Magick
There are many forms of magick known among the people of Styx, from a wizard’s studied arcane spells to unbridled sorcerous powers to those endowed with the ability to cast spell by way of a pact with otherworldy forces to the divine blessings granted to clerics in service to Serkatha or her Saints, all are expessions of magick enacted by sapient beings.
The people of Styx broadly categorize magick into Arcane Magick and Divine Magick, placing most casters of magick into these two groups.
The people of Styx are wary of magick in general, feeling moderately safe only in the presence of those casters certified a degree of control and sanity by the Academia Ars Magicka et Mundana while still deeply mistrustful of those whose magick is not inherent or studied.
To them magick granted by otherworldy powers is less safe and harder to control and so they live in fear of it.
Their fear of magick is even larger when it comes to what they call Witchcraft, this form of folk magick is older than the city and has been practiced by those races that lived in the area before the Sumraki-Ashaī arrived.
When Styx was founded those peoples were driven into the Leshivoi Forest where they presumably still exist and practice the Eldest Faith.
The people of Styx recall these people and their ways in hazy memories, recalling mostly the hostility and what they perceived as heretic pagan magick, the calling upon Gods they did not understand and the commanding of the spirits of the forest both were terrifying to the early settlers that founded Styx.
Even now their fear persists as rumors of witches in the forest or even practicioners of these old ways living in their own midst and calling curses upon the people are told to most children growing up in the city and even more so those in the outlying villages.
The Academia Ars Magicka et Mundana specializes in the education of spellcasters and the study of the arts of magick be it divine, arcane or or another nature, no matter the source of ones prowess the academy offers support and education.
All Schools of Magick save for nature magick which is banned as Witchcraft and persecuted harshly are legal in Styx given proper certification and acquisition of a Charta Permitto issued by the Academy.
The pursuit of Necromancy and its application however is regulated strictly by the High Council of Mages that oversees the magickal education system of Styx.
Vermin-minding is a rare type of magick that involves a gifted practitioner mind-bonding with verminous creatures like arachnids and insects to control them.
Despite its dangers for the user Vermin-minders are prized by the Armed Forces of the Stygian Republic due to their utility in controlling War Spiders.
Projection is a type of magick which involves casting ones' consciousness to a distant place and is chiefly used in the field of Cosmic Studies to observe the state of the Cosmos.
The department of magickal studies at the Academia Ars Magicka categorizes all magick broadly into the arcane, divine, psychic, occult and nefastic Fons Types as well as into Cultivation Classes and Schools of Magick.
The people of Styx broadly categorize magick into Arcane Magick and Divine Magick, placing most casters of magick into these two groups.
The people of Styx are wary of magick in general, feeling moderately safe only in the presence of those casters certified a degree of control and sanity by the Academia Ars Magicka et Mundana while still deeply mistrustful of those whose magick is not inherent or studied.
To them magick granted by otherworldy powers is less safe and harder to control and so they live in fear of it.
Their fear of magick is even larger when it comes to what they call Witchcraft, this form of folk magick is older than the city and has been practiced by those races that lived in the area before the Sumraki-Ashaī arrived.
When Styx was founded those peoples were driven into the Leshivoi Forest where they presumably still exist and practice the Eldest Faith.
The people of Styx recall these people and their ways in hazy memories, recalling mostly the hostility and what they perceived as heretic pagan magick, the calling upon Gods they did not understand and the commanding of the spirits of the forest both were terrifying to the early settlers that founded Styx.
Even now their fear persists as rumors of witches in the forest or even practicioners of these old ways living in their own midst and calling curses upon the people are told to most children growing up in the city and even more so those in the outlying villages.
The Academia Ars Magicka et Mundana specializes in the education of spellcasters and the study of the arts of magick be it divine, arcane or or another nature, no matter the source of ones prowess the academy offers support and education.
All Schools of Magick save for nature magick which is banned as Witchcraft and persecuted harshly are legal in Styx given proper certification and acquisition of a Charta Permitto issued by the Academy.
The pursuit of Necromancy and its application however is regulated strictly by the High Council of Mages that oversees the magickal education system of Styx.
Vermin-minding is a rare type of magick that involves a gifted practitioner mind-bonding with verminous creatures like arachnids and insects to control them.
Despite its dangers for the user Vermin-minders are prized by the Armed Forces of the Stygian Republic due to their utility in controlling War Spiders.
Projection is a type of magick which involves casting ones' consciousness to a distant place and is chiefly used in the field of Cosmic Studies to observe the state of the Cosmos.
The department of magickal studies at the Academia Ars Magicka categorizes all magick broadly into the arcane, divine, psychic, occult and nefastic Fons Types as well as into Cultivation Classes and Schools of Magick.
Comments