Cutthroat Way

If the Services & Trades Corridor is meant to act as a strong, treelike platform for commerce, then Cutthroat Way must be a vein of rot that spirals from the tree’s very roots all the way to it’s tiniest branches. But most of the denizens of Mythrite only see a tiny portion of this rot. The general populace regards Cutthroat way as a stretch of road that branches off from the corridor into a realm of debauchery, crime, and supplying of vices, illegal/banned goods, and ill-begotten wares from the Corridor and Markets. But Cutthroat Way is so much more- almost more than the corridor itself. There’s not just one little alleyway where darkness seeps into and takes root. In fact- many of the offshooting roads and alleyways connected to the Services & Trades Corridor are a part of this network for cutthroats and deviants.   Cutthroat Way is not just an alleyway- it’s a web, a network, and in some ways an honor code for those that commonly dwell within the cracks of the Services & Trades Corridor- and maybe all of Mythrite.   The Code has a few rules in place, for example:   1. Absolutely no guards- even those that are bought out. If a guard is spotted all operations must cease immediately and all parties must scatter.   2. No dead bodies- if you kill someone- either dispose of them in the Pantheon Cemetery- or in Korf where such things are common.   3. It’s not cheating if you don’t get caught   4. If you’re caught cheating or catch someone in the act of cheating refer to rule 3.
Type
Alleyway
Parent Location

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