You moved around the castle a bit, with very little signs of active life. In fact, the only life you managed to find has been pretty hostile. There was a librarian who did not want to talk, and a dragon that only wanted to enjoy a meal with you... as the main course...
The misfits have figured out some of the initial safeguard Zybilna put in place to protect the palace in her absence. With that out of the way, you entered the palace and discovered some of the desires Zybilna seemed to be bottling up. A quick recon revealed that you are not alone in the palace, and a few Hags might have followed you there...
The Misfits have finally made it to the Palace of Heart's Desire, home to Zybilna. You made it through the pearly gates and happened upon a Tea Party. You found it odd, but not as odd as how eerily quiet the rest of the palace appears to be...
You finally freed Gleams sister, Glisten. They informed you they plan on going to the Witchlight Carnival via an ancient teleportation device known as the Fey Beacons. When you arrived, there was an Elven Prince slowly making their way to each of the beacons being heckled by some birds. They put a play on for you, but some harsh reviews turned them hostile...
You have come fully equipped with The B.E.E.T.U.S., you have a plan, time to take this hag down...
The party procured the Unicorn Horn from the dismembered corpse of Skylla the Warlock, former member of the League of Malevolence. You re-united it with the rocking horse and freed the unicorn who was trapped by the Hourglass Coven's magic. After a long discussion, you figured out a new plan of attack on Motherhorn. But first, you need to find a way in. Luckily, there just happened to be an air ship nearby.
After meeting a couple "prophets" you acquired a legendary artifact known as the Fortuneteller 9000. Whose power is only surpassed by it's mystery. Using this device, and some fate altering intuition, you found the current owner of the missing Unicorn Horn. There was a brief scuffle that resulted in a 5 way JAM session on her face. That's going to leave a mess...
You just left Motherhorn having made your deals with Endelyn. You just regrouped and are trying to decide what to do next.
You encountered your first Medusa and negotiations did not go so well. You decided to instead pursue other threads, and happened upon a merchant. After procuring some Basilisk eggs, you decided you might have some leverage that could aid the bargain for the Embigginer.
You met Phil McKrackin, owner and purveyor of the Cheez-it Empire. He entered into an arrangement with you to obtain the "Embigginer" some sort of powder, wand, potion, or something that makes things bigger. You were directed to a cave filled with Basilisks and a Medusa, and are in the midst of an encounter trying to avoid being turned to stone!
You dealt with Mudlump, assisting Amidor in the process. In return, he has promised to bring you to the palace of Heart's Desire. In the meantime, you are still headed towards Lockbury Henge to meet one of the races which are native to Yon. You are waylaid by a vendor claiming to sell the best Cheese Its...
You finally made it to Yon. Upon arrival you met a talking dandelion named Amidor who has joined your group. He asked for your aid in assisting an elf named Gleam. You decided to approach one of the establishments belonging to natives in Yon in hope of getting a good night's rest.
After a quick trek through the swamps of Hither, you made it back to the Inn at the end of the Road. You were discussing how to get to Yon when Ash Fox was propositioned by an odd entity. Events have escalated, and the Inn has become homicidal...
You approached an odd Eskimo hut run by a group of penguins. They seemed very helpful, maybe a little tooo helpful if you ask Skipper. Either way, they had a fast way to get back to Hither. You just made it down the mountain and are back in Hither. Next stop, Turn in the picture!
You finally were able to escape Loomlurch with all of your gotten and ill-gotten gains. You are heading back to Little Oak when you came across a Hungry Owlbear. Fennigan is currently talking to it, but you fear that it may want to eat the children you are currently travelling with. Decisions Decisions about how to proceed...
Things seemed to go well, and kind of according to plan? You managed to make some great progress while in Loomlurch. The group is still split, now it is time to regroup and figure out your next move.
You all decided to return to Loomlurch to hopefully retrieve Skabatha's painting, and if there is time maybe the kids too. You have arrived south of Loomlurch ready to execute your cunning plan.
You have made it to Loomlurch and tried creating a distraction which worked a little too well. Tin soldiers showed up to escort the majority of you to tea with Skabatha. Clyde and Savvy are trying to harvest some Boggle oil in another part of the downed tree.
You are at the Wayward Pool when a figure from Savvy's past showed up. After meeting with Lamorna the Unicorn, you agreed to help Will of the Feywild with his plan to free the children trapped at Loomlurch.
You continues travelling down the river, and eventually found some rough waters. Savvy stuck to the boat, and forced you all into a chase. You are now BARRELING down river after Will of the Feywild. Jinx is in the water, Skipper is trying to spin a barrel, chaos and anarchy is being had by all. I wonder what would happen if Clyde or Ash showed back up mysteriously?
You just met Captain Morgan captain of the Flying Dutchoven. You paid the price to keep your vessel, but were warned that sailing it would result in your death. You are still trying to make your way north to either steal a painting or get help to steal a painting.
You are finally in Thither. You just met with a group of pixies whom you helped settle a dispute. You are headed towards a cave supposedly inhabited by an old miser named Nib. You were told they could provide equipment that might help with your quest!
You are still trying to complete the tasks for Bavlorna, and you came up with a cunning plan to retrieve the crate she seeks. While coming back down from The Hags hut, Clyde managed to piss another creature off. You are currently in a battle with a sentient tree named Big Barkless.
You finally made it to Bavlorna's cottage where she gave you some chores to do. The group has split to take care of them. Cleaning the pool is the first one to tackle, looks like there is a Gelatinous Cylinder blocking the well.
The Misfits just escaped captivity and made it to the south bank after a minor misunderstanding with King Gollup. You have Teamed up with Morgort who instructed you that the resistance might be a good way to achieve your goals.
You have made it to the Bullywug city of Downfall. You have been instructed to meet with the King. Along the way, Clyde is trying to steal a balloon, and the rest of you actually helped put out a fire (some more than others, let's be honest Clyde was the least helpful).
We last left off with the Misfits being provoked into a fight with Agdon Longscarf in the Brigand's Tollway.
You finally Freed Sir Talavar, and left Telemy Hill. You are on your way to confront Bavlorna, when you spotted a large moving building heading towards you.
You have just found a Faerie Dragon named Sir Talavar. They are locked in a cage and asked for you to help free them. You made a bunch of noise trying to bypass silly things like keys, and might have awoken some giant snakes sleeping nearby.
After a full days jaunt at the Witchlight carnival, you have made it to the Fey-Wild to investigate the dissappearances. Welcome to Hither, the swampy bog of Prismeer.
You have been approached by Burly to carry out a heist of the Watch carried by Mr. Witch. We last left with the group chasing down a kenku known to have been making trouble at the carnival.
You have been at the carnival for a few hours and are beginning to unravel the mystery surrounding the Mystical place. You find yourself at the Snail Races.
You have just arrived at the Witchlight carnival, a place most of you have not seen since you were a child. You have been beckoned because of something you lost the last time you visited. The carnival calls to you, and you can't help but feel that that which was taken may be found in the carnival.