. A magnificent royal palace, an immaculate temple in honor of the Gamerian-adopted goddess Erivo, and a well-furnished library became the defining landmarks of Gameth's new capital of Gameria. The world's largest staircase, meticulously constructed step by step over a quarter century, stretched from the city's highest levels down to the to the shipyards where Gamerian vessels traded wares all across Pescaliat. By the end of King Cosmere's reign, Gameria had become one of the great wonders of the world with its mountainside metropolis and breathtaking views of the Gulf of Gameth. Nobles, merchants, and commoners alike flocked to the city to bask in its splendors and make a living safe from the monsters that lurked in the continent's interior.
Gameria was never an invulnerable city: plagues, wars, famine, and revolution have all befell the city at some point or other in its 900-year history. But no matter how devastating the disaster, thousands of souls are always eager to fill the city's levels and maintain its standing in the world. Protective measures were adopted over the years to insulate the city from disaster, maintaining reliable supply lines with neighboring towns like Westmont and Eastwood to keep its population well-fed.
A defining moment for Gameria came during the Fairouz Terror of the 870's when the city's population doubled in size over a couple years. Thousands fled the countryside to escape the abominations terrorizing Gameth's villages, overwhelming the city's ancient infrastructure and threatening to throw the city into chaos if left unchecked. King Nestor VI's abdication in favor of his long-lost daughter Astrid led to a victorious war against Avicenna and the defeat of Fairouz the Undying, maintaining stability within the city and ensuring its growth could accommodate the influx of new residents.
With help from expat Avicennan engineers, Gameria sprawled and grew beyond its historic boundaries to become the largest city in the world. Its population surpassed a million sometime at the start of the 4th Cycle's tenth century, with no signs of a population slowdown as more and more workers sought to join in the industrial revolution. Disease, pollution, and extreme poverty have become greater and greater problems for the burgeoning metropolis, but it won't be the first crisis the city's been forced to overcome.
Climate
Gameria is in a temperate region of Liat, but it's close enough to the southern reaches of Ekal to experience bitterly cold winters. Like much of Pescaliat since the Sunken God's Reign of Terror, the city suffers from periods of intense rainfall in the falltime.
Natural Resources
Recently enchanted metals have been discovered deep beneath the lower levels of Gameria, materials vital to the creation of airships and automatons that bolster the nation's military. This had led to the creation of several mining outposts in the deepest reaches of the 3rd Level and a slow chipping away at the city's foundations.
Type
Large city
Location under
Included Locations
Owning Organization
Related Tradition (Primary)
Characters in Location
Related Reports (Primary)
- BiG Session 1: It Was a Dark and Stormy Dock
- BiG Session 2: Maintenance Work
- BiG Session 3: Hurricane Speedrun
- BiG Session 4: No Joke
- BiG Session 5: A Funny Surprise
- BiG Session 6: Explosive Spa Day
- BiG Session 7: Contributions to the War Effort
- BiG Session 8: Three Thieves
- CoS Session 10: Queen Astrid's Coronation
- CoS Session 11: Fighting Spirits, Pt. 1
- CoS Session 12: Fighting Spirits, Pt. 2
- CoS Session 13: Fighting Spirits, pt. 3
- CoS Session 14: Going Out in Fog
- CoS Session 2: Festival Entertainment
- CoS Session 33: It's Good to be Home
- CoS Session 36: Meet Prichard
- CoS Session 5: Gameria's Second Fall Festival
- CoS Session 9: Finding Astrid
- DW Session 19: Introductions are In Order
- DW Session 21: Wrapping Up a Naval Battle
- Integumento S1 E1 - Elderly Care
- Integumento S1 E2: Clown Closed
- Integumento S1 E3: Life of the Party
- Lakefinder Session 16: A Second Chance
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