The party split; one stealing a flying ship. The others fighting in the prison riot. Will they regroup before one of the groups meet their demise.
Diving into the realm of shadows; what fearsome creatures a wait the party. How long do they have? How long will they last?
The party makes way with a treasure map in hand towards an island full of Mystery to them. The only things they know are that there are cannibals, and that the empire also wants the treasure at this island. Did the empire already get here? Will the party get roasted? What treasure is contained at this island? These answers will be hopefully be answered in this session. Unless the group runs into an unwarted detour....
After going deep diving the party finds some insight on Cerrin's past. Along with some possible answers to the gaps in his memories. Some of these memories could possible be found in the City of Shron. The party also has a delivery mission to a familiar Empire port. Who knows what will happen
Arriving in Caravie; the party realizes that their are some issues at hand. A man left undead in his room, and Gnolls expanding their territory into a nearby run down castle killing livestock. Then eventually maybe the residents. Which will they investigate first while laying low from the Empire.
The majority of the party put under arrest for both impersonating a member of the empire's navy, and suspicion of piracy. Along with the murder of Captain ClamDorbid. While both Stormlord, and Weasel remain uncaptured. How does everyone plan to escape this situation?
After being offered a deal to make a delivery; in order to get a cannon. The party sets of to the Astravian Empire's newly founded port city Victoria. Investigating some of the cargo it turns out 2 of which are magically sealed. Who knows what is in stored for the party as they set out on this journey.