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The Phalanx ((fay · langks))

A group of Trainers with the aim to defeat the threats currently plaguing Thenia. Each member possesses unique talents, some of them being supernatural powers, others with the capacity to perform extreme physical capabilities. Using these abilities along with their Pokemon make them well-versed in both combat and reconnaissance. Their mission: Stop Necrozma, save Thenia. Some members don't get along too well still, but will unite to get the job done.

Structure

A council that requires a unaminous vote to make decisions.

Public Agenda

Stop Necrozma, Team Accel, and save Thenia in order to restore it to its former glory.

Assets

Various supplies scrounged from different places.

History

After discovering the threat Necrozma holds due to its actions, the five founding Trainers decided they would be the ones to stop it, and formed this group. The group have traveled across Thenia, while also landing in strange lands because of Ultra Wormholes.

Technological Level

Modern-era tech in accordance with Thenia in their home dimension.

Laws

Try to not disrupt the fabric of reality unless purely necessary.

Mythology & Lore

Granted Divine Powers

Three members are blessed by Celebi, Meloetta, and MissingNo, harnessing the powers of aforementioned Gods. Three members possess Plates, artifacts of Arceus.
Type
Adventuring Party
Alternative Names
Phalanx
Training Level
Semi-trained
Veterancy Level
Experienced
Economic System
Barter system
Gazetteer
Sleepy Snorlax
Related Species
Related Ethnicities

Enemies

Ever since their first fight with Eddie and Edison, The Phalanx has come head-to-head with Team Accel and its members time and time again. So far

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