Gods of Deabros

In Deabros, the term 'gods' refers to a pantheon of deities that emerged from the collective beliefs, ideals, actions, and emotions of its mortal inhabitants. These divine beings are the personifications of various aspects of life, nature, and the universe as perceived and revered by the people.  

The Seal of Divinity


 
 
 

The Children

According the Records of Nes, the Children are the true Creators of Deabros. They reign over the Gods. Little else is known about them.
 

Janus


Child of Time and Space

Dogma
Unknown
Spheres of Influence: Time, Space, Grave, Twilight

Olivia


Child of Peace

Dogma
Unknown
Spheres of Influence: Peace
 
 
 

Lonysus


God of Light

Dogma
Pursue your dreams. Never settle. Protect all life. Never do wrong unto others. Be the light in whatever shadows through which you pass. Deliver justice to the wronged. Stain not justice with vengeance's blood. Honor, respect the sanctity of slumber, for it is the Temple of Dreams. Honor and aid always those who seek dreams. Lie to weave tales of waking dreams. Lie in the pursuit of good. No law shall be respect which does wrong to any.
Spheres of Influence: Protection, Justice, Dream, Light, Life, Divine
Faith: Lonysianism, Demonym: Lonysian.
Organized Religions: The Church of Lonysus, Twilight Faith.

Vesyna


Goddess of Darkness

Dogma
In all things, you shall adhere to the following order of importance and respect: Vesyna, Self, Family, Tribe. You shall use trickery to get what is needed for you and your tribe. You shall respect yourself and your tribe above others. You shall trust no one above yourself, and none above your tribe. You shall use the dark and nightmares to instill fear in those who are not of your tribe. You shall kill to protect yourself and your tribe. There are no innocent outside of your tribe. You shall steal to advance you and your tribe. You shall seek vengeance when you or your tribe are wronged. If another of your tribe wrongs you, you shall seek vengeance. Act in the Twilight, for the Light of Day is where the enemy prevails. You shall honor your Dead. You shall not waste your Life.
Spheres of Influence: Vengeance, Nightmare, Death, Trickery, Twilight, Grave
Faiths: Vesyndra. Demonym: Vesynist.
Organized Religions: Twilight Faith.

Utin


God of Balance

Dogma
You shall not kill in times of peace. You shall not kill the innocent. You shall not denigrate freedoms of yourself or others. You shall obey laws that do not disregard freedom. You shall break laws that restrict the freedoms of yourself or others. You shall honor all oaths. You shall fight for the good of order and freedoms. You shall not succumb to fear and cowardice. You shall embrace change. You shall not fear death.
Spheres of Influence: Chaos, Order, War, Death
 
 
 

Braella


Goddess of Fortune

Dogma
You shall not cheat to secure your fortune. You shall not lie to improve your fortune. You shall not steal from the living or dead to improve your fortune. You shall not kill in the name of fortune. You shall help the unfortunate with the bounty of your fortune. You shall not break the law to improve your fortune. You shall not slander your competition. You shall honor all oaths. You shall honor all those who walk the Fortunate Path. You shall work to further the fortune of your society.
Spheres of Influence: Commerce, Power, Wit, Honor, Luck, Forge, Order, Knowledge, Arcana, Trickery

Aysus


God of Knowledge

Dogma
Use your mind, not your heart. There is no crime in not knowing, only in not learning. Accept the critique and the correction, for through them you learn. Try and try again. Then try some more. Knowledge is meant to be shared, not hoarded as a treasure. Find the limits and then knock them down. If you know you are right, prove that you are wrong.
Spheres of Influence: Agriculture, Building, Science, Knowledge, Arcana, Forge
 
 

The Yosei'Fey

The Yosei'Fey are represented by Daylee, Tellera, and Yva.
 
 

Yva


God of Nature

Dogma
The world has provided that which is needed. Be as sturdy as the greatest oak. Bend to the land as the swiftest river. Breeze over troubles as the howling gusts. Burn bright and undeterred as a wildfire. As the storm, be a dangerous tempest around a serene and quiet center. Nature is lasting. When nature changes, there is great pain. Careful of change. Waste not.
Spheres of Influence: Wind & Sky, Ground & Mountain, Fire & Volcano, Water & Sea & Rivers & Lakes, Tempest, Nature

Tellera


God of Sex

Dogma
Sex is a celebration of intimacy and trust. It is not the sole language of love. Sex is not a weapon. One's body is inviolable and subject to one's will alone. Respect all life. One shall create new life. One shall be raised by a village. One is part of a village and must share in the responsibility of raising its children. One shall not shame desire.
Spheres of Influence: Reproduction, Fertility, Desire, Divine, Life, Arcana

Daylee


God of Emotions

Dogma
Let not your emotions govern your actions. Accept your feelings and the feelings of those around you. Home and family come first and foremost. Passion and revelry are wonderful, but dangerous when left unchecked. In defense of your home, everything is permitted.
Spheres of Influence: Bonds, Passion, Home, Revelry, Trickery, War, Twilight
 
 

The New Gods

Three new arrivals in the divine pantheon have become known to the mortals of Deabros.
 

Trixis


Goddess of Trickery

Dogma
Embrace deception. Celebrate mischief. Value cleverness. Adaptibility. Protect the innocent. Challenge authority. Respect consent. Foster joy. Learn from every trick. Honor the trickster's code.
Spheres of Influence: Deception, Mischief, Illusion, Cunning, Trickery, Arcana, Knowledge

Etheldar


God of Enmity

Dogma
Embrace conflict. Foster discord. Seek vengeance. Cultivate resentment. Harness hatred. Shatter peace. Dominate the weak. Symbolize enmity.
Spheres of Influence: Enmity, Conflict, Vengeance, Discord, Hatred, War, Death, Grave

Umbravin


God of the Underworld

Dogma
Mastery of Stealth. Code of Thieves. Cunning over Strength. Redistribute Wealth. Harm When Necessary. Adaptability. Secrecy and Discretion. Celebrate Success. Exploit Corruption. Continuous Improvement.
Spheres of Influence: Stealth, Cunning, Secrecy, Thievery, Deception, Night, Rebellion, Luck, Trickery, Knowledge, Twilight, Arcana, Death
   
 

The Mythics

A possible host of divine creatures currently being discovered in the world.
 

Volthaarius


The Traveler in the Silver Mist

Dogma
There is considerable debate on the validity and truth of Volthaarius' dogma. While Nes's writings on "Volt" are kind and paint the picture of a loving Mythic, his massacre at Ezra's Rest has soiled his memory. Not to mention the world blames Volthaarius for the lack of dreams and the rise of the Dreamfade Dementia. Dreams and nightmares are fiction and truth combined, they inform, they guide, they remind.
Spheres of Influence: Dream, Nightmare, Memory, Prophesy, Knowledge, Peace, Twilight

Umunairu


The Storm Mother & The Shepherd of Storms

Dogma
Harmony in Chaos. Renew through Destruction. Respect Nature. Adapt. Be Strong. Protect the Vulnerable. Commune with the Storm. Charge the Storm. Honor Tradition.
Spheres of Influence: Thunder, Lightning, Storms, Tempest, Nature
Races: Orcs

Karnaggonn


The Morning Star

Dogma
Live your life to your ethics. An evil soul is not painted so by rare stumbles and mistakes. Judge not the surface, skin nor first impression, only the soulsight may truly inform.
Spheres of Influence: Judgment, Memory, Death, Grave, Life, Order
   

Kundal

The Rainbow Dragon

Dogma
There is no dogma yet that is known for Kundal.
Spheres of Influence: Chaos, Fate, Afterlife, Destiny, Death, Order, Peace
 

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