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Fight Arena


Fighting can be used by PCs, for training or fighting with each other, or against NPCs.

Barbarians and Fighters - non-magical fights
* 1st fight - choose own Class to battle (can be any)
* 2nd fight - choose any class to battle
* 3rd fight - choose 1 elemental to battle


FIGHTING
* The fights are usually 1-on-1
* Additional win conditions such as:
  • a timer
  • pushing the opponent out or the ring
  • a judge who decides if the fight was entertaining enough at the end
  • * Culmination of several tiers of fighting to find the champion
    * There might be strict rules against direct intervention and equipment tampering.


    HINTS
    + Players can make a performance check with their attack skill (str/Dex) and if they beat the DC they get advantage on their next attack. + Players try to cheat during the combat.
    + Players can gamble on the fight.
    + Have a game master or who ever running the show throw traps at them.
    + Have the current space where they fighting it out start to break away, and they have to move.
    + Maybe strinking arena
    + Describe the actions and reactions of the spectators.
    + Introduce arena hazards to make the fight interesting.
    + npc can have a couple "signature moves" and special armour the fighter
    + let the other players attempt to cheat by being sneaky ... If the party is cheating, feel free to have a few people cheat on behalf of the champion, doing similar buffing or debuffing spells
    + have the crowd play a factor (maybe each turn the champion heals while the crowd is on his side, or whichever fighter the crowd favors has inspiration or some other benefit, so the rest of the party can sway the crowd, and the fighter can try to win them over by being flashy or exciting).

    Arena hazards
  • some pillars that can give cover, and/or are weak enough to knock into the opponent
  • a pit or water area with difficult terrain, etc



  • CROWD
    In the crowd, waiting players make checks to gain info on the opponent - medicine checks to show they is favouring their right leg, arcana checks to determine whether counterspell should be used, etc.


    WORK
    You can find temporary employment at this establishment.
    Resources = Performing a job requires one workweek (five days) of effort.
    Resolution = To determine how much money you earn, roll an ability check:
    Strength (Athletics), Dexterity (Acrobatics), Intelligence using a set of tools, Charisma (Performance), or Charisma using a musical instrument. Use the check that applies most to the kind of work you were doing.
    Consult the below table to see how much money you earned.
    Check Result Week's Earnings
    9 or lower = 1gp
    10-14 = 5gp
    15-20= 10gp
    21+ = 35gp
    Complications = After resolving the above, roll a d10. On a 1 - you suffer a complication determined by the GM.


    Tourism


    * Jeyton City = The Hallowed Arena - The East Quarter
    * Farr City = Zero Stadium - Dock Ward
    * Wilik = The Mountain Coliseum
    * Pi-Chu (Capital of Volat Island) = The Mania Amphitheater
    * The Feywild Expanse = Bez Zalu Arena



    ITEMS: Fighting - Training - Entertainment
    ALTERNATIVE NAMES: Arena - Fight Pit - Combat Arena - Training Floor - Coliseum - The Ring - The Pit
    TYPES: Entertainment - Mundane - Magical



    This is for quick reference using my notes, as well as other websites


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