Disrupted & Desynchronized
Symmetry is affected by Interference which is usually related to energy attacks. Receiving Interference damage reduces the Symmetry meter and too much causes the negative status effects Disrupted and Desynchronized.
Disrupted
Symmetry is the character's connection from their brain to their neural MIND Link implant. The connection must remain stable for them to function. The Symmetry meter is a visual representation of a player's susceptibility to mental damage caused by Interference. Every hit or effect causing Interference decreases the Symmetry meter, and after enough Interference, Disruption occurs. The effects of being Disrupted can be devistating. The Symmetry meter has two thresholds - Disrupted and Desynchronized. When the meter surpasses the Disrupted threshold, the character gains the Disrupted status effect until the meter is reduced below the threshold. The base threshold for Disruption begins at 30% remaining Symmetry. Becoming Disrupted causes a variety of negative effects:- Forced Disrupted animation for 3 seconds.
- Outgoing Precision damage is reduced by 50%.
- Outgoing Critical Strike chance is reduced by 50%.
- Ability regeneration speed is reduced by 50%.
- Overshield maximum is reduced by 50%.
- Battery Depletion rate is increased by 25%.
- Overdrive meter is disabled.
Desynchronized
Once the Symmetry meter reaches 10% capacity, the character becomes Desynchronized. This is an emergency situation. Any additional Interference damage received does not affect the Symmetry meter. During this period, they experience all of the same symptoms as being Disrupted in addition to the following greatly enhanced negative effects:- Forced Desynchronized animation for 3 seconds.
- Overshield maximum is reduced by an additional 50%.
- Interference damage occurs automatically at a rate of 2 per second.
- Battery Depletion rate is increased by an additional 25%.
- Vision becomes blurred and inconsistent.
- All abilities are disabled.