The Sewer Rescue
General Summary
Two natives to Redgaard, one a street urchin and the other a nobleman-in-hiding, arrive in the Emberwood Village to earn wealth and seek answers. Hired by the Hooded Lanterns to rescue a paladin from amphibious mutants, they join forces with two others, who aim to return the captive to someone else.
Session Notes
- Rattlecan, animated armor with a knack for hyper-specific insults
- Popular among adventurers, "Kick the Can" is a not-so-friendly bar brawl with Rattlecan behind the Bark and Buzzard
- Kragan and Peter knock out their opponent and impress the other patrons
- Petra Lang, amiable Hooded Lantern lieutenant and urban ranger
- She asks them to clear out the Wastewater Treatment Facility
- Also, she offers a personal favor if they rescue the Silver Order knight
- Their light conversation is interrupted by a large cloaked figure
- Ansom Lang, prickly Hooded Lantern lieutenant and talented pugilist
- Somber, he brings news of three fallen soldiers to his sister
- He and Petra disagree about hiring mercenaries vs. training their own
- After arguing, he beats up Kragan but buys him a drink afterward
- The group merges with Eldemir and Sarlen, who have a similar quest
- They share the following information with each other about the light Haze:
- Vision is lightly obscured
- Non-magical sunlight is blocked
- Corpses do not rot (although they tend to attract mutants)
- After 20-24 hours, levels of contamination are a risk every hour
- Still uncoordinated, the group alerts a cloaked figure atop an old belltower
- When the bell is rung, dangerous crawlers swarm from underground
- While fleeing, Sarlen is unsettled by the bell-ringer's archery prowess
- The group finds the dilapidated Eckerman Mill, a "safe," neutral meeting place for adventurers and factions alike
- Peter hears a familiar voice from his days as an Amethyst Academy student
- The Grave Order, adventuring party primarily searching for delerium
- Lestheris Solderi, sorcerous prodigy who was expelled from the Amethyst Academy for practicing necromancy
- Halorin Yandres, armored undead warrior and Lestheris's bodyguard
- Jedar Pike, eerily quiet blood-mage or cleric of undeath
- Mycene, tiefling with splotches of amber mold growing from her skin
- The Horror, massive skeletal creature and Lestheris's masterpiece
- The group pays the mutated ferryman and crosses the contaminated river
- "Hoppers" patrol the Wastewater Treatment Facility in ramshackle canoes
- The group successfully sneaks past the mutants and infiltrates the sewers
- Badly injured, they narrowly escape blood barnacles and a gelatinous cube, which operate in a deadly symbiosis
- The group runs into a rusted iron portcullis, and the hoppers spot them
- The Duchess's Champion, very muscular hopper warrior, also known as Grog
- With a fanatical look in his eyes, he demands tribute for his Duchess
- Insulted by the group's offering, Grog readies his weapons
- The Prophet, speaker for the Duchess and a sly manipulator
- In exchange for releasing the Silver Order knight, the group will leave and convince the guilds not to further pursue the sewers
- The Prophet leaves to discuss this matter with the Duchess
- Eldemir and Sarlen see the control gem embedded in his staff
- While sparring, Kragan accidentally challenges Grog by striking his face
- The group are allowed to rest in the prison cells before the duel
- Sir Euclid the Nonbeliever, practical knight and sole survivor of his regiment
- Eyes turning purple, he tries to remain calm to avoid mutating
- Also, he offers advice for the upcoming battle
- The group battles Grog on lily pads, contaminated water sloshing below
- He wields a huge maul, bellows thunderously, and shotputs his minions
- As more of Grog's blood is spilt, he becomes more and more enraged
- Finally, Kragan cleaves into Grog's chest with a blade of lightning
- The group convinces him of his superior strength, in front of all the hoppers
- Now the People's Champion, grateful Grog promises the group a favor
- Also, he gifts his maul to Kragan for striking him down
- With Euclid in tow, the group crosses through the city's southern district
- Manticores laugh and immoblize the group with tail spikes through the feet
- "Away! Away! The Consort wishes to inspect the trophies..."
- The Consort, contaminated manticore with delerium embedded in its arms and bloody adventurers' corpses decorating its body
- "You, especially [Eldemir], will be excellent offerings to the Countess."
- It summons an eldritch hailstorm and chases the fleeing group
- The group miraculously resist the Consort's contaminating strikes and spells
- Eldemir sees a falling delerium shard and hears a voice in the wind
- "Seek shelter, my servant."
- The group fall into a tunnel and follow an stranger to safety
- Domu, orc bandit with a large star-nosed mole companion
- He invites the group to seek him out at the nearby Hanging Tree Tavern
- They return to the Emberwood Village, Euclid's fate still undecided
Report Date
23 Mar 2024
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