Planartouched: Tiefling

Tieflings are human-based planetouched, native outsiders that were infused with the touch of the fiendish planes, most often through descent from fiends—demons, Yugoloths, devils, evil deities, and others who had bred with humans. Tieflings are known for their cunning and personal allure, which make them excellent deceivers as well as inspiring leaders when prejudices were laid aside. Tieflings tend to have an unsettling air about them, and most people are uncomfortable around them, whether they are aware of the tiefling's unsavory ancestry or not. While some look like normal humans, most retain physical characteristics derived from their ancestor, with the most common such features being horns, prehensile tails, and pointed teeth. Some tieflings also have eyes that were solid orbs of black, red, white, silver, or gold, while others have eyes more similar to those of humans. Other, more unusual characteristics include a sulfurous odor, cloven feet, or a general aura of discomfort they leave on others. In many other ways, tieflings are similar to humans physically. Tieflings are, on average, just as tall as humans, from 5′6″‒6′2″ (170‒190 cm) and weigh just a little bit heavier at 140‒220 lb (64‒100 kg). Tiefling skin is usually human-like in color, though extending past normal human colors into reddish hues as well. Tiefling hair is also often the same color as human hair, though dark blue, red, or purple are common shades amongst the race. Although it is not always the case, tieflings tend to have better reflexes than their human kin. This, along with their natural propensity for hiding and deceit help to give tieflings a reputation for thievery and duplicity. Tieflings who have strikingly inhuman features are often killed at birth by their horrified parents or others. Only those tieflings with subtle features or born to someone indifferent to their appearance, either out of acceptance or cruel purpose, are likely to reach adulthood. Those tieflings who do reach adulthood could be expected to age at roughly the same rate. They have life spans roughly 20 to 40 years longer than normal humans. The physical appearance of a tiefling often depend on the exact ancestry that spawned it, a bloodline that might have remained dormant for generations. Diabolic or demonic tieflings could, besides the common horns and tails, possess a forked tongue, leathery or scaly skin, the smell of brimstone, or unusually warm flesh. Some accounts even hold these tieflings to cast neither shadows nor reflections. Some diabolic tieflings also sport goat-like legs or hooves. Tieflings descended from rakshasa might have furred skin or feline eyes. Most tieflings had only one or two of these features.   Their start began in the Second Age, Godswar in the southern parts of the Godforge Lands, who later would become the continent of Arakhor. There the forces of evil came to the world, Demons, Yugoloths, Devils, you name it and they waged war against the northern forces of Celestials and Dragons. The great Godswar raged and many humans were used as fodder for the war in the fiendish forces, over time the corrupting energies changed them or through rape, the Tiefling race was born. No humans remained, only tieflings on Arakhor at the dawn of Third Age, Kingdoms as they were either killed in the war or outbred. Once most of their master were gone, a revolt began with the cities of Phlegathar most notable, where the great god of tieflings, The Penitent would born. The Tieflings finally had a land to call their own and thankfully, because of The Great Clash, it wasn't a desert but a rich territory. The Tieflings would form many nations in Arakhor but war would never leave them as their nature would always bring them back to deceit and cruelty. They had one major conflict and almost were destroyed - Shadow War of Arakhor, where a race of elves invaded from the Shadow Reflection but were driven back through powerful magic. The Tieflings would have many conquerers come to their land, trying to tame it, most notable from Sailan or the Old World but none were able to truly take over the lands for themselves. As a race, they only cared about Arakhor thus very rarely there were any great leaders pushing their armies to Azura, which they happily traded given their chances, or to other places. The Fourth Age, The Calamity almost brought the worst in them but in the Fifth Age, Current Age there is still hope to have.   Outside the three major bloodlines (Demons, Devils and Yugoloths), a Tiefling can become a descendant or a child of Rakshasa or Oni. The former being a race of strange Fiends, some living in the Tigris Mountains. Tieflings of Rakshsa descent tend to have more colorful skin, sometimes even fur or catlike appearance. The Oni are powerful ogre mages in Sailan, their unique blood mixed with humans can create a Tiefling (it's categorized as such) offspring. Ogre features, horns, tusks, and more bulkier bodies are some parts of the appearance of a Oni Tiefling.  

On Tethys

The Tieflings are at home in Arakhor. The corrupting powers of the land try to convince them to return to their evil ways but there are a lot of them, who are so used to it, that they just ignore it. Tieflings outside the continent are seen with distrust and those Tiefling born outside Arakhor to human parents might not live a day, thus many that do travel to the continent to find a place to call home. Their nations are varied, starting with the essence of demonology in the nation of Xaer'nath, searching undead ways to spread their "love" in Xaan, truly being devils in Mephistia but there is the other end, where the first democracy was born in United Arakhor, great knights of Zirdallia who want to spread peace and love. Thus, the answer to the question "are Tieflings inherently evil?" is a hard one to answer.  

First World Theory

For the First World there wasn't any such horrifying moment in history. Tieflings were a product (or byproduct) of pacts and deals with the Devils or Demons. They too were prosecuted for their lineage, even if they were completely innocent.
Genetic Ancestor(s)

Tiefling

Ability Score Increase Based on Type
Size Medium
Speed 30 ft.

Age. Tieflings mature at the same rate as humans but live a few years longer.   Alignment. Tieflings might not have an innate tendency toward evil, but many of them end up there. Evil or not, an independent nature inclines many tieflings toward a chaotic alignment.   Size. Tieflings are about the same size and build as humans. Your size is Medium.   Darkvision. Thanks to your heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Fiendish Resistance. You have resistance to fire damage.   Languages. You can speak, read, and write Common and one based on Type.   Ancestor's Blood. Tieflings are a reminder of the Second Age, Godswar and the terrible atrocities that were committed by the Fiends. Some blood can hide in normal Humans until it is too late. Each Tiefling carries their original progenitor's power in his blood. When creating a Tielfling character, choose one ancestor and gain those benefits.   Ancestor's Magic. Tieflings gain cantrips and spells based on their ancestry and character level. They being with a cantrip, then once they reach 3rd level, they can cast a 2nd-level spell; they must finish a long rest to cast it again. Once they reach 5th level, they can cast another spell, which in turn also needs a long rest to cast again. Charisma is used for all these spells.  

Devil Ancestry

Cerrinf Nulgrimsota

Ability Scores: Cha +2; Int +1
Spells: Thaumaturgy (cantrip), Hellish Rebuke (on 2nd level), Darkness (on 5th level)  

Moloch

Ability Scores: Cha +2; Str +1
Spells: Fire Bolt (cantrip), Armor of Agathys (on 2nd level), Flame Blade (on 5th level)  

Baalzebul

Ability Scores: Cha +2; Wis +1
Spells: Message (cantrip), Sleep (on 2nd level), Enhance Ability (on 5th level)  

Mammon

Ability Scores: Cha +2; Int +1
Spells: Mage Hand (cantrip), Tenser's Floating Disc (on 2nd level), Arcane Lock (on 5th level)  

Fierna

Ability Scores: Cha +2; Wis +1
Spells: Friends (cantrip), Charm Person (on 2nd level), Suggestion (on 5th level)  

Arbeyach

Ability Scores: Cha +2; Con +1
Spells: Poison Spray (cantrip), Ray of Sickness (on 2nd level), Ray of Enfeeblement (on 5th level)  

Dantanian

Ability Scores: Cha +2; Dex +1
Spells: Vicious Mockery (cantrip), Silent Image (on 2nd level), Detect Thoughts (on 5th level)  

Demon Ancestry

Ability Scores: Cha +2; Con +1
Abyssal Arcana Spells. Unlike Devil Heritage, the Demonic Heritage varies in the blood of a Tiefling. Thus, his pool of spells of Ancestor's Magic will change each time he makes a long rest. After a long rest, roll on the Abyssal Arcana Spells table for the cantrip and both spells (if you have access to them).
d6 1st Level 3rd Level 5th Level
1 Dancing lights Burning hands Alter self
2 True strike Charm person Darkness
3 Light Magic missile Invisibility
4 Message Cure wounds Levitate
5 Spare the dying Tasha's hideous laughter Mirror Image
6 Prestidigitation Thunderwave Spider climb

Yugoloth Ancestry

Ability Scores: Cha +2; Choose any other +1
No Spells. The Yugoloth line doesn't have spells. Sometimes other ancestry lines will produce a Tiefling without spells. In turn, they gain Winged.
Winged. You have bat-like wings sprouting from your shoulder blades. You have a flying speed of 30 feet while you aren't wearing heavy armor.  

Rakshasa Ancestry

Ability Scores: Cha +2; Dex +1
Spells: Message (cantrip), Disguise Self (on 2nd level), Suggestion (on 5th level)  

Oni Ancestry

Ability Scores: Cha +2; Str +1
Spells: Ray of Frost (cantrip), Chromatic Orb (on 2nd level), Invisibility (on 5th level)

This species has multiple parents, only the first is displayed below.
All parents:

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