the Vampire Coast
The Vampire Coast is a section in Lustria that was long occupied by the mad vampire Grand Commodore Luther Harkon.
After Harkon was shipwrecked here, he decide to become a pirate captain and raid ships off the Lustrian coast. If he had been a living pirate captain, he would have starved to death or been killed in a mutiny within a short period of time because there isn't a lot of ship traffic near the Vampire Coast.
But Harkon was a vampire with an undead crew. His crew didn't require pay or food and the fact that Harkon could go for years at a time without even seeing another ship was not a problem. Once in a while Harkon would send pirates to look for loot inland but he mostly attacked Old World ships.
Over the centuries, Captain Harkon captured more ships and zombified more sailors increasing his "pirate fleet" to the point where he felt confident calling himself "Grand Commodore". Eventually word leaked out to the Old World what Harkon was doing so most sailors tried to sail around them. Emphasis on tried, sailing across the World Pond is not easy and even a tiny error in navigation can lead to a ship landing on the coast hundreds of miles from where the crew wanted to make landfall.
The Slann of Lustria have long had a (mostly academic) debate on whether Harkon's presence was good for the First because he thinned the numbers of invaders or bad because a cancerous Lustrian force was growing within Lustria.
Whether of his own volition or because he was manipulated into doing it, the rival vampire Lord Renliss led his inland army to the Vampire Coast and engaged in battle with Harkon, destroying or usurping control of almost all of Harkon's undead hordes.
Having achieved victory and increased the size of his own army, Renliss returned inland preferring to keep on the move rather than staking his own claim to the Vampire Coast. So far, the Old World has not figured out that dreaded "Vampire Coast" is now vampire free.
The Vampire Coast is now currently occupied by Lizardmen loyal to Merestar Coalition. On the orders of their Slann masters, they are trying to salvage and repair as many seaworthy ships as they can from Harkon's now defunct fleet. Ideally, the skinks will learn to reverse engineer now to build their own blue water vessels.
The Slann have the means of magically transporting troops across the sea, but this is very magically taxing, so they are hoping to find a non-magical solution to move at least some First to distant lands.
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