Mixed Race: Goliaths

Goliaths are massive. They average between 7 and 8 feet tall (2.1 to 2.4 meters), making them even taller than dragonborn and half-orcs. Goliaths have noticeably bony or prominent supraorbital ridges above their eyes. Goliath eyes are often a bright blue or green and sometimes glowed a little. Goliath skin is often gray or brown and is extremely tough (often compared to stone). One of the most distinctive features of the goliath is the darker (often vertically symmetrical) patches of skin that cover their entire bodies. Goliaths believe that these markings somehow explained or controlled their fate or destiny. For this reason, goliaths never tattoo themselves as this could affect their future. Goliath skin is littered with bony growths called "lithoderms". These growths are roughly the size of a coin and appear like studded pebbles on their arms, shoulders, torso or head.   Their origins are clouded in mystery. Many theorize that they were once humans, who lived on Venland during the Second Age, Godswar. They were so far from the war, that they were untouched by most divine beings. One tribe said that their origins start with the Jotunnheim, especially with the god Skoraeus, who sought nothing more than to left alone and they came to worship him, however, since they were mere humans, he didn't answer them. Over time, their tenacity warmed his stone heart and he gifted them some of his powers, turning them into the Goliaths. Another tribe was noted that their origins started in the Nordryggen Mountains, where the tribes found an ideal valley around, what was described to be a Foundation Pillar, some even living inside it. When the Second Age ended, the pillars were strengthened by the gods but overlooked the population living there. The energizes Foundation Pillar touched their souls and bodies, turning them into the Goliaths. There is no singular explanation for the race, some even speculate that they are half-giants, offspring of rape but those that say this next to a Goliath might have their head caved in for such an insult. Most of them worship their ancestors, others seek the Jotunnheim pantheon and there are tribes that have a liking for conflict, thus found themselves in services to the gods of war like Ilios or Crommash.  

On Tethys

Goliaths do not have a nation as they see the idea of such a big civilization as pointless, an experiment of overmanaging their lands. They have tribes, sometimes towns but never a singular nation, they see no need for it. There are dozens of Goliath clans, many in the Warrior-clans of Venland. They tend to become adventurers, seeking glory and combat, or mercenaries but rarely employ themselves on swimming or flying vessels, preferring to be on the ground.  

First World

There were Goliaths in the First World, they were part of experiments made by the father of giants between their blood and humans. However, he found out that they weren't too keen on being loyal soldiers in his war, thus he disgarded them. They formed similar tribes, living high in the mountains.
Genetic Ancestor(s)

Goliath

Ability Score Increase Str +2; Con +1
Size Medium
Speed 30 ft.

Age. Goliaths have lifespans comparable to humans. They enter adulthood in their late teens and usually live less than a century.   Alignment. Goliath society, with its clear roles and tasks, has a strong lawful bent. The goliath sense of fairness, balanced with an emphasis on self sufficiency and personal accountability, pushes them toward neutrality.   Size. Goliaths are between 7 and 8 feet tall and weigh between 280 and 340 pounds. Your size is Medium.   Natural Athlete. You have proficiency in the Athletics skill.   Stone's Endurance. You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can't use it again until you finish a short or long rest.   Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.   Mountain Born. You're acclimated to high altitude, including elevations above 20,000 feet. You're also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide.   Languages. You can speak, read, and write Common and Giant.

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