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Animals and Eggs Sellers


Animal and Egg Sellers reside throughout Esau. They tend to have a good relationship with the local Stables. However, often can have differing views from those selling Hunting & Fishing equipment - especially to do with Magical Creatures and Wonderous Creatures.


The animals, mounts, and related gear in this section can be found in most large cities of Esau. Based on its location, a settlement might not have all of these animals or related gear available at a given time.


Equipment, Cages and Supplies for Animals and other Creatures

Item. Price.
Aquarium Ball = 80 gp
Bag, Bear = 2 gp
Barding, common (Medium creature) = ×22 ×12
Barding, common (Large creature) = ×42 ×22
Barding, Hellknight = 50 gp
Barding stitches = 50 gp
Barding, thorny breastplate = 50 gp
Bit and bridle = 2 gp
Brush, dandy = 2 sp
Brush, mastodon = 20 gp
Collar of Agathys = 50 gp
Falconry gauntlet = 10 gp
Incubation stove = 750 gp
Owlbear blinders = 10 gp
Poison caps = 25 gp
Quieting needles = 25 gp
Tusk blades = 50 gp
Whet bone = 1 sp
Whip, enraging = 10 gp

FEED

Animal feed (per day) = 5 cp
Animal feed, bird (per day) = 5 cp
Animal feed, carnivore (per day) = 5 cp

HARNESSES & SADDLES

Harness = 2 gp
Howdah = 500 gp
Saddle, military - 20 gp 30 lbs.
Saddle, pack - 5 gp 15 lbs.
Saddle, riding - 10 gp 25 lbs.
Saddle, exotic military - 60 gp 40 lbs.
Saddle, exotic pack - 15 gp 20 lbs.
Saddle, exotic riding - 30 gp 30 lbs.
Saddlebags, 4 gp 8 lbs.

TRAINING

Training harness - Human = 10 gp
Training kit - beast = 15 gp
Training kit - bird = 17 gp
Training sleeve = 100 gp
Training whip - Human = 5 gp

CAGES

Cage, Diminutive or Fine creature = 10 gp
Cage, Tiny creature = 2 gp
Cage, Small or Medium creature = 15 gp
Cage, Large creature = 30 gp
Cage, Huge creature = 60 gp



MAMMALS

Animal. Price.
Badger = 15gp
Bat = 5gp
Bat, shadow = 30 gp
Camel = 100 gp
Camel, riding = 150 gp
Capybara = 1 gp
Cat = 3 cp
Cat, hunting = 10 gp
Cattle = 10-50 gp
Dog, guard = 25 gp
Dog, riding = 150 gp
Dog, lap = 15 gp
Donkey = 8 gp
Elephant = 1,000 gp
Feathered Rabbit = 2 gp
Fox, grey = 6 gp
Fox, red = 8 gp
Goat = 1 - 6 gp
Hedgehog = 5 sp
Horse, heavy = 200 gp
Horse, light = 75 gp
Mastodon = 2,000 gp
Mouse = 1 cp
Mule = 8 gp
Otter = 2 gp
Oxen = 24 gp
Pig = 3 - 10 gp
Pony = 30 gp
Raccoon = 6 sp
Rat = 2 cp
Sheep = 2 - 20 gp
Skunk = 1 gp
Sloth = 10 gp
Sloth, Giant = 50 gp
Squirrel = 1 gp
Squirrel, flying = 20 gp
Tuatara = 25 gp
Weasel = 2 gp


Birds

Animal Price Weight
Axe beak, 1,500 gp 500 lbs.
Axe beak egg, 1,000 gp 10 lbs.
Canary, 4 cp 9 oz.
Chicken, 1 gp 6 lbs.
Duck, 2 gp 3 lbs.
Falcon, 40 gp 2 lbs.
Hawk, 18 gp 2 lbs.
Owl, 20 gp 1–3 lbs.
Owl, ruffled = 20 gp 1 lb.
Owl, pygmy = 20 gp 0.134 lb.
Parrot, 50 gp 4 lbs.
Peacock, 1pp 1 lbs.
Thrush, 1 sp 7 oz.
White-Browed Scrub Wren, 7 cp 7 oz.

* Giant Eagle: eggs = 2,500 gp each - chicks = 4,000 gp each
Professional trainers charge 1,000 gp to rear or train a giant eagle.

* Giant Owl: eggs = 2,500 gp each - chicks = 4,000 gp each.
Professional trainers charge 1,000 gp to rear or train a giant owl.


Reptiles and Amphibians

Gecko, 12 gp 4 oz.
Gecko, riding, 300 gp 1,200 lbs.
Lizard, 5 cp 2 oz.
Snail, riding, 300 gp 1,200 lbs.
Snake, constrictor 5 gp 60 lbs.
Snake, viper 5 gp 10 oz.
Toad 2 cp 7 oz.
Toad, Vision 10 gp 5 oz.
Turtle 3 gp 4 lbs.


Insects, Crustaceans and Mollusks

Centipede, house 1 cp 3 oz.
Crab, 20 gp 5–7 lbs.
Dragonfly, 5 cp
Octopus, 25 gp 2 lbs.
Scorpion, green sting 15 gp 9 oz.
Spider 25 gp 8 oz.


Magical Beasts and Special Creatures

Many Wonderous Creatures and Magical Creatures can be brought and sold - usually eggs or the young :-
* Griffon: eggs = 3,500 gp each - young = 6,000 gp each.
Professional trainers charge 150 gp per month, to rear or train a griffon.
* Harpies: young = 1,000 gp
Professional trainers charge 1,500 gp per month, to rear or train a harpy.
* Hippogriff: eggs = 1,000 gp each - young, untrained = Cost 500 gp - young, basic training = 3,000 gp each - adult fully trained = up to 5,000 gp - Combat Trained = 5,000 gp
Professional trainers charge 100 gp per month, to rear or train a hippogriff.
* Owlbear: cub = 3,000 gp
Professional trainers charge 200 gp per month, to rear or train a Owlbear.
* Pegasus: eggs = 2,000 gp each - foal = 13,000 gp per head.
Pegasi mature at the same rate as horses. Professional trainers charge 100 gp per month, to rear or train a pegasus, which serves a good or neutral master with absolute faithfulness for life.
* Phoenix: egg = 9,000 gp - young = 12,000 gp
Professional trainers charge 200gp per month, to rear or train a phoenix.
* Pseudodragon: egg = 100 gp - young = 250 gp
Professional trainers charge 20 gp per month, to rear or train a pseudodragon.
* Stirge: egg = 10 gp - young = 20 gp
Professional trainers charge 10 gp per month, to rear or train a stirge.
Unicorn: foal = 50,000 gp
Unicorn mature at the same rate as horses. Professional trainers charge 500 gp per month, to rear or train an unicorn, which serves a good or neutral master with absolute faithfulness for life.

Dragons

Dragon egg = 10,000 to 100,000 gp
Dragonet = 30,000 to 500,00 gp
Training costs = 5,000 to 50,000
Provide a dragon with treasure = 1,000 gp - worth



Riding Animals

When reared from birth, the following animals can easily be ridden by Small or Medium humanoids, depending on the riding animal’s size. In addition, most of these animals can be purchased already trained for combat. The animals are listed here for convenience when referencing the Ride skill, but are also listed on the Goods & Services Animals and Gear page.

Aurochs, 300 gp - 450 gp
Axe beak (combat trained) 1,500 gp
Bison, 50 gp - 75 gp
Boar, 100 gp - 150 gp
Elk, 100 gp - 150 gp
Giant frilled lizard, 375 gp - 550 gp
Giant gecko, 100 gp - 150 gp
Giant owl, 6,000 gp - 9,000 gp
Giant Snail, 125 gp - 200 gp
Giant vulture, 750 gp - 1,125 gp
Goblin dog, 35 gp - 50 gp
Griffon (combat trained) 8,000 gp
  • Hippogriff (combat trained) 5,000 gp
  • Horse, heavy (combat-trained) 300 gp
  • Horse, light (combat-trained) 110 gp
  • Lion, 200 gp - 300 gp
  • Pony (combat-trained), 45 gp
  • Ram, 25 gp - 50 gp
  • Rhinoceros, 1,000 gp - 1,500 gp
  • Roc, 7,200 gp - 10,800 gp
  • Tiger, 325 gp - 500 gp


  • Aquatic Animals

    Many of the following aquatic animals can be bought at seaside markets or from fisherfolk merchants out at sea. Pirates often make use of sharks, eels, and other nasty sea denizens when interrogating captured prisoners, searching for underwater traps, or retrieving sunken treasure. Some of the larger or rarer creatures, such as whales, are obviously much more difficult to find on the open market, and may only be available in seedy underground bazaars. Most aquatic animals can be trained as normal, though they are rarely sold already trained.
  • Blue whale, 12,500 gp
  • Crimson whale, 8,000 gp
  • Crocodile, 55 gp
  • Dolphin, 105 gp
  • Electric eel, 125 gp
  • Giant frog, 75 gp
  • Giant gar, 1,200 gp
  • Giant moray eel, 1,000 gp
  • Giant octopus, 1,800 gp
  • Giant squid, 2,500 gp
  • Giant toad, 150 gp
  • Manta ray, 25 gp
  • Marine iguana, 6 gp
  • Narwhal, 350 gp
  • Orca, 1,350 gp
  • Seal, 45 gp
  • Shark, 325 gp
  • Squid, 25 gp
  • Stingray, 18 gp
  • Whale, 10,000 gp


  • Dire Animals

    These feral beasts are all but untamable, and are typically only sought out by violent brawlers or cruel lords, either for brutish protection or to pit against equally vicious creatures in violent animal fights. At the GM’s discretion, PCs who acquire dire animals may be required to attempt wild empathy or Handle Animal checks every day to keep their pets from running away or attacking them and their allies. Dire animals are not generally suitable as mounts, though the GM may make exceptions at her discretion.
  • Dire ape, 450 gp
  • Dire badger, 125 gp
  • Dire bat, 220 gp
  • Dire bear, 1,750 gp
  • Dire boar, 370 gp
  • Dire crocodile, 2,700 gp
  • Dire hyena, 250 gp
  • Dire lion, 1,000 gp
  • Dire shark, 3,375 gp
  • Dire tiger, 1,055 gp
  • Dire wolf, 380 gp
  • Dire wolverine, 500 gp


  • Other Animals

    The following reared animals don’t fit into one of the aforementioned categories, but can still be purchased by sellers who have access to them. Some may be purchased already combat-trained at the GM’s discretion, and typically cost an amount equal to 1-1/2 × the price of the standard animal.
  • Antelope, 45 gp
  • Baboon, 15 gp
  • Behemoth hippopotamus, 7,900 gp
  • Cheetah, 160 gp
  • Constrictor snake, 90 gp
  • Dodo, 5 gp
  • Eagle, 40 gp
  • Emperor cobra, 1,600 gp
  • Giant anaconda, 6,300 gp
  • Giant porcupine, 135 gp
  • Giant Snail, 1,000 gp
  • Giant skunk, 190 gp
  • Giant snapping turtle, 5,200 gp
  • Gorilla, 175 gp
  • Great horned owl, 22 gp
  • Grizzly bear, 740 gp
  • Hippopotamus, 1,050 gp
  • Hyena, 80 gp
  • Kangaroo, 30 gp
  • Leopard, 100 gp
  • Mini hippopotamus, 7,500 gp
  • Mongoose, 4 gp
  • Monitor lizard, 150 gp
  • Osprey, 45 gp
  • Penguin, 50 gp
  • Poison frog, blue - 60 gp
  • Poison frog, green - 60 gp
  • Poison frog, red - 60 gp
  • Poison frog, yellow - 60 gp
  • Polar Bear, 750 gp
  • Porcupine, 5 gp
  • Raven, 30 gp
  • Snail kite, 18 gp
  • Snapping turtle, 5 gp
  • Toucan, 40 gp
  • Vulture, 30 gp
  • Wolf, 100 gp
  • Wolf, cub - 150 gp
  • Wolverine, 125 gp
  • Yak, 200 gp


  • MAMMALS

    Badger
    Price 15 gp; Weight 20 lbs.
    These fierce, burrowing creatures are only rarely kept as pets.

    Bat Bats are Diminutive nocturnal rodent fliers that eat insects and fruit. They rely primarily on sound to navigate rather than sight.

    Bat, Dire Riding
    Common 300 gp 400 lbs.
    Combat trained 450 gp 250 lbs.
    Considered to be the fastest non-magical transport in cavernous underground realms, dire bats are domesticated in captivity to serve as riding animals. Stables that accommodate these massive creatures are only commonly found in cities built in larger underground caverns, owing to the greater space required for training and exercise, though the outriders of some subterranean races fly them almost to the surface. These creatures require exotic saddles to ride.

    Dire Bat, Riding (combat trained):
    Bat, Shadow
    Shadow bats are noted for their matte black fur and large size.

    Camel Price 150 gp; Weight 1,500 lbs.
    Due to their incredible endurance, these Large animals are the preferred mounts of desert-dwelling people. They tend to be ill-tempered beasts.

    Capybara
    Price 1 gp; Weight 50 lbs.
    Capybaras (or donkey rats) are brown or snowy white rodents the size of small dogs, with long legs and short, furry tails that are sometimes used as pets. They can stay underwater and hold their breath for up to five minutes. They are also sometimes referred to as “donkey rats” due to their size.

    Cat (Common)
    These Tiny animals are often kept as pets or familiars. Though small, they are excellent hunters; grain farmers usually keep cats as pest control in crop storage areas. Stray cats occupy most cities—finding a free cat should pose little challenge.

    Cat, Hunting
    Price 100 gp; Weight 100 lbs.
    Rarely, Medium cats such as cheetahs and leopards are trained to hunt for humanoid masters.

    Cattle
    Price 50 gp; Weight 1,500 lbs.
    Cattle are kept for milk and meat, and used as beasts of burden. A bull is used primarily for mating. Other males are castrated and become oxen, which are used to carry loads and plow fields.

    Dog
    Guard 25 gp 25 lbs.
    Lap 15 gp 5 lbs.
    Riding 150 gp 50 lbs.
    Most dogs fall into one of the following categories:-
    Guard Dog: This Small, combat-trained dog is bred for battle; breeders favor strength, a thick body, and a low center of gravity. Guard dogs are sold in most large cities and some cultures use them for sport fighting or in some armies’ special infantry.
    Lap Dog: These tiny dogs are commonly kept as pets. They cannot be combat trained, but can serve as noisy-but-skittish watch creatures. Lap dogs have the same statistics as foxes.
    Riding Dog: This Medium dog is bred for carrying Small riders, and is combat trained. Breeders select dogs with strong backs, endurance, and loyal dispositions and train them for riding and combat before sale. Reputable breeders can be found in major cities.

    Donkey or Mule
    Price 8 gp; Weight 600–800 lbs.
    Donkeys and mules are stolid in the face of danger, hardy, surefooted, and capable of carrying heavy loads over vast distances. Unlike a horse, a donkey or mule is willing (though not eager) to enter dungeons and other strange or threatening places. Donkeys and mules have the same statistics as ponies.

    Elephant
    These Huge animals are exceptionally strong and are quick learners. They are most commonly trained for labor but occasionally also for battle. Most known elephants come from the jungle. Their upkeep is exorbitant, so only the richest citizens can afford to house one.

    Fox
    Price 8 gp; Weight 12 lbs.
    These quick and wily carnivores can be difficult to train, but often make excellent familiars. Many humanoid communities see these canines as a menace to their farming fowl, and some use dogs to track them during recreational hunts.

    Goat
    Price 6 gp; Weight 50 lbs.
    As an agricultural animal, goats provide milk, meat, hair, and hide, and they are sometimes used to clear fields of weeds and shrubbery. Some spellcasters bond with them as familiars.

    Hedgehog
    Price 5 gp; Weight 3 lbs.
    These spiny mammals roll into a ball when threatened. They are sometimes kept as pets and are favored by some wizards as familiars.

    Horse or Pony

    Heavy 200 gp 2,000 lbs.
    Heavy, combat trained 300 gp 3,000 lbs.
    Light 75 gp 900 lbs
    Light, combat trained 110 gp 1,200 lbs.
    Pony 30 gp 800 lbs.
    Pony, combat trained 45 gp 900 lbs.
    This Large quadruped is used as a mount and pack animal. Horses can be trained for war but otherwise are skittish around battle. Many cultures support breeding programs and often consider their horse the best at whatever task they breed it to perform.
    Heavy Horse: These horses are often used as portage animals, pulling significant loads across great distances.
    Heavy Horse (Combat Trained): Heavy warhorses are bred and trained for war. They are often are outfitted with heavy barding, but fight just as fiercely even without the armour.
    Light Horse: These horses can be ridden, but often serve as porters or carriage horses.
    Light Horse (Combat Trained): These light warhorses are bred for war and are favored by fast and light cavalry, scouts, and daredevil knights.
    Pony: These creatures are typically used for carting goods along narrow mountain trails or as steeds for young or Small riders.
    Pony (Combat Trained): Ponies can be trained for war just as effectively as their larger, more mature brethren. Such steeds often serve Small riders that expect to face battle.

    Table: Heavy Horse Variants (3pp)
    Name Price Price with Combat Training
  • Heavy Horse, Crazy 425 gp
  • Heavy Horse, Desert 350 gp
  • Heavy Horse, Gentle 400 gp
  • Heavy Horse, Mammoth 300 gp 400 gp
  • Heavy Horse, War destrier 550–1,000 gp
  • Heavy Horse, Waverunner 225 gp 325 gp


  • All the prices below are negotiable. Add any stat bonuses listed below to this basic block above. Bred for work originally, the heavy horse eventually became the desired choice for battle. Tougher and stronger than the light counterparts, the heavy horse excels in battle, charging into the enemy’s ranks to carry its rider to victory. Each of these animals represents a variant bloodline.

    Heavy Horse, Crazy
    The true war horse, they fight just as ferociously as their rider. They experience blood lust and sometimes fly into a berserker’s rage, biting and raking their hooves on those unfortunate to face them. The stallion is always combat trained. These beasts have a +4 bonus to Strength, and receive Iron Will and Great Fortitude as bonus feats. However, they suffer a –2 penalty to Dexterity. In addition, the Stallion can rage as a barbarian for a number of rounds per day equal to 4 plus its Constitution modifier.
    Whenever the Stallion gains additional Hit Dice — whether by simply being an advanced specimen or by virtue of its owner’s class features — it can rage for an additional 2 rounds per day.

    Heavy Horse, Desert
    A purebred horse mainly used in the south for war. These mounts do not suffer the cold well. They also sport “horns,” calcium deposits under the skin near the ears. Because of these traits, many claim they are fiendish in nature. A raza is always combat trained.
    This animal can withstand 2 hours of forced march without making a Constitution check, gaining up to an extra 10 miles of travel in a day. It grants its rider a +4 bonus to Intimidate checks while mounted. When traveling under cold conditions, this horse eats one-and-a-half times as much food as normal and can only travel six hours in a day.

    Heavy Horse, Gentle
    Calm creature who moves quickly but not keen to fight.

    Heavy Horse, Mammoth
    The mammoth is the tallest of heavy horses (over 17 hands high at the withers). The eyes of these cantankerous but intelligent mounts give their owner hints that they know more than they let on. Druids have formed a particular fondness with the Jack because of their comprehension. So rare are these beasts, only a few dozen are in each country.
    The mammoth has a +2 racial bonus to Perception, as well as a +2 racial bonus to Will saves. Ranger, druids, paladins, and cavaliers with horse as their animal companion or mount gain a +2 on all Survival checks while mounted on a Jack.

    Heavy Horse, War Destrier
    These beasts are sought out by kings, chiefs, and great warriors and command the highest prices. Only a few have surfaced in recent times. Thick chains tie down their metal barding and their hooves strike sparks on the rocky ground. A war destrier is always combat trained.
    War destriers automatically have Heavy Armor Proficiency as well as Greater Bull Rush as bonus feats and usually wear agile half-plate barding. The Destrier has a +4 racial bonus to Perception, and a +2 racial bonus to all saving throws. Druids, paladins, and cavaliers with horse as their animal companion or mount gain a +2 on all Survival checks while mounted on a Destrier. A War destrier is slower than most horses, and has a speed of only 30 feet.

    Heavy Horse, Waverunner
    A powerful chest and forelegs distinguishes this horse from others, as does its bluish-tinted coat. Its coloring fades to gray as it moves from the extremities to the horse’s core and belly. This horse moves swiftly and surely in water.
    This horse gains a +8 bonus to its Swim skill. It also gains +6 on its Perception check to detect poisoned or diseased water and +6 to detect quicksand.

    Mastodon
    Price 2,000 gp; Weight 8 tons
    These cousins to elephants are larger and more powerfully built. There is a nearly hairless version that dwells in southern climates and a woolly variety adapted to cold. More temperamental than elephants, they are used primarily as mounts.

    Otter
    Price 20 gp; Weight 10 lbs.
    These playful water mammals are either used as familiars or trained to perform tricks as pets. They are surprisingly intelligent, and have been known to use rocks as simple tools, such as for opening the shells of mollusks.

    Oxen, or other Pack Animal
    Working animals, such as elephants, oxen, and yaks, are universal, but the specific kind of animal used for labor varies according to local availability. Elephants carry goods in jungles while yaks pull loads in mountainous regions. In many other parts of the world, donkeys, mules, and oxen pull carts or plows.

    Yak: Price = 24 gp; Weight 1,000 lbs.
    These shaggy-haired relatives to cows are more at home in mountainous terrain where they are frequently used as pack animals and to pull plows. Yaks have the same statistics as bison.

    Pig = Price 10 gp; Weight 100–300 lbs.
    Domesticated pigs are the descendants of wild boars, and are raised for their meat and hide, being among the most versatile and common farm animals.

    Feathered Rabbit= Price 2 gp; Weight 3 lbs.
    Rabbits are often raised or hunted for their meat and skins, though some people keep the skittish mammals as pets. Though they are often confused with hares, rabbits are distinctly different in that they make their homes in burrows beneath the ground, and they are usually smaller than hares. Rabbits have the same statistics as rats.

    Raccoon = Price 5 gp; Weight 7 lbs.
    These nocturnal hunter-scavengers are found primarily in forested terrains, and are noted for their domino mask-like visages, highly dexterous forepaws (which they rely on for their hyper-sensitive sense of touch), and the strangely anthropomorphic tendency to “wash” their food in water before eating it. Raccoons are sometimes kept as pets and used by some spellcasters as familiars.

    Rat
    These tiny rodents live everywhere and eat nearly anything. Despite having a reputation as disease-ridden scavengers, domesticated rats are clean, loyal creatures that make excellent familiars.
    Rat, Moon - smarter the fuller the moon
    Rat, Dire - Dire rats are vicious scavengers in the wild. However, dire rats raised in captivity can be trained as loyal pets and protectors. Diverse omnivores, they are found anywhere the surrounding habitat allows them to live, including dungeons and underground. Pet dire rats do not have filth fever.

    Sheep = Price 20 gp; Weight 150 lbs.
    These livestock animals are kept for their fur, meat, and hide, and can be found in virtually any civilized settlement. They are especially prized in colder environs, where their wool and hide can be used to make durable and highly insulated clothing. Sheep have the same statistics as goats.

    Skunk = Price 10 gp; Weight 10 lbs.
    These creatures are infamous for the overwhelmingly foul odor they produce to ward off predators. Skunks are sometimes kept as pets, though usually only after their scent glands have been removed.

    Squirrel
    Common 1 gp 2 lbs.
    Flying 20 gp 1 lbs.
    These tiny rodents are as common in the wild as rats are in cities. They typically eat nuts, seeds, and vegetation. Squirrels have the same statistics as rats.
    Flying squirrel: These Tiny squirrels use a membrane of skin between their front and hind legs to glide. They sometimes serve spellcasters as familiars.

    Weasel
    Price 2 gp; Weight 8 oz.
    These Tiny animals eat smaller animals and can be found in nearly any environment. They are clever and curious, traits that are magnified when they are kept as familiars. Many varieties of weasel exude a strong musky odor. This description also applies to similar animals, such as ferrets, minks, polecats, and stoats.


    Birds

    Axe Beak (Combat Trained)
    Price 1,500 gp; Weight 500 lbs.
    These Large avian predators are sometimes used as hunting animals but are prized as mounts.

    Axe Beak Egg
    Price 1,000 gp; Weight 10 lbs.
    Axe beaks raised from eggs are easily trained as mounts or used as livestock.

    Canary
    These Diminutive birds usually have bright feathers and sing pleasantly. More pragmatically, they are also used in mines to detect bad air, as their small bodies are more sensitive to such things; the warning they provide gives humanoids a chance to escape before succumbing to the danger.

    Chicken
    Price 1 gp; Weight 6 lbs.
    These domesticated birds are not capable of long distance flights, and are raised for their eggs and meat. Male chickens are kept for mating and occasionally blood sport.

    Duck
    Price 2 gp; Weight 3 lbs.
    Farm ducks are used for eggs, meat, and down, while wild ducks are hunted for meat. Ducks have the same statistics as ravens.

    Falcon
    This Tiny, long-winged hawk is a popular hunting bird for nobility. Falcons are technically a subset of hawks but are considered more “noble.” Ownership is denied to commoners in many nations with hierarchical monarchies.
    If you purchase a falcon you’ll probably also want a falconry gauntlet.


    Hawk
    Price 18 gp; Weight 2 lbs.
    This tiny, short-winged raptor is a popular hunting bird, but is utilized more often by lower nobility than by commoners without titles. Hawks are known for their sharp eyesight and powerful aerial dives.
    If you purchase a hawk you’ll probably also want a falconry gauntlet.


    Owl
    Price 10 gp; Weight 1–3 lbs.
    These tiny birds of prey are mainly nocturnal and are known for their keen eyes and near-silent flight. Owls eat small animals and insects, and can be found in nearly any environment. Some farmers create owl homes near fields and barns to control rodent populations. The smartest owls make excellent familiars.

    Owl, Ruffled
    These owls have a distinct “ruffled feather” look on their heads, making them look like sleepy professors in the daytime.
    If you purchase an owl you’ll probably also want a falconry gauntlet.

    Parrot
    Price 50 gp; Weight 4 lbs.
    These colorful and intelligent birds can be trained to mimic humanoid voices. They are often kept as pets by the wealthy and those who live in the tropical climates they favor.

    Thrush
    Price 1 sp; Weight 7 oz.
    These small plump birds are sometimes kept as pets, but are more often used as familiars for spellcasters. They are known for their beautiful song and their potential for actual speech.


    Reptiles and Amphibians

    Gecko
    Price 5 cp; Weight 2 oz.
    These Tiny cold-blooded animals can be found in all warm regions and are often quite colourful. They eat insects and have the ability to walk up walls and hang upside down. Varieties of more intelligent lizards are often selected by wizards as familiars.

    Gecko, Riding
    Common 300 gp 1,200 lbs. 
    Combat trained 400 gp 1,500 lbs.
    Larger than even what is commonly referred to as a giant gecko, these mammoth lizards have been specifically bred to be used as mounts for the Drow. Prized for their ability to run along cave ceilings and sheer walls, these creatures require exotic saddles to ride. Use the statistics for a giant gecko with the giant template.

    Lizard
    Price 5 cp; Weight 2 oz.
    These tiny cold-blooded animals can be found in all warm regions and are often quite colorful. They eat insects and have the ability to walk up walls and hang upside down. Varieties of more intelligent lizards are often selected by wizards as familiars.

    Snake, Constrictor
    Price 5 gp; Weight 60 lbs.
    These Medium reptiles are found chiefly in warm climates. Somewhat aggressive, constrictors squeeze their prey to death before consuming it. Due to their size, these snakes are less popular for traveling spellcasters, but they can be quite helpful in a laboratory.

    Snake, Viper
    Price 5 gp; Weight 10 oz.
    This tiny reptile eats small animals and can be found in most temperate and warm environments. The bite is painful but not especially dangerous to the average adventurer.

    Toad (Common)
    This Diminutive amphibian is primarily kept as a familiar. Toads live in most temperate and warm environments, and eat insects.

    Toad, Vision
    These animals have a psychoactive skin venom which acts as a mild hallucinogen if the toad’s skin is licked.

    Turtle
    Price 3 gp; Weight 4 lbs.
    These reptiles have bony shells that they can retreat into. They are sometimes kept as pets and used as familiars, and in some places their flesh is eaten or used as an ingredient in medicines.


    Insects, Crustaceans and Mollusks

    Centipede, House
    Price 1 cp; Weight 3 oz.
    These creatures come in many forms, from the lighter-colored 20-legged variety to the darker 300-legged variety. Typically, these arthropods are what pass for pets in the slums, but the young and eccentric often search for the best specimens to serve as familiars. Centipedes employed as familiars have an Intelligence score and lose the mindless trait.

    Crab
    Price 20 gp; Weight 5–7 lbs.
    Aquatic spellcasters often find large ocean crabs to be agreeable familiars. Without the bond of a familiar, however, these crustacean’s lack of intelligence makes them dull pets.

    Octopus
    Price 25 gp; Weight 2 lbs.
    These cunning animals can be employed as familiars by aquatic spellcasters. If they are kept is pets, they must be kept in water, as they cannot survive out of it.

    Scorpion, Greensting
    Typically found in forested areas, these Tiny scorpions sport pincers too small to be dangerous to anything larger than an insect, but they still possess a poisonous stinger. Sometimes they are kept as pets or serve as familiars. Greensting scorpions employed as familiars have an Intelligence score and lose the mindless trait.

    Spider
    These Tiny spiders have red bodies and black legs. They are hunting spiders, so they do not cast webs, though they are poisonous.


    Special Creatures

    Hippogriff
    This large, brown, horse-like creature has a hawk’s wings, talons, and hooked beak. Hippogriffs measure 11 feet long and weigh upward of 1,500 pounds. A fully trained hippogriff mount can command prices of up to 5,000 gp or more.
    A hippogriff can carry 198 pounds as a light load, 399 pounds as a medium load, and 600 pounds as a heavy load.
    Less intelligent and easier to train than griffons, hippogriffs make reliable winged mounts.

    Hippogriff Egg
    While it is easier to train a full-grown hippogriff than a griffon, the eggs of these creatures are still prized by breeders.

    Griffon (Combat Trained)
    Price 8,000 gp; Weight 500 lbs.
    These deadly but majestic fliers are the favored aerial cavalry of many kingdoms. While griffons can be trained, some good deities consider doing so akin to enacting slavery, insisting that a griffon must come to its rider on its own free will. The price listed is for a trained griffon; free will is bought with different currency (determined by the GM).

    Griffon Egg
    Unscrupulous adventurers and the desperate sometimes steal eggs from griffon nests, as trainers find it easier to raise a griffon from a hatchling than trying to train a spirited adult.

    Pseudodragon
    Found primarily in temperate forests, pseudodragons are intelligent enough that some consider their sale slavery. A handful of pseudodragons offer themselves for hire to adventurers, typically for half their listed price per week of work.

    Stirge
    These Tiny beasts are allegedly sold for indoor defense to rich clients, but often wind up in exotic blood sports. Despite the popular misconception that stirges are untameable vermin, such creatures are trainable, but they must be fed fresh blood daily to dissuade them from turning on their handlers.


    Misc. Supplies for Animals and other Creatures

    Aquarium Ball  = Price 80 gp; Weight 20 lbs.
    This clear, 1-inch-thick glass orb is the size of a large melon and hangs from a thick chain. It can hold up to 2 gallons of freshwater or saltwater, allowing it to house aquatic creatures such as fish or frogs. The cap near the top of the ball can be unscrewed for access. One Tiny creature or two Diminutive creatures can fit comfortably into an aquarium ball. The water within the orb must be changed daily in order to keep the creatures within alive. Otherwise, the inhabitants begin to slowly suffocate.


    Bag, Bear
    These sacks each include a 20-foot-long rope, from which they may be easily suspended from a tree limb or similar anchor point. Placing foodstuffs or fragile materials in hanging sacks is often considered a basic precaution when camping in the wild, to prevent bears and other predators from rooting through the sack’s contents.


    Barding

    Barding is a type of armour that covers the head, neck, chest, body, and possibly legs of a horse or other mount. Barding made of medium or heavy armour provides better protection than light barding, but at the expense of speed. Barding can be made of any of the armour types.
    Armour for a horse (a Large non-humanoid creature) costs four times as much as Human armour (a Medium humanoid creature) and also weighs twice as much. If the barding is for a pony or other Medium mount, the cost is only double, and the weight is the same as for Medium armour worn by a humanoid. Medium or heavy barding slows a mount that wears it.
    Flying mounts can’t fly in medium or heavy barding.
    Removing and fitting barding takes five times as long as the figures given on Table: Donning Armor. A barded animal cannot be used to carry any load other than a rider and normal saddlebags.

    Barding Movement Modifier
    (40 ft) (50 ft.) (60 ft.)
    Medium 30 ft. 35 ft. 40 ft.
    Heavy 30 ft.* 35 ft.* 40 ft.*
    Barding, Hellknight
    Price varies; Weight varies
    Hellknights often equip their steeds with armor similar to their own. Typical barding for Hellknight steeds features ornamental spikes (these spikes deal no damage). Such barding is usually designed to look similar to the armor of the horse’s rider, or to look skeletal, fiendish, or similar to a nightmare. Hellknight barding can be made from Hellknight leather, Hellknight half-plate, or Hellknight plate; it costs four times as much and weighs twice as much. Hellknight half-plate barding or Hellknight plate barding slows a mount’s speed from 40 feet to 30 feet, from 50 feet to 35 feet, or from 60 feet to 40 feet. A mount wearing such armor moves at only triple its normal speed when running instead of quadruple.

    Barding, Thorny Breastplate
    This barding is covered in thick metal spikes and is designed to protect the Owlbear’s chest, shoulders, and neck, while leaving the limbs mostly free for moving and attacking. It provides a +5 armor bonus to AC, reduces the Owlbear’s speed to 20 feet, and adds +1d8 piercing damage to its grapple attacks.

    Barding Stitches
    Price 50 gp; Weight 1 lb.
    This thin, specially treated wire can be used to attach barding to creatures whose body types cannot normally accommodate armor, such as piscine, serpentine, and verminous animals, by delicately and thoroughly sewing the equipment directly to the creature’s flesh.
    Equipping a creature with barding using barding stitches takes 10 times as long as normal barding, and a successful DC 25 Heal check is required to attach or remove the stitches. The creature must be helpless or willing to be equipped with barding stitches, and must have at least a +1 natural armor bonus to AC. An armored creature with barding stitches takes a -2 penalty on Strength– and Dexterity-based skill checks (in addition to any penalties from the barding itself), Fortitude and Reflex saves, and saves against effects with the pain descriptor (these penalties stack). These penalties persist for as long as the creature is equipped with barding stitches.

    Bit and Bridle
    Price 2 gp; Weight 1 lb.
    A bridle is a piece of equipment used to direct a horse. The bridle includes both the headstall that holds a bit that goes in the mouth of a horse, and the reins that are attached to the bit.

    Brush, Dandy
    Price 2 sp; Weight 2 lbs.
    This hard-bristled tool has a handle that slips over the wearer’s hand, and is used by animal breeders, owners, and grooms to brush the animals in their care, loosening dirt and detritus from the creatures’ coats and stimulating the skin so it produces the natural oils that keep them healthy and clean.

    Brush, Mastodon
    Price 20 gp; Weight 5 lbs.
    Tribes people in lands where megafauna and other large mammals are an important source of food and transportation craft these large, two-handed grooming tools to keep their enormous mounts and pack animals healthy and clean.

    CAGES
    Price varies; Weight varies
    This secure, portable enclosure is used to hold creatures - generally animals, but a large enough cage can hold anything.
    Cages are made from iron, wood, or bamboo, depending on local customs and available materials. One cage holds one animal of that size, or five animals of a smaller size.
    The weight of the creature adds to the weight of the cage.
    Cages come in the following sizes: Diminutive or Fine, Tiny, Small, Medium, Large, and Huge.
    Cages for aquatic creatures cost twice as much, and weigh four times the normal weight when filled with water.

    Falconry Gauntlet
    Price 10 gp; Weight 1 lb.
    This gauntlet, made from layers of thick leather, is worn on the falconer’s off hand to give a falcon a place to stand before and after a hunt. The gauntlet also has a tassel and a ring attached to the falcon’s tether.

    Feed, Animal
    Price 5 cp/day; Weight 10 lbs.
    Horses, donkeys, mules, and ponies can graze to sustain themselves, but providing feed for them is better. If you have a riding dog, you have to feed it meat.

    Feed, Bird
    Price 5 cp/day; Weight 1/2 lb.
    This mixture of seed and dead insects is suitable food for small birds such as ravens, crows, and chickens. Birds of prey such as falcons, hawks, and owls can also sustain themselves on bird feed, though they typically require at least two servings per day. Larger avian creatures such as axe beaks and griffons require larger portions of meat, and cannot survive on bird feed alone.

    Feed, Carnivore
    Price 5 cp/day; Weight 5 lbs.
    Consisting of various kinds of raw meat that have been jerked, smoked, or salted for preservation, a day’s worth of carnivore feed is adequate food for any Small or Medium meat-eating animal such as a tiger, bear, or dog. Larger carnivores might require up to 2 to 4 days’ worth of carnivore feed per day.

    Harness
    Price 2 gp; Weight 2 lbs.
    This leather or hemp harness allows a holder to restrain and control a domesticated animal. A harness is standard equipment for anyone trying to teach an animal tricks with the Handle Animal skill. Ready-made harnesses are available in most markets for common domesticated animals such as cats, dogs, horses, and oxen, but harnesses can be made for nearly any creature. Training Harness: This specialized harness must be tailored to a specific type of animal. A training harness provides a +2 bonus on Handle Animal checks made with an animal wearing it.

    Howdah
    This wooden platform is tied like a saddle to a Huge creature’s back. The platform is 10 feet square and enclosed by a low wall and sometimes a roof. The howdah has room for four Medium creatures (usually armed with bows or long spears), or two Medium creatures and a light ballista or light catapult. Occupants of the howdah have cover against attackers from below and are considered mounted for the purposes of making attacks.

    Incubation Stove
    Designed by Dwarves, this iron pot-bellied stove is about the size of a Halfling. It burns wood, coal, dung, or fungus stalks, and has a large moveable compartment on the outside to hold maturing Owlbear eggs. The stoves need constant attention to maintain the right temperature, else the eggs get cooked rather than incubated. Some variations have a spring or crank turned device that turns the eggs.

    Owlbear Blinders
    Used in siege warfare, these blinders restrict the Owlbear’s vision to directly where its head is pointing, helping to stop the Owlbear from getting distracted and allowing the rider to focus its attention. This gives the rider a +2 equipment bonus to Ride checks made to control the Owlbear, but gives the Owlbear a –2 penalty to Perception checks.

    Poison Caps
    Price 25 gp; Weight 1/2 lb.
    These small rubber cones attach to a creature’s fangs and allow it to potentially poison those it bites. Poison caps must be filled with an injury poison, and must be attached to a creature’s teeth prior to use. A creature equipped with poison caps deals bite damage as a creature one size smaller than usual, but the next time the creature makes a successful bite attack, it also injects the poison from the caps into its target. The price and weight listed above are for a pair of poison caps; both must be used simultaneously in order to be effective. A pair of poison caps can only be used once; they are effectively destroyed after a successful bite attack. The cost of the poison is not included in the cost of the poison caps.


    Saddlebags
    These sturdy, weatherproof bags are draped over a saddle to add extra carrying capacity. Each side of a saddlebag can typically carry 20 pounds of items that can fit in the bags. Saddlebags do not increase the amount of weight a mount can carry; they merely give riders a place to stow their equipment. Empty Weight: 8 lbs. Capacity: 20 lbs.

    Training Kit, Beast
    Price 15 gp; Weight 26 lbs.
    This kit includes a dandy brush, training harness, training whip, whet bone, and 2 days’ worth of carnivore feed. The weight of this kit can be reduced by 10 pounds by forgoing the carnivore feed.

    Training Kit, Bird
    Price 17 gp; Weight 8 lbs.
    This kit includes a falconry gauntlet, Tiny cage, training whip, and 2 days’ worth of bird feed.

    Training Sleeve
    Price 100 gp; Weight 5 lbs.
    This thick, heavily padded sleeve fits over the wearer’s arm and serves as a target for animals being trained to attack. When used in conjunction with the Handle Animal skill to train an animal for a general purpose, this item grants the user a +5 competence bonus on her Handle Animal check to successfully combat train an animal.

    Training Whip - Tusk Blades
    These metal caps must be specially fitted to a creature’s horns or tusks; a blade reminiscent of a sword or axe head projects from each cap. If the creature makes a gore attack (including as part of a powerful charge), the attack deals both piercing and slashing damage, and has a critical threat range of 19–20 (this range can be increased by other effects). Tusk blades can be enhanced as melee weapons; the enhancement is applied to the creature’s gore attack.

    Whip, Enraging
    This whip has small caltrops or metal barbs woven into its length and a quartet of metal whistles attached to the fall; when snapped, the whistle sounds like screaming Owlbear young. An Owlbear’s rider uses this noise to enrage the monster, prodding it to attack the nearest creature. Anyone who attacks an Owlbear with such a whip draws its attack in preference to all other targets.

    Whet Bone
    Price 1 sp; Weight 2 lbs.
    This hardened mixture of animal marrow and minerals is shaped into a long bone. When chewed upon by a creature for no fewer than 15 minutes, a whet bone grants the creature a +1 bonus on its next damage roll the first time it hits with a bite attack. This only works on non-magical bite attacks.


    Saddles

    Saddles are used to support a rider or supplies on a mount.
    Military: A military-style saddle braces the rider, providing a +2 circumstance bonus on Ride checks related to staying in the saddle. If the rider is knocked unconscious while in a military saddle, he has a 75% chance to stay in the saddle.
    Pack: A pack saddle holds gear and supplies, but not a rider. It holds as much gear as the mount can carry.
    Riding: Riding saddles are the most pervasive type of riding equipment. If the rider is knocked unconscious while in a riding saddle, he has a 50% chance to stay in the saddle.
    Exotic: Exotic saddles are custom-made for unusual mounts. Exotic saddles also come in military, pack, and riding styles, just as normal saddles do, and have the same traits.

    Design

    Spider eater eggs are worth 2,000 gp apiece on the open market, while young are worth 3,000 gp each. Professional trainers charge 3,000 gp to rear or train a spider eater.

    ITEMS: Animals - Birds - Fish - Mounts - Pets - Eggs
    NAMES OF SELLERS
    Apiary (bees),
    Aquarium (sea life),
    Aviary (birds),
    Dovecot (pigeons or doves),
    Equestrian (horses)
    Training Yard,
    Insectarium (insects),
    Menagerie (range of animals),
    Pen (farm animals),
    Stable (mounts),
    Petting zoo,
    Tackroom (storage for stables),
    Enclosure (wild and exotic animals),

    TYPES: Mundane - Magical


    This is for quick reference using my notes, as well as other websites


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