Kalm

A mid-sized city on the western edge of the Veldt. Kalm has recently fallen victim to an outbreak of Mind Fire which led to many of the surviving population to flee to the south.

Demographics

The populace consists of a small wealthy trade class, a large middle class of artisans and craftsmen, and a still larger and poorer lower class of peasants, servants, and menials.

Government

Kalm was governed by a council comprised of the heads of the local guilds, representatives from the merchant and trade houses, and the captain of the city militia. Since the outbreak of the plague, many of the merchants and nobility have fled leaving the city in the hands of what few militia members remain.

Defences

The city is surrounded by a 20'-high wall made of brick, stone, and packed earth. Guard towers periodically dot the wall allowing defenders a clear view of the savanna surrounding the city.

Industry & Trade

Kalm lies very near the far western end of the King's Road, only another day's travel from the Great Lift. It prospers primarily from trade caravans travelling from the Crimson Lowland to Redwall Citadel  Before the completion of the Lift, Kalm served as the primary staging ground for the small army of masons, carpenters, engineers and others who worked on the mechanical wonder.

Infrastructure

Buildings are constructed of wood on stone foundations; many buildings have stone-lined cellars.   One of the city's most notable buildings is the Temple of the Pools, a facility overseen by the Tandun as a place of rest and healing.
Type
City
Population
10,000+
Location under
Owning Organization
Characters in Location
Related Reports (Secondary)