The Initial concept of Ararim and how it was founded

The time before the dying light.
A time before recording - a time lost in frozen wastes and shifting sands, scholars speculate it to be a time of powerful beasts and powerful magic but rarely is a relic of this time found and rarer still is it publicly known or discussed. They know that a species existed called the Arargite and their texts are highly coveted among scholars, histories, inventors, and archeologists.

  The dying light
The sun was devoured by Dendar the Night Serpent

  The Awakening
A time when the sun god drew it's power to form a new sun and brought life back to the realm of Ararim. This repelled Dendar and recoiled them back to the shadow plane - which caused great friction with Shar as Dendar had not finished devouring the sun. Dendar was then cast out of the shadow realm through risk suns light desecrating her shadowed lands - where Dendar is now is a mystery and some cults still to this day seek her return.

  The pact of Gods and Power
A pact was forged between the Primordials and the gods to reshape the world and forge the founding races equally within the image of both gods and the Primordials. This repopulated the vast majority of Ararim with the races we see there today.

  The originator gods
Lathander - Good
Asmodeus- Evil
Pelor - Light
Shar - Darkness
Umberlee - Chaos / Evil
Helm - Law / Good

  The originator Primordials
Obarlo - The Life breather (Life and birth)
Sholthak - The chained devourer (Destruction and decay)
Achazard - The Shifting Spirit (Maker of emotions)
Cogitarus - The path of the process (Creator of thought)

  The founding races grew from the essence of the gods and the primordials. These infusions of power created spores that traveled across the lands of Ararim and as these seeds took root, they grew from there to swollen balls of pollen and broke to eventually form the first inhabitants of Ararim. Infrequently new spores take seed into the planes and new races blossom to form parts of the fabric of this culturally rich and diverse land

    Magnari-Creato
These seeds were often regarded as the first seeds to find soil within the lands of Ararim - that is of course to those who trace their lineage back to them. The races found below are also known to be some of the most largely populated races of Ararim

  The Elves - sculpted in the visage of Lathander and shaped by the magical essences of Achazard and Cogitarus.
The elves began to populate the land and as they did new ethnicities of the race began to form
Sun elves - Leant towards Pelor
Moon elves - Leant towards Shar
Wood elves - Preferred the peace away from godly powers
High elves - Preferred to please gods by study and sharping their mind


  Mankind - Human
Botora (Botoran) - Desert dwellers - darker skin - typically bald
Shiqualli (Shiqualliese) - Forest dwellers - Tanned skin - darker hair
Bahari (Baharasian) - Thick tanned skin and hair of red and gold - Seaside and Water dwellers
Moturaki (Motuan) - Island dwellers - Broad and Powerful - with thick braids of hair
Iggrasi (Iggrasillian) - Mountain dwellers - Built powerfully like the areas they live in-
Yorga (Yorgan) - Dwellers of the Plains - Slender, and lyth with long golden hair
Maranth (Maran) - Hill and Marsh men - Slender with fair skin and often darker hair
Halflings
  Asharni-gravino
The seeds that spawned gates allowed creatures from far-off realms to call Ararim home - (Have the gates withered or do they remain?)
Aasamir
Genasi
Eladrin
Gith (Zerai & Yanki)
Tiefling
Centaurs
Changeling
Shadar-Kai
Astral Elves
Thri-Kreen

    Canticum-Gravino
Faries
Owlin
Satyr
Kenku
Hobgoblins
Kalashtar
Giff
Hadozee

  Cerebrevetas - the little thinkers
Seeds that grew deep roots in mountain sides and instead of blossoming up and onto the land they pushed deep
  The Dwarves - Forged from Helm and Cogitarus - the dwarves became great builders and designers but saw form and function as a greater purpose than elegancy and design
Gnome
Deep Gnomes
Duergar
Vedalken
Tortle
Autognomes
Warforged
Simic Hybrids

    Savage races SEED NAME TO BE DEFINED
  Fang and feather
Lizardfolk
Kobolds
Aarakocra
Dragonborn
Yuan-Ti

  Hide and Heart
Goliath
Furbolgs
Bugbears
Orcs
Leonin
Minotaur
Loxodon
Locathah
Grung

    The seeds that sew their way into the world began to populate it and in doing so many of the races began to mix, some a volatile concoction that erupted in war, while others found ways to forge bonds and alliances.
The greatest events that are still marked and remembered to this day.

  ---
Events that have shaped the land
Wars
Fueds
Monsters / areas of Danger

Comments

Please Login in order to comment!