Ager Hammersplint (Aeger Hammer-splint)

Ager Hammersplint (6 Ember 698 - 11 Hond 821) was a well-known explorer, glaive, and trader who was the impetus behind the settling of Ararholm in Maka-Tho.   He travelled extensively throughout the Steadfast, the Beyond, and Calda. In his early life he built a trade company that sent caravans throughout the Steadfast and the Beyond using the riches he found during a delve. He was known for going on "walkabout" -- leaving his home with only a backpack and some clothes and going to explore an area he had never been to before.   Through his travels he discovered a portal that leads to Calda, a land far to the north of the Steadfast. He would spend much of the rest of his life travelling back and forth between Calda & the Steadfast. On one of his journeys in Calda he met the woman who would become his wife, Tashi Shaho. She returned with him to the Steadfast, where she helped to run the trade company. On 4 Hond 801, Tashi gave birth to a daughter who was given the name Pamki Hammersplint.   When the mists of Maka-Tho receded, Ager was one of the first to explore the region. He would eventually end up moving his family and a large company of staff & adventurers to a location within Maka-Tho and founding a town, Ararholm.   He is the man responsible for the party being out here, at the edge of the known world, trying to make a shanty town into something more.  

Early Life

Born to unknown parents, Ager has not shared much about his life before he set out on his first walkabout. He first made a name for himself as a young glaive travelling through some of the most remote and dangerous areas of the Steadfast. There are stories across many of the more remote aldeia in the Steadfast of the Wandering Glaive, drawn to some of the more mysterious or dangerous ruins in the wilds.  

X Marks The Spot

At some point, Ager came upon a strange map. Eventually he deciphered the directions contained within and followed where they led him. Where they led him was a ruin that had somehow had escaped discovery by both humans and abhumans. Exploring the interior, he came upon a great cache of shins, numenera, and knowledge.   At least, that's the story Ager tells of how he came into his riches.   Regardless of how he came into a fortune, Ager put it to good use. He started a trade business, using his knowledge of outlying and rarely visited aldeia to plan trade routes.  

Adventures

During his life, Ager went on many adventures and explored many new lands and strange ruins.  

Clearing Bandits

When the city of Qi put out the call for warriors and adventurers, Ager answered the call. Bandits had become a major nuisance along the border of Draolis and the Sea Kingdom of Ghan. Enlisting adventurers was a common practice for these sorts of tasks, as Qi did not wish to risk sending an army to their borders that could be mistaken as them riding to war.   Ager and a number of other warriors were given titles and land within Draolis for their service. Upon the land granted to Ager was a manor, which he refurbished and used as the center of his growing trade company. A town grew around the manor, at first just the home of the families of his employees. But over time the town grew as the company did. People came to join the caravans, or to work in one of the businesses that supplied and repaired the vehicles and equipment of the caravans.  

New Lands

On one of his many journeys, Ager discovered something hidden in one of the few short valleys in the side of the Clock of Kala. While he was unable to figure out how to make it work, Ager knew the knowledge of how to do so was out there in the world. It was only a matter of time and luck until he figured it out.   It took him many years, but he eventually found the knowledge he needed to activate the portal. The other side of the portal lay thousands of kilometers to the north, far from the Steadfast & the Beyond. Venturing out into this land, Ager was surprised to find that although harsher and somewhat crueler it shared many things with the Steadfast.   He learned that this land was named Calda, and was ruled over by the Sable Hegemony.  

A Queen's Request

After spending several years exploring and wandering the lands of Calda, Ager had built a reputation much like he had in the Steadfast. At some point, one of his adventures reached the ears of the Queen.   Eventually, his exploits grew enough for the nobles to grow worried. An outsider, becoming well known and loved among the common folk? Not something that should be ignored or left alone. The Queen agreed; someone not from Calda, without a title, without any ties to the throne? No, that wouldn't do.   So she awarded a title to Ager, and gave him an honorary rank within the Royal Army.   After this, Ager returned home for a spell before returning to Calda. Once back, he headed east -- to No-Mans Land and beyond. He wasn't seen again for ten years.   When he returned it was with a wife, Tashi Shaho. She travelled with him to Magglen and the Sunshine Manor. She quickly became well known and loved within the town and the trade company.  

Expedition To Maka-Tho

Eventually Ager returned once more to Calda to continue his explorations.   One year, the whole of Calda was shaken as news that the mists of Maka-Tho had disappeared. Once an impassable barrier, their removal meant a whole new region of potential ruins and numenera just waiting to be explored.   Ager immediately made his way to the Queen, wanting to be part of the expedition he knew was being assembled. When he arrived, he was surprised to find that he was one of the people the expedition was waiting on before setting out.   The expedition returned after a year, at half strength and weary. Ager returned with them, with plans for the future.  

Settling In Maka-Tho

Upon returning to Magglen and Tashi, Ager immediately began making preparations for an expedition to settle Maka-Tho. After convincing Tashi, they set about making preparations. After selling or bequeathing much of what they weren't taking with them, they left with a large group of people to follow Ager's dreams.   Once arriving in Maka-Tho, they built a new town and christined it Ararholm. The town has grown slowly since its founding. Most of the people who come are adventurers and delvers who come to explore the ruins within Maka-Tho. One of the discoveries is the ship that lay beneath Ararholm that Ager had discovered when he first came to Maka-Tho. Unfortunately, as most of the people who come to Ararholm are not coming to settle, the town has run into problems lately.   The delvers camped outside the town grow larger every year. Some of the townsfolk worry that they may decide to ransack the town some day, so that they would have full control over the entrance to the ship.  

Legacy

Titles, Awards, & Honors

Ager is well known throughout much of the world. During his travels, he has earned many nicknames, given to him by grateful villages and towns.   These are just some of the nicknames he's earned over the years:  
  • The Wandering Glaive
  • The Red Blade
  • Savior of Nambohr
  • The Blade of Wrath
  • The Reach of Trials
In addition to these and many others, he also earned titles bestowed by nobility. One was bestowed by the Council of Qi, the other by the Sable Queen.   In Draolis, he is known as The Unbound Justice of Coalthon Province.   In Calda, he is known as a member of the zaman kansa, and given the title Jauna Waid, Bearer of the Jet Spear.  

Reputation

Over his life, Ager built a reputation as many things; a skilled trader, a peerless warrior, a noble-hearted leader, a trickster, a rogue, a madman. Nearly everyone who knows of Ager would tell a different story. Yet there is a few things all the tales agree on.   The first is that Ager was a fearsome enemy. If you struck at him ( either his person, his holdings, or his family ), you best be sure you kill him. Otherwise, all you've done is sign your own death warrant.   The second is that Ager was fiercely loyal to not only his friends and family, but to his staff and employees as well. When at home, he'd often be found helping villagers put up new homes, or fixing fences, or helping bring in the harvest. And this loyalty in his people inspired a strong loyalty in return.   The last is that he was a man of secrets. Nobody knows where he was born, or who his parents were -- or if he even had any. Many of his journeys are a mystery, with years of his life where nobody has any account of what he was up to during that time. Besides his land of birth, the other great mystery of his life is where he met Tashi. Neither of them could be convinced to tell the truth about her homeland, if they could be convinced to talk at all.   A strange man, who left a noticeable impact on not just the Steadfast or Calda -- but on the lives of everyone he met.  

Final Years

Ager spent his final years in Ararholm trying to ensure the town would survive long after he was gone. Unfortunately, the plan he had followed to build his trade empire in the Steadfast didn't translate so well to a city far beyond the frontier of civilization. The townsfolk live a hard life; resources are some times hard to come by, and the land is not a welcoming one.   In addition to those problems, Ager also spent much time trying to figure out how to entice settlers to come and build homes & lives in Ararholm. He was worried that his town would end up like so many others he had found on his journeys: an empty village, dead after the ruin or numenera that had brought visitors had been picked clean, stolen, or lost. Or worse, like one of the towns that was little more than a smugglers waypoint on a map.   Ager was unable to solve these issues before his death.   Tashi died in 805, and Ager followed in 821. They left behind a single child -- their daughter, Pamki, who now helps run the town. Ager passed the secret of how to enter the ship to her, and she now controls who may enter the ship to explore its depths.   There are many places throughout Calda, the Steadfast, and the Beyond where they still tell stories of the time a Wandering Glaive came to town and saved them from a demon, or made a nearby ruin safe, or one of many other tales of adventure.

Relationships

Ager Hammersplint

husband (Vital)

Towards Tashi Shaho

5
5

Frank


Tashi Shaho

wife (Important)

Towards Ager Hammersplint

4
5

Frank


Pamki Hammersplint

Daughter

Towards Ager Hammersplint

3
0

Ager Hammersplint

Father

Towards Pamki Hammersplint

5
0

Charismatic, rough, and more familiar with the unknown, Ager is the man who uprooted a trade empire to build a new destiny for his family.

Character Location
View Character Profile
Current Location
Species
Ethnicity
Other Ethnicities/Cultures
Age
123
Circumstances of Death
Unwanted, but old age catches up with us all
Family
Spouses
Tashi Shaho (wife)
Siblings
Gender
male
Eyes
Violet with some grey
Hair
Loose dark blonde
Skin Tone/Pigmentation
Tanned and rough skinned
Height
6'4"
Weight
210 lbs

  • 698

    5 Ember 08:00

    Ager Hammersplint Is Born
    Life, Birth

    In an unknown village, to unknown parents, Ager Hammersplint came into the world. Asked many times about his family and his past, Ager never told the same story twice.   Whatever the case, the only truth he'd tell about his early life is the date of his birth. Why this is, nobody knows.

  • 715

    Thanal

    Every Journey Starts Somewhere
    Life, Career

    Ager wanders out into the world as a glaive. He doesn't share much about his past, such as details of his family or home. Those who get to know him better wonder how such a young man became such a deadly fighter.

  • 720


    A Hoard To Build On
    Life, Milestone

    While on an adventure, Ager discovers a treasure map. Curious if there's any truth to the map, he sets out to find where it leads. Eventually, the map leads him to a small hoard of numenera and information. Using these numenera and the contacts he's gained in his life of adventure, Ager starts building a trade business that deals in rare and powerful numenera.

  • 730


    Empire's Seed
    Life, Relocation

    After helping the ruling council of Qi make the north of Draolis safer for it's inhabitants and travelers, Ager is granted a title and some land.   On this land he built a town and grew it into the center of his trade business, which by this point many were calling more of a trade empire.

  • 732


    A Portal To Somewhere
    Discovery, Exploration

    In his journeys in the Beyond, Ager finds something amazing.   Hidden in the side of the Clock of Kala is an arch that Ager knows is something more. Naming it the Kala Arch, Ager vows to learn how to activate the portal and explore what lay beyond.

  • The Story of Ager's Wrath
    A Raid of Bandits
    Disaster / Destruction

    After one of his many journies, Ager returns home to find the village the victim of a raid by a large group of bandits. They had attacked and set fire to much of the village, and while people rushed to put out the fires the bandits made off with both property and people.   Setting out with five other warriors, Ager tracked down the bandits. What they did is imortalized in the tale of "Ager's Wrath".

  • 740


    Opening The Door
    Discovery, Scientific

    Ager finally unlocks the Kala Arch, and steps through the portal into a land far to the north of the Steadfast. Far past even the Cloudcrystal Skyfields, Ager finds himself in a land both like and unlike the Steadfast.

  • 741


    New Lands, New Stories
    Discovery, Exploration

    Claiming he had found something that would turn the trading company he ran into "something to rival any of the kingdoms of the Steadfast, and you into my lords and nobles", Ager left on a journey that would take him further than any journey before.

  • 745


    Another Title for the Pile
    Life, Achievement/ Win

    Ager is named a zaman kansa by the Queen of the Sable Hegemony for "services rendered to the throne". For someone not a noble -- not even from Calda -- to be granted this honor sends shockwaves through the nobles of the Hegemony.   Rumors abound as to what the services rendered were, but nobody is able to uncover the story behind story.

  • 747


    Home For A Spell
    Miscellaneous

    Ager returns home for a short period of time. When he leaves, he leaves wearing his most powerful armor and bearing his most powerful weapons.   When asked, his only answer is "I go to explore a dangerous land to ensure it's dangers never trouble us."

  • 748


    A Journey Into Mystery
    Discovery, Exploration

    Returning to Calda, Ager walks east out to the war-ravaged edge of the Hegemony. Stepping into No-Mans land, Ager isn't seen again in Calda for ten years.

  • 758

    2 Setra

    A Joyous Return
    Marriage

    Returning home after ten years, everyone was surprised to find Ager had come home with more than numenera and stories.   He had returned with a wife.

  • 760


    Continued Explorations
    Miscellaneous

    Ager continues his explorations of the world. Sometimes Tashi would join him, othertimes she would stay home to manage the trade business.

  • 771


    Uncovering A Wild Frontier
    Geological / environmental event

    North of the Kashin Baya, the mists of Maka-Tho receed. Word quickly spreads from the Grey Sea into Calda, reaching the ears of the Sable Queen within weeks.   People are hesitant to explore the area revealed by the departure of the mists. They have been an immovable barrier for so long, most fear they will soon return -- killing or trapping any in the region.

    Additional timelines
  • 772

    34 Reaping

    An Exploratory Expedition
    Expedition

    Drawn back to Calda, Ager learns of the disappearance of the mists of Maka-Tho. He travels to the capital, and beseaches the Sable Queen to allow him to raise an expedition.   The Queen granted his request, and after the Iron Winds and the month of Baelwind passed Ager set out with a scout company of the Royal Army.

    Additional timelines
  • 773


    The Expedition Returns
    Expedition

    Fourteen months after leaving the capital, the expedition returns -- at half strength.   To many, their return is a sign that the lands of Maka-Tho are as dangerous as the mists that protected them. To the more clever and those that paid attention, they saw something different.   They saw that half of the expedition had returned from a land that nobody in recorded history had returned from.   Maka-Tho was open, and who knows what power lay within those lands?

    Additional timelines
  • 775


    Ager Returns Home
    Life, Milestone

    After several years, Ager returns home.   Weary from his travels, he does not go traveling for several years.

  • 778


    The Start of a Grand Journey
    Life, Milestone

    After a few years, Maka-Tho threatened to become yet another oddity in the Ninth World.   At a Conclave of Elders, Ager makes the case that Maka-Tho should be made secure as a northern province of the Sable Hegemony.   After all the other nobles had made their case in response, the Queen decided on what her verdict would be.   The Sable Hegemony would support the efforts of the Inkokeli -- an ancient title, pulled from ancient myth and awarded to Ager.

  • 780


    Trouble In Paradise
    Life, Milestone

    Ager returns to his home in the Steadfast, eager to assemble the venture to go settle the new lands of Maka-Tho.   However, there's someone he has to convince, first.

  • 785


    Founding A Home
    Founding

    At the end of their journey, Ager and Tashi lead their group to the site of what will become the site of Ararholm.

    Location
    Ararholm
    Additional timelines
  • 790


    Secrets Revealed, History Explored
    Discovery, Exploration

    After several years, the town has grown into a small but stable settlement.   At this point, Ager reveals the real reason that they were all here. On the highest level of the mesa he showed them the real and true reason he brought them all out beyond the frontier.

  • 801

    4 Hond

    A New Hammersplint
    Life, Birth

    A daughter is born to Ager & Tashi.   Ager goes on another walkabout, but returns after only a month out in the wild. Many wonder if Ager is nearly done with wondering the world, now that he has a family.

  • 805


    The Death of Tashi
    Life, Death

    After several months fighting a wasting disease, Tashi dies.   Ager, heartbroken, locks himself away in their home for several months.

  • 806


    On The Road Again

    After a long period of mourning, Ager emerges from his home.   Shortly thereafter, he goes on walkabout once more.

  • 809


    Accident Within the Ship
    Geological / environmental event

    An accident within the ship leads to the creation of the Ararholm healing spring

  • 811


    Worries About the Future
    Population Migration / Travel

    Explorers and adventurers come to Ararholm to explore the ship, but few settlers make the journey.   Ager worries that the town isn't growing to support the ship delvers.

  • 815


    Pamki Comes of Age
    Cultural event

    Pamki comes of age, the town throws her a grand birthday party.   Ager begins to teach her about the ship and what he knows about it.

  • 821

    11 Hond 14:00

    Ager Hammersplint Dies
    Life, Death

    After one hundred and twenty three years, Ager goes onto the next big adventure. A life of exploration and grand undertakings, Ager left his mark on the world.   He died peacefully in his bed, surrounded by friends and family.   Pamki and the town declare the day to be a feastival day.

    Location
    Ararholm
    Additional timelines