Neutral Good Variant Human (Ten Kingdoms: Layn) (Inventor)
Fighter 1
12 / 12 HP
STR 10
DEX 16
CON 14
INT 14
WIS 10
CHA 10
Archer Hastings son of Keller son of Vatten. Archer is the third of eight. He worked as an apprentice under his father as a leatherworker but found more enjoyment crafting and inventing things with his blacksmithing friend.
Archer Hastings son of Keller son of Vatten. Archer is the third of eight. He worked as an apprentice under his father as a leatherworker but found more enjoyment crafting and inventing things with his blacksmithing friend.
Archer Hastings was born to a leatherworker and seamstress family. He was the third of eight children. He worked as an apprentice under his father but didn't find a love for the leatherworking craft. He spent a lot of time with his best friend, an apprentice blacksmith, and the two of them invented the "Whipcrank", something that decreased the amount of time it took reload and shoot a crossbow.
With his prototype in hand and the ability to recreate it, Archer is keen on making a name for himself. And the "Whipcrank."
Age
18
Date of Birth
18th Pricium 271
Gender
Male
Eyes
Green
Hair
Dark Blonde
Skin Tone/Pigmentation
Fair
Height
5' 8''
Weight
165lbs
Appearance
Physical Description
Archer is a slim lad. One of those types that can suck in and you can count every single one of his ribs; though he's obviously healthy and well-nourished. What he lacks in raw muscular power, he makes up for in speed.
Body Features
The lad has long arms and well-defined (albeit not altogether large) muscles. His youth hasn't yet abandoned him and his metabolism is insatiable. He wears no trinkets or baubles, no necklaces rings or bracelets. He's acquired no tattoos. Just a slender young man.
Facial Features
Archer has green eyes and the soft features of youth; his skin is smooth and fair, though he seems he's had his share of sun. He doesn't look like a boy that was coddled indoors. He only "needs" to shave once a week. That "need" is more based on his "wanting to" than "needing to".
He keeps his dark blonde hair swept and comed, short and neat. Despite the awkward untrimmed length, he wears it well.
Identifying Characteristics
Aside from often being in the company of people older than himself, one of Archer's most identifying features are his ears. They sometimes look as if they end in a point. Or darn near close enough. His slender build, quick speed, and almost-pointy ears have led many to believe there's elven ancestry somewhere in his lines.
He's also incredibly confident for one his age, and he wears that confidence well.
Physical quirks
The young man generally appears quite serious or solemn. His smile usually only appears when he starts talking. And he smirks nearly every time he gets to show off by shooting, well... anything.
Apparel & Accessories
Archer wears clothing specific according to the traditional lower-class style of those belonging to the Kingdom of Layn. Mostly linens. For Archer, most often green.
He normally wears that beneath a long-sleeved brown woolen shirt, and that beneath a darker leather vest.
He normally keeps his cloak stuffed into the pack on his back, which contains a case of easy-to-access bolts.
Often buckled to a heavy strap on his shoulder is a rather impressive looking (and large) crossbow, with a strange mechanical contraption on it, which differs from most its kin weaponry.
His tan woolen trousers are tucked into solid leather boots, turned down at the knee.
Mentality
Personal history
Early Life
Archer is the third of eight children. He was born to Keller and Jatia Hastings; Keller is a leatherworker and Jatia a seamstress. They've lived in Felder Falls all their lives and, as a result of that, owe their allegiance to the settlement's lord and house: House Valander.
Archer's oldest sibling and brother (Marcom) fell ill and passed away when Archer had twelve years. Jade, his older sister, is a year-and-a-half his senior. Grady is two years younger, Halford four, Lamae five-and-a-half, Beressa six-and-a-half, and Marcom nine.
As the oldest living son, Archer was taken in as an apprentice to his father after Marcom's death; he'd already spent four years under Laramy Flagstone, one of the settlement's blacksmiths. Master Flagstone often made blacksmith's puzzles and Archer would often spend hours working them out. This is what started the curiosity that led the boy to invention.
When Archer switched apprenticeships to his father, he maintained an amicable relationship with Master Flagstone. This is how he came to know Naran and become friends with him.
The Girl
Archer was very proficient and focused in getting his tasks done for his father. Despite the heavy labor, he found himself with plenty of time on his hands. When he was fourteen, he caught the eye of an upper-class girl at one of the year's festivals. Vierah. They quickly became great friends; but they had to keep it a secret, for fear of the wrath of her parents. And the scolding of his. You did not, could not rise above your station.
The boy didn't much care, or have a great idea of how much trouble he could find himself in if he were to get caught (he was eventually, but managed to flee successfully). Archer's slim, muscular frame and uncanny coordination (and his mischevious youth on top of that) made slipping out of his home and into Vierah's rooms unnoticed a breeze. It was often easier for them to meet in her rooms at night because there was little hope for her to escape unseen; and during the day she was to adhere to a strict schedule.
During their nightly hours together, they played games and she spoke of things he'd never heard of. One thing led to another and Archer realized there was a whole world of knowledge and information that he had never been privy to. Ever curious and thirsting for more, Archer eventually persuaded her to show him how to read. He was sharp, and so he picked it up quick. Vierah had a few fun books, but a lot of them were assignments from her instructors. And most of those were history books. Archer didn't care; he soaked them up, anyways.
Though Archer met with Vierah quite regularly, he couldn't do so until night. That left an evening for the boy to fill with activities. This was often spent romping through the woods with bow or crossbow hunting small game; mostly for the sport and to test and hone his skillful shot. Or tinkering and creating things and contraptions in Master Flagstone's smithy with Naran. Naran would accompany him on his little hunts regularly, too.
Leaving Felder Falls
After he and Naran invented the Whipcrank, Archer knew they had something big. This was gamechanging. Any military power with this new contraption on their crossbows would have a terrifying edge on their enemies. So Archer set off in the world to The Kingdom of Layn's capital...
When he arrived and tried to set up meetings with the right folks, he was met with setback after setback. People demonstrated little interest in his invention; if they didn't strike him with a backhand for being a sniveling simpleton, they ignored him.
Someone had listened, though. Archer found this out in a way he hadn't anticipated. After a long day of rejection and a couple instances of mouth-bloodying smites, he worked his way to the hay loft where he slept. His sharp eyes caught movement in the alleyway ahead and to the side of him. Nerves and instincts kicking in, he loaded his crossbow with the whipcrank as he hustled down the road.
The shadows followed. Cursing, Archer sprinted ahead. Things clanged behind him on the city's road stones, thudding into the plastered walls around Archer; he wasn't sure if they were arrows, stones, shurikens... He ran and he ducked, throwing himself behind crates and wagons.
He caught one man clad in black chasing after him. Stopping abruptly, he turned and fired his crossbow, skewering the man's foot. He continued his flight, reaching the city gates...
Not trusting that the guards could ensure his safety, he made a mad dash in the late evening light. He escaped the surprised guards grapples and made it free of the walls.
He continued to run as shouts arose from the gatehouse and the walls. Archers fired arrows upon him, but none had the precision to fell the fleeing boy.
So he fled. For home. His destination changed, however, when the assassins had traced him three villages away. He had another chase in which he acquired one of their now-confirmed shurikens. By Pella's grace, he survived.
During his expedition away from Felder Falls, Archer learned of a conscript service heading for The Maelstrom Isles. It promised wealth, renown, opportunity, and more. The gears worked in Archer's brain. Perhaps this was a way to throw his assassin's off his trail. He knew, as a simple young man, he didn't have the resources or wits to deal with such a foe.
Eventually, he made the hard decision to abandon his family and friends to preserve his life; and by extension, theirs. He'd return to deal with the threat. And to get to the bottom of who wanted him dead. And who wanted to steal his invention...
Hopefully, whomever it was, hadn't gleaned too much information about Archer. About where he was from. About who was important to him, and who was also responsible for creating the crossbow modification...
Education
Taught to read by a childhood sweetheart. He absorbed the books she'd been assigned in her own studies (she was of higher blood than he), which, for the most part, were history books.
He also picked up dwarvish slang in the streets of his home.
Employment
Archer worked as an apprentice to his father, a leatherworker. He found the work tedios and disliked working with leather; so after he'd finish his projects and assignments given him by his father, Archer would tinker with Noran, his blacksmithing friend.
They would build puzzles, traps, and various contraptions. Just before Archer's departure, he and Noran had invented a crossbow crank that significantly increased the time it took load a bolt.
Accomplishments & Achievements
Invention of the whipcrank. He's currently using it as a prototype to test its reload times.
Failures & Embarrassments
He got caught slipping into Vierah's room.
Mental Trauma
He knew Vierah was punished for having had a young man in her chambers. He had no idea what the rammifcations for that were; later conversations with her proved that something significant had happened. Significant enough that he had never been able to get that information out of her.
Morality & Philosophy
Aspiration: I work hard to be the best there is at my craft.
person.sexuality
Straight
person.gender_identity
Male
Known Languages
Common
Dwarvish
Personality
Motivation
Aspiration: I work hard to be the best there is at my craft.
I like to live up to reputation. I enjoy congratulations and recognition.
I need to watch after my own hide. If I don't, who will?
I've gotta return home and take care of what I fled from.
Quotes & Catchphrases
Turns to look at you with a smug smile. "Did you see that shot?"
— Archer Hastings
Savvies & Ineptitudes
Savvies
Archer knows his way around a forge, loves tinkering and building crude mechanical contraptions, reading, and shooting things.
Ineptitudes
Archer isn't particularly strong. He doesn't care much for religion; and by that, he doesn't put in the effort to learn much about it as he does to history and his other activities.
He's awkward on horseback.
He's a pretty bad liar.
He also doesn't look for things very thoroughly.
Likes & Dislikes
Likes
Archer loves showing off and proving people wrong
Trying to make arrogant people look dumb. Sometimes he'll try and fail
He likes the sound of the elvish and wants to learn it some day
He loves tinkering and inventing contraptions
A good day to him generally involves Vierah. And shooting a crossbow
Dislikes
Arrogant jerks
Nuts
Pork
Annoying little kids
Going to church
Virtues & Personality perks
Virtues
Archer is a good-natured young man. He will generally do the right thing except for when he doesn't want to. He'll usually feel bad afterwards.
He works hard to be the best. He doesn't rely on natural talent alone.
He likes to know what makes people tick, so he'll show genuine care and curiosity about others.
Vices & Personality flaws
I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals.
I hate sleep. Exhaustion creeps up to me eventually and I snap. It might be a source of my headaches, too...
Personality Quirks
Archer is pretty anal about the way things are packed. In a back, on a cart, in the horse's saddlebags... Everything has its place.
He also thinks he could build a little contraption that could be a solution for everything. He'll say it, too. Probably more than once.
Hygiene
Archer grew up in an environment where baths weren't really a thing. You washed up with a wet rag or on the occasion where you could make it to a river or a lake. Disinfectants and deoderants weren't really a part of his day-to-day life. Only when Vierah sent him home with soap.
Social
Birthplace
Felder Falls, Kingdom of Layn, Western Rodain
Current Residence
Felder Falls
Contacts & Relations
Relationship
Name
Description
Father
Keller Hastings son of Vatten son of Marcom
Mother
Jatia Simmons
Brother
Marcom (Deceased)
Oldest
Sister
Jade
Oldest Living
Brother
Grady
Brother
Halford
Sister
Lamae
Sister
Beressa
Brother
Marcom
Youngest
Friend
Noran son of Alder son of Hans
Archer's friend since adolescence. A blacksmith's apprentice. He and Noran invented the Whipcrank for increased crossbow reload speeds.
Friend
Vierah Alstrop
Archer's childhood crush; she taught him to read and was his source of intellectual growth
Teacher
Master Laramy Flagstone
Blacksmith
Wealth & Financial state
Archer's family falls in the upper-lower class or lower-middle class in terms of wealth. Life was simple. They couldn't afford many of the niceties of life.
Family Ties
His family worked for House Valander.
House Valander Banner
Religious Views
The Ten Masters. His family focuses mostly on Beladon, Celesta, and Pella. He's not incredibly invested in his spiritual worship.
Social Aptitude
Despite his confidence, his intelligence, and his inventions, Archer hasn't had an easy time talking with people. He's a peasant, more-or-less, which has worked against him for much of his life; now more than ever. He's got this great thing--a thing that could literally win wars--and many folk won't give him a second thought. More often than not, he's ignored. He looks younger than he is (not that 18 isn't already young) which likely lends to his inability to get anywhere socially.
Mannerisms
I always want to know how things work and what makes people tick.
I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me.
Hobbies & Pets
Tinkering. Reading. Building things. Taking things apart. These are all things that Archer loved to do in his upbringing. He'd broken more than a few of his father's leatherworking mechanisms trying to figure out how they worked.
The major events and journals in Archer's history, from the beginning to today.
Session 13
Dwarves had brass knuckles that had runes on them that glowed. When you punched, they exploded in a thunderclap. Skywatcher tested them on Blizz and it worked.
Head back to the keep. Cirkillian Avos should be back sometime in the near future. We were i...
01:29 am - 12.12.2022
Session 12
Emron throws a rock at a dwarf!
There are three dwarves on the ramp in the mine. Daron finishes off the dwarf that Emron threw a rock at.
Otis got in the living pair's faces and smacked the first one; Blizz finished off that one.
A dwarf with br...
02:45 am - 19.09.2022
Session 10
Make our way to the Sleepy Deer Inn and pay 3-5 Rune for a room.
Daron shares it with Blizz. Otis and Skywatcher. Rhinan gets her own room.
LONG REST.
Kygor is down eating his meal. We all buy breakfast.
"How do we want to do this?"
Us. "G...
03:06 am - 01.08.2022
Session 9
[b]Resume Combat[/b]
Enron smashes a stone thing, Archer finishes the stone thing, Enron casts Shield of Faith, Enron receives a crit from the stone thing, Enron falls.
Rhinan force feeds a Shot to Otis.
Skywatcher whiffs.
Otis smashes #2.
B...
02:53 am - 11.07.2022
Session 8
[h1]Notes[/h1]
Just interviewed one of the workers. We ask for directions. Take the carriage path; go all the way up until you start seeing where we dug. The hole is on the right side of where we were digging. How deep had they dug down? T'was on a slope...
04:13 am - 27.06.2022
Session 7
[h1]Urgent Wake[/h1]
This evening we got back onto the Wake.
Archer asks about boat-owning. Captain only captains the boat. Company owns it. :(
Blizz gets hold of a poisonous underwater plant (6 applications).
Archer sees some strange birds up ...
12:30 am - 06.06.2022
Session 6
SHORT REST!!
Big 250 foot tall room with 4 pillars. Murals with man wearing robes and headdress, wavy flairs (Kolby has picture). He has his arms outstretched; above him is the weird pattern symbol we saw replacing the head of the body on the being in ...
01:17 am - 16.05.2022
Session 5
[h1]Loot[/h1]
2 broken pickaxes
10 pickaxes
5 stone mallets
3 metal hammers
4 crates of nails
Sebastian -- bagful of crystal chunks and powder
4 crates of leathers
4 crates of linens
Storage full of food (outside)
6 Dice Sets made from Bone
13 ...
12:10 am - 02.05.2022
Reached Level 2!!
Went to clear out a bunch of brigands preventing the construction of a new port. We hit a sudden nasty storm on our voyage over to the island and sprung some nasty leaks. We had to get to land to make those repairs permanent and were attacked by strange tree frog folks. We... killed the lot of them. Followed those who fled back to their home; led them back to our beach and... killed them, too.
09:47 pm - 20.03.2022
The Locals...
Engaged in a shooting contest with the guy in the crow's nest.
Hit rocks! Help bail out water. Triton froze the back. Otis knew what he was doing and got the front patched.
[h1]Hogenbrand's Landing[/h1]
Well, I finally made it. First time on a boat...
04:29 am - 23.02.2022
The list of amazing people following the adventures of Archer.
Social
Birthplace
Felder Falls, Kingdom of Layn, Western Rodain
Current Residence
Felder Falls
Contacts & Relations
Wealth & Financial state
Archer's family falls in the upper-lower class or lower-middle class in terms of wealth. Life was simple. They couldn't afford many of the niceties of life.
Family Ties
His family worked for House Valander.
House Valander Banner
Religious Views
The Ten Masters. His family focuses mostly on Beladon, Celesta, and Pella. He's not incredibly invested in his spiritual worship.
Social Aptitude
Despite his confidence, his intelligence, and his inventions, Archer hasn't had an easy time talking with people. He's a peasant, more-or-less, which has worked against him for much of his life; now more than ever. He's got this great thing--a thing that could literally win wars--and many folk won't give him a second thought. More often than not, he's ignored. He looks younger than he is (not that 18 isn't already young) which likely lends to his inability to get anywhere socially.
Mannerisms
I always want to know how things work and what makes people tick.
I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me.
Hobbies & Pets
Tinkering. Reading. Building things. Taking things apart. These are all things that Archer loved to do in his upbringing. He'd broken more than a few of his father's leatherworking mechanisms trying to figure out how they worked.
Speech
Nottingham English Accent
14:39 on this video