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Damage Types

Nexus utilizes a variety of different types of Damage. Choosing the most effective Elemental Damage to attack with can turn the tide of battle, just as having ineffective resistances may lead to defeat.  

Normal

Damage that has no particular advantage or disadvantage.  

Precision

Precision damage, often referred to as Critical, represents powerful strikes that are particularly effective. Precision hits cause greater impact as a reward for damaging a specific location on a target, such as the head or a designated weak point.   The total amount of damage applied is based on the weapon or ability used as well as the Enemy Tier. These details will then apply a multiplier to the total amount of damage inflicted.  

Effective

Damage inflicted that has its efficacy increased by 30% or more, such as an Elemental Damage attack that is particularly strong against a vulnerable target.  

Lethal

Lethal damage is caused by a Critical Strike which is randomly activated based on the player’s current Lethality statistic when dealing Precision damage. Some Gear, Mods, and Abilities change Lethality values which can improve this chance.   Instead of Precision damage, Lethal damage is applied which inflicts 200% of the initial Precision damage.  

Reduced

In some cases, damage inflicted may be reduced by 15% or more due to various factors such as damage mitigating Overshields, Barriers, or other resistances.  

Invulnerable

When a target is immune to damage and attacks are 100% ineffective.  

Piercing

Some weapons and attacks have the ability to penetrate Overshields, dealing direct damage to a target’s Health. Damage Piercing values are indicated by a percentage which represents how much of the attack's damage will bypass the target’s Overshield. However, Piercing damage cannot bypass Barriers.  

Residual

Attacks that inflict sustained, lingering damage over an extended period of time rather than immediately.  

Force

Damage that affects physical balance. There are no intrinsic counters or weaknesses to Force attacks. Effective against Stance, causes the Staggered & Stunned statuses.  

Interference

Damage that affects mental composure. There are no intrinsic counters or weaknesses to Interference attacks. Effective against Symmetry, causes the Disrupted & Desynchronized statuses.