Meklagard

Current Month: Julwar 2nd: 209, The Fifth Age
Meklagard is a large city in the southern half of the Western Dales, stradling the Mekla River in the middle of the Imperial Plains. The city was a complete ruin, having been abandoned for a few centuries, until recent colonization by the Trase Amigos.   Originally named Konstanton, after a great emperor of the Tremalking Empire, it was renamed to "Meklagard", meaning "The Great City" after it was made the new capital of the Melentine Empire a huge, yet, smaller version of the Tremalking Empire formed once they abandoned the lands east of the The Dwarven Marches.   Meklagard is currently settled by The Trase Amigos.

Government

The New government of Meklagard is ruled by joint council between the various members of the Trases Amigos.  

Government

 

Community

Community Summary

25 - 1

Director
???
Spent BP: ??
BP Left: ??
BP Growth: 35
Discount: 0
Popuation: ResidentsPopulation: 100 Guests
Unskilled
333 Families
1698 Persons
Skilled
116 Families
705 Persons
Noble
3 Families
9 Persons
Unskilled
0 Families
100 Persons
Skilled
2 Families
2 Persons
Noble
0 Families
0 Persons
Community Improvements
TypeBonusNotes
School+1
Fishery+1
Butcher+1
Farm+1Gift from Lady Kessila Parvus
Ranch+3Gift from Lady Kessila Parvus
Ranch+3
Apiary+2
Apiary+2
Carpenter+1
Farmer's Market+5
Bakery+1
Misc Bonuses
Banner Day+1
1000+ Citizens+1
 

Loyalty

Loyalty Summary

9

Lawmaster
Sheev
Criminals: 0
Deserters: 0
Refugees: 0
Defectors: 1
Immigration (per month)Emmigration (per month)
Unskilled
5d10 Families
* d10 Persons
Skilled
3d6 Families
* d6 Persons
Noble
1d6-3 Families
* d4 Persons
Population
(2d10 Persons - 2) + (1d6 Persons - 1)
Loyalty Improvements
TypeBonusNotes
Guardhouse+1
Another Guardhouse+1
Misc Bonuses
Tales of the Trase Amigos defeating Vampires+2
 

Military

Military Summary

28 = +1

Lord Commander
Franz Weiss
Soldiers: 295 + 32 visiting knights
Garrisoned: 380
Deployed: 15
Unit TypesStandard Equipment
23) Level 3 Rangers
6) Bjornling Host MercenariesVaries
4) Level 3 Paladins
140) Level 3 Chasind Barbarians
28) Level 3 Barbarians
14) Level 3 Monks
158) Warforge Infantry
1) Steel Golem
32) Fist of the Twin Titan Bulette Riders
22) Guards
2 Brigs, the Fathom-Dasher, and the Reassurance (Formerly the Assurance)Each one ballista
1 Airship Brig, The Skyfire8 cannons per broadside
Military Improvements
TypeBonusNotes
Smithy+1
Watchtower+1
Misc Bonuses
100+ Soldiers+1
2) Ships+10
1) Airships+5
 

Economy

Economy Summary

10

Treasurer
Kwys
Treasury: (35,500g)
Tax rate: (AMOUNT WE'RE TAXING ABOVE BASIC NECCESITY
(IE PROFIT)
Economy Improvements
+1
TypeBonusNotes
General Store Merchant
Fishery+1
Waterfront+3
Mine+1
Lumberyard+1+1 BP per month
Quarry+1+1 BP per month
Fish Market+1
Misc Bonuses
 

Divine

Divine Summary

8

High Priest
Thror
Divine Casters
Garrisoned: 8 Clerics
6 Priests
Deployed: 0
Religious OrdersDetails
Cult of ThrorFollows The Twin Titans, but also Thror.
Divine Improvements
TypeBonusNotes
Gravesite+1
Church+3
8 Clerics3 BP
Misc Bonuses
Hallow Spell+1
 

Relations

Relations Summary
Grand Diplomat
Rogendel

16

Diplomats (Noble Stat Block): 12--
Garrisoned: 0--
Deployed: 12--
AlliancesDetails
AurumfelsFostered kingdom as reward for expelling the Verminlord
ChasindRescued from Slavers
Lux DonumGrand Diplomat has smoothed relations multiple times with the The Greater Restorers
VisitorsDetails
Relations Improvements
TypeBonusNotes
Brewery+1
Misc Bonuses
Alliance with The Aurumfels+1
Relations with Greater Restorers+11Pretty awesome folks
12) Mettenese Priest Diplomats+1
 

Stability

Stability Summary

14

Huntsmaster
Aelswith
Unrest: 0
Food 2024 pop feedable (112 surplus)
FoodSource
5001 Farm
10002 Ranch
2011 Fishery
3231 Waterfront
Stability Improvements
TypeBonusNotes
Smokehouse+1
Clothier+1
Farmer's Market+5
Cobbler+1
Granary+1
Farm+1
Dwarven Stone Walls (in need of repair)6 BP
Misc Bonuses
 

Arcane

Arcane Summary

4

Arcanist
Eizira
Mages
Garrisoned: 5 Wizards
Deployed: 0 Wizard
Arcane ProjectsDetails
Arcane Gate: The CitadelPotentially active
Balthasar GeltMagical neighbor
Arcane Improvements
TypeBonusNotes
Bonuses
 

Culture

Culture Summary

17

Curator
Zayne
Bards
Garrisoned: 0
Deployed: 0
Culture ProjectsProgress
Culture Improvements
TypeCostNotes
Brewery+1
Apiary+2
Apiary+2
Tavern: "INSERT NAME"+1
Misc Bonuses
Zayne's many songs+3
Old Imperial Capital+5
Successful Candlemas+2
 

Espionage

Espionage Summary

4

Spymaster
?????
Agents (Spy Stat Block): 20--
Garrisoned: 20--
Deployed: 0--
IntelDetails
Espionage Improvements
TypeBonusNotes
Misc Bonuses

Defences

The city is defended by a mixture of various warriors and soldiery. Though no formal military is established, the city guards have been proven and bloodied against conflcits with roving Orcish tribes, mad Warforge constructs, and Undead Thralls.   Bjornling Host - A Mercenary company contracted by the Trase Amigos
  • Marvis Bjorn (Leader)
  • Bernika Liskowski (Arcanist)
  • Lidia Kuski (Medic)
  • Kanimir Cackowski (Armsman)
  • Gandrim Gavelbite (Warrior)
  • Waldemar Barovska (Scout)
  • 8 Clerics of the The Twin Titan (Medics)
  • 4 Paladins
  • 12 Rangers
  • 3 Monks
  • 51 Guards
  • 27 Chasind Beserkers
  • 48 Warforge infantry

Infrastructure

While most of the city is still in ruin, two of the Old Town city quarters have been repaired with the help of the Noricksberg Construction Company; The Beatrix Bridge quarter and the Dwarvish Embassy quarter. Both reside at the base of the Citadel bluffs, massive cliffs that hold the ancient magical center of the Second Empire, the Citadel.

History

The city was resettled in the Fifth age 208 by the Trase Amigos and a following of settlers and refuges.   The Trase Amigos scouted ahead and made contact with entities already living within the city, dealing with threats and collecting valuable resources. However when the settlers arrived, the Meklaguard, Bjornling Host, and the Trase Amigos engaged a roving orcish horde in battle, driving them away and saving the populace.   After this, the Inner Old Town was rebuilt and settled. A company of Warforge was discovered and integrated into the Meklaguard, and a small band of Chasind were rescued from a Burundian slave brig, who were also added to the Meklaguard. After dealing with a curse in the northwestern quarter of the city, the Meklaguard helped repel an attack by Vampires and their Undead Thralls.

Maps

  • The City of Meklagard
Alternative Name(s)
Type
City
Population
3039 + 100 contracted Mettenese
Inhabitant Demonym
Meckleans
Location under
Owning Organization
Characters in Location

Articles under Meklagard


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