A Trip Away Inn
The weather-worn stairway invites you towards the solid oak door and past the colourful merchant tents, which offer everything from daily rations to mysterious objects.
These red and white circus-style canopies serve as residences to travelling merchants hoping to make a few coins before continuing on their way.
To the right of the main door are two circular knife-throwing targets, pock-marked with a day's worth of blade impacts. A small painted sign hangs above the doorway reading ‘ Flip Krongovsko's A Trip Away Inn’ with a humanoid foot balancing on a tightrope, above the lettering.
The white exterior walls are criss-crossed by decorative wooden framing, and illuminated by the soft orange glow of hanging lanterns swaying in the cool mountain breeze. The triangular sloped roof leads to two circular towers, capped in white paint. One has a streamer dangling from it and the other resembles a clown’s hat.
A narrow stone path leads around the eastern side of the tavern to a small wooden outhouse. Smoke billows out of a crescent moon carved into the door, as crackles of purple and green magical energy arc, like bolts of lightning, in the clouds.
At the rear of the tavern is a small, fenced-in seating area with three tables. Lanterns staked into the ground bathe the area in a flickering, warm orange glow. This area offers a breath-taking view of the mountains. The entrance to a domed wooden building is just east of the seating area. The building is A Trip Away Inn’s bathhouse.
Purpose / Function
A tavern like A Trip Away Inn is more than just a simple watering hole. Sometimes a location becomes much larger than the sum of its parts, evolving into something more; something that transcends the physical. It becomes a place vibrant with energy and an intoxicating buzz, brought about by more than just the spirits served within. It comes to offer a rejuvenating energy, that eases your physical and mental fatigue; a second home filled with an adopted family even quirkier than your own. This is A Trip Away Inn.
Tourism
The tavern sits on a crossroads between several towns: the perfect place to settle in before the last leg of your journey, yet close enough to attract townspeople from the outskirts of each town as regulars. Locals mingle with travellers, and can be found there on a near-nightly (and often daily) basis. As a result of its location, it is the perfect place to trade contraband, plan trade routes, and fence stolen goods, something that the owner, Flip, takes a great pride in. The tavern also has a reputation as a neutral ground for negotiations.
For the many "Outside Businesses" of other empires, A Trip Away Inn is seen as the most likely place to secure a trade deal for The Dragonlands' more unique specialities.
For example, Blüd Mead is currently traded with Lock and Key in Meridian.
For the many "Outside Businesses" of other empires, A Trip Away Inn is seen as the most likely place to secure a trade deal for The Dragonlands' more unique specialities.
For example, Blüd Mead is currently traded with Lock and Key in Meridian.
Type
Inn
Parent Location
Owner
Characters in Location