Moontide Isles

A cold cluster of rocky islands cloaked in mists and deep woods and sprinkled with abundant beasts, bogs, and soaring mountains, the Moontide Isles are shared by two dominant races of human folk. The northern section of the islands is dominated by seafaring Northlanders descended from the raiders of Rhytham. A darker-haired and darker skinned human race known as the Daoine (pronounced 'dweenah' and meaning simply 'the People'), the islands' longer-term residents, control the southern part. The Daoine thrive in a dozen petty kingdoms ruled over by a High Queen.
  In previous years the Northlanders and the Daoine spent much of their time at one another's throats, particularly because of the Northlanders' penchant for bloody raiding. The rise of High King Lugh Dunaid unified the two people of the Moontide Isles. Peadrus's daughter, High Queen Aislinn Dunaid, has held her kingdom together through the usual small wars between petty lords. Compared to the nations of the mainland and the conquests of the Oleander Throne, the Moontide Isles have enjoyed several decades of relative peace.
  The population of the Moontide Isles are shaped by the rugged, striking landscape and harsh weather. The Daoine revere the land, long aware of the magical power present in the rushing streams, secret pools, and mist-wreathed forests of their isles. The Daoine adore their home with a deep and abiding love hard for other humans to understand.
  The Northlanders are less moved by the landscape. Their hearts are turned to the sea, and they tend to be boisterous and outgoing compared to their neighbors. Relations between the two peoples are often strained, even if they are better now than generations before.
  The Daoine do not often welcomes outlanders. To farmers, outlanders are trouble: brigands and thieves who imperil families, belongings, stock, and crops. To local lords and warriors, outlanders are rivals. If they abide by local laws, they are respected but watched: There's no telling what trouble will erupt if foreign sword-swingers run amok. News from the mainland travels fairly well to the Moontide Isles, and the tide of war and conquest of the Oleander Throne and the growth of the Allfather forcing the abandonment of all of the Old Gods has made the Daoine all the more nervous and apprehensive of Outlanders and 'new ways' and 'new traditions'. Outlanders need to work hard to prove themselves and gain trust of the Daoine.
  The Northlanders tend to tolerate Outlanders with less suspicion than the Daoine. They have a stronger tradition of trade and travel and tend to be simply curious about visitors from the rest of the Bleached Lands. However, their traditions tend to differ too vastly from the Oleander Throne's methods of forceful assimilation and the Northlanders despise the Oleander Throne as well as the Allfather.
  Outlanders are most likely to find employment as sellswords in the service of feuding lords, or as guards about Moontide vessels running to and from mainland ports. The Red Water Islands are too closer for comfort, and the pirates from the isles grow bolder with each passing year.

Geography

The Moontide Isles are about 90 miles west of the mainland in the Sunshall Tides Ocean. The waters between the islands are relatively calm and sheltered and is known as the Foaming Sea. While there are dozens of small islands scattered throughout, the Moontide Isles consist of a handful of major islands, including Glamoor, Baeddan, Hrafnel, Llywelyn, Askel, and Olwyn. The northern islands tend to have harsher weather and lands that are rockier and more difficult to tend for crops. The more southern islands tend to have larger areas of lush growth and vegetation on them.

Ecosystem

The climate of the Moontide Isles is something that only a lifelong inhabitant could embrace. The same ocean currents that keep the temperatures from dropping below freezing too often in the winter months leaves the land damp and cool in the summer. Rainfall is a constant companion, and fog shrouds both the land and the surrounding waters in the early morning and late evening. The isles’ rocky terrain and mist-shrouded forests are protected from intruders by terrible creatures and leagues of pirate-infested waters.   Much of the Daoine culture is based upon respect and worship the earth, favoring natural growth and free, roaming animals over harsher developments.

Natural Resources

The Moontide Isles natural resources make for fair trade with the mainland, while not having enough rare valuables, such as gold, to make a full attempt of colonization or conquering to be a priority. Many of the islands are lush with forests and fertile fields, allowing for an abundance of wood and grains. Wild sheep live in the rolling hills and there are several large areas where wild horses and ponies reside. While there has been precious little gold veins found in the mountains, enough iron, silver, and coal can be found to supply many of the local communities.

Maps

  • Moontide Isles (287 DR)
  • Moontide Isles Political Map (287 DR)
  • 18000 BDR


    Moonstide Isles formed
    Founding

    Continental plate drifts westward forming the Moontide Isles in its wake. During this age, the isles consisted of hundred of little islands barely peaking above the sea.

  • 13000 BDR


    Fey Inhabit
    Population Migration / Travel

    Feywild opens into the isles. First settlers of the isles are the Fey.

  • 12000 BDR


    Sarifal Founded
    Founding

    The Eladrin create the first large settlements on Baeddan, which they call Sarifal.

  • 11000 BDR


    Great Leviathan Emerges
    Era beginning/end

    The fey guardian, the Great Leviathan, arrives to defend the shores of the Moontide Isles, protecting its lands from migrations from the sea. The Moontide isles appear now largely as they do in the present, with larger islands and a few smaller ones.

  • 8000 BDR


    First Elves Arrive
    Population Migration / Travel

    The Great Leviathan allows the first non-Fey settlers to cross the sea. Elven explorers settle among the isles, living in harmony with the Fey.

  • 6000 BDR


    First Dwarves Arrive
    Population Migration / Travel

    The first Dwarves are found in the mountains of the Moontide Isles. It is believed that they emerged from tunnels that traversed beneath the sea.

  • 5500 BDR


    Dwarven-Fomorian Wars
    Military action

    The Dwarves, who were previously regarded with suspicion and distrust by the Fey and Elves, gain acceptance after waging a war against the Formorians.

  • 3000 BDR


    Elmas Arrives
    Celestial / Cosmic

    Elmas, the King of the Unicorns, arrives from the Feywild to watch over and protect the lands of the isles.

  • 1350 BDR


    First Humans Arrive
    Population Migration / Travel

    Seeking refuge from the wars on the mainland, the Fey allow the first humans to cross the sea and settle on the Moontide Isles. These people would become the Daoine.

  • 1200 BDR


    The Wyld Hunt
    Celestial / Cosmic

    After the first transgressions against the Fey by the humans, the Wyld Hunt first appears to protect the lands.

  • 800 BDR


    First Northlanders Arrive
    Population Migration / Travel

    First ships from Rhytham arrive to raid the isles. The Great Leviathan destroys most of the fleets, but the few survivors make it to the northern isles. These peoples will eventually become known as the Northlanders. The attack of the Great Leviathan still hold ritual and mythological significance to the Northlander customs today.

  • 75 BDR


    The Fey Depart
    Population Migration / Travel

    Inexplicably, most Fey including most Formorians retreat back to the Feywild, leaving the settlements of Sarifal to disappear. Elmas, the Great Leviathan, and the Wyld Hunt remain behind, but are seen with lessening frequency.

  • 25 BDR


    Rhytham Settlers Arrive
    Population Migration / Travel

    With the waning appearances of the Great Leviathan, more settlers arrive from Rhytham, increasing the Northlanders' population and hold on the northern isles.

  • 0 BDR


    The Dragon Reckoning
    Era beginning/end

    Dragons wreck havoc on humanoid settlements on the mainland. The aftermath causes great schisms of power and great change in the nations. Servius Oleander is able to take advantage of the turmoil and begins the conquests that will eventually create the Oleander Throne, an empire that expands to conquer or influence most of the mainland.

  • 10 DR


    Northlander Raiding
    Military action

    Northlander ships take advantage of the now rarely seen Great Leviathan and raid the Daoine islands, finding the communities to be poorly defended, squabbling petty kingdoms. The raids worsen over the following decades.

  • 75 DR


    Daoine Resistance
    Military action

    Oadhan Kendrick raises a fleet of ships from the differing petty kingdoms to halt the Northlander raids. A violent war ensues over the next six years, but ultimately the Northlanders relent and cease their raids.

  • 81 DR


    Oadhan Kendrick Named First High King
    Political event

    After defeating the Northlander raiders, Oadhan Kendrick is named the first High King of the Moontide Isles, uniting for the first time, kingdoms in Glanmoor, Baeddan, Llywelyn, and Olwyn. Caer Ceredig is created as the High King's palace. Tensions remain high with the Daoine and the Northlanders.

  • 103 DR


    High King Oadhan Kendrick Dies
    Life, Death

    High King Oadhan Kendrick dies, succumbing to an illness. Oadhan's son, Niall Kendrick is named the High King's successor. However, his authority is often tested as the petty kingdoms beneath him push for more power and control, creating several minor wars that the High King failed to halt.

  • 122 DR


    High King Niall Kendrick Dies
    Life, Death

    High King Niall Kendrick and his heirs are assassinated. The culprit is not discovered. This sets off a war between the petty kingdoms to seize the seat of the High King for themselves.

  • 123 DR

    132 DR


    Nine Years War
    Military action

    War between the petty kingdoms of the Moontide Isles to claim control of the High King's throne. Engagements slow and cease with no recognized claimant to the throne. Petty kingdoms govern once again in their own self-interest.

  • 152 DR


    Northlander Raiding Resumes
    Military action

    With the role of High King abandoned, the Northlander raids begin again, taking advantage of the disorganized and militarily exhausted petty kings.

  • 206 DR


    Oleander Throne Colonizes Ilfor
    Population Migration / Travel

    The first expeditions from the expanding Oleander Throne land on the isle of Ilfor, establishing a colony on the isle.

  • 252 DR


    Oleander Throne Retaliates Against Northlander Raids
    Military action

    After suffering raids in both their Ilfor colony and along the mainland, the Oleander Throne retaliates against the Northlander aggression, destroying many of their raiding ships and threatening their territories in the north islands.

  • 255 DR


    High King Lugh Dunaid Crowned
    Political event

    After leading the repulsion of the Oleander Throne, Lugh Dunaid is named High King of the Moontide Isles.

  • 255 DR


    The Return of the Guardians and Oleander Repelled
    Military action

    The Oleander Throne begins an assault to conquer the Moontide Isles. As their ships near the isles, a terrible storm rages, washing away the fleet. It is said that the Old Gods Ran and Tempest brought forth the storm to destroy the ships. Along with the churning water returned the Great Leviathan, which smashed the remaining ships to splinters.   On the island of Ilfor, a druid named Lugh Dunaid rode to the Oleander Throne colony and the Wyld Hunt appeared behind him. He and the Hunt decimated the Oleander colony, destroying the Oleander Throne's foothold on the Moontide Isles.

  • 260 DR


    High King Lugh Dunaid Marries
    Life, Relationship change

    The Northlanders believed it was the High King's will that brought back the Great Leviathan. In order to seal a peace between the Northlanders and the Daoine, High King Dunaid takes a Northlander, Asfridd, as his wife. Formal peace is acknowledged between the Northlander and Daoine peoples and the islands begin cohabitation.

  • 263 DR


    Aislinn Dunaid Born
    Life, Birth

    Aislinn Dunaid is born to High King Lugh Dunaid and Queen Asfridd.

  • 268 DR


    Queen Asfridd Dies / Lugh II Born
    Life, Death

    Queen Asfridd dies in childbirth to Lugh II.

  • 276 DR


    Tensions Between Northlanders and Daoine Rise
    Military action

    Since Queen Asfridd's death, tensions mount between Daoine and Northlander settlements, which include several small skirmishes.

  • 280 DR


    Rise of the Ice Maiden
    Political event

    Tensions continue between the Northlanders and Daoine. A figure calling herself the Ice Maiden arises among the Northlanders, claiming to be their true monarch.

  • 282 DR


    High King Lugh Dunaid Abdicates / High Queen Aislinn Dunaid's Reign Begins
    Political event

    With tensions rising between the Daoine and the Northlanders, High King Lugh Dunaid abdicates the throne, passing it to his daughter, the High Queen Aislinn Dunaid, in hopes that the daughter of a Daoine/Northlander union will keep the peace.

  • 285 DR


    Lugh Dunaid Disappears
    Celestial / Cosmic

    While returning to his druidic work since abdicating the throne, Lugh Dunaid disappears while in Myrloch Vale. Rumors speak of how he was called to the Feywild.

  • 287 DR


    Present Day--Campaign Begins
    Expedition