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Magical Items


Throughout Esau, there are shops selling various magical Items.

Including those found in a Low Magic Shop, Potions, and Rods, Staffs and Wands - as well as some Feywild Trinkets


SERVICES

Identify a Magic Item Service = 100gp

SPELLCASTING
You can pay somebody at this establishment or temples to cast spells for you.
+ Cure Wounds, 1st Level = 10gp
+ Gentle Repose, 2nd Level = 50gp
+ Lesser Restoration, 2nd Level = 50gp
+ Remove Curse, 3rd Level = 100gp
+ Revivify, 3rd Level = 400gp
+ Raise Dead, 5th Level = 1000gp

ENCHANTING
Cantrip 30 GP
Level 1-2 180 GP
Level 3-4 810 GP
Level 5 3240 GP



GENERAL ITEMS

Alchemist's Supplies Tools = 50gp
Calligrapher's Supplies Tools = 10gp
Alchemy Jug = 6000gp
Alchemist's Fire pot = 500gp [1d4 fire damage - 20/60 range]
Googles of Night = 2000gp
Immovable Rod = 5000gp
Abacus = 2gp
Bottle, Glass = 2gp
Candle = 1cp
Case, Map or Scroll = 1gp
Collar of Agathys = 50 gp
Component Pouch = 25gp


OTHER ITEMS
Hourglass = 25gp
Ink (1 ounce bottle) = 10gp
Ink Pen = 2cp
Paper (one sheet) = 2sp
Parchment (one sheet) = 1sp
Pouch = 5sp
Robes = 1gp
Spellbook = 50gp
Vial = 1gp
* Includes Low Magic Shop items
* Also Rods, Staffs and Wands


SCROLLS

Cantrip Spell Scroll = 25gp
Level 1 Spell Scroll = 75gp
Level 2 Spell Scroll = 150gp
Level 3 Spell Scroll = 300gp
Level 4 Spell Scroll = 500gp
Level 5 Spell Scroll = 1,000gp


BAGS

Bag of Holding = 1000gp (holds 100 pounds)
Haversack of Colding = 2000gp (holds 100 pounds)


ARCANE FOCUS

Crystal = 10gp
Orb = 20gp
Rod = 10gp
Staff = 5gp
Wand = 10gp


DRUDIC FOCUS

Sprig of Mistletoe = 1gp
Totem = 1gp
Wooden Staff = 5gp
Yew Wand = 10gp


GEMS & CRYSTALS

* Bag of gems

* Dark Shard Amulet Wondrous item, common (requires attunement by a warlock) = 50 gp - 100 gp
This amulet is fashioned from a single shard of resilient extraplanar material originating from the realm of your warlock patron. While you are wearing it, you gain the following benefits: You can use the amulet as a spellcasting focus for your warlock spells. You can try to cast a cantrip that you don't know.
The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest.

Cindergems
They come in a variety of colours and give their bearers access to a variety of powers:-
Orange: Gain the AC and flying abilities of an ancient silver dragon
Yellow: Gain the ability to shoot beams of light, Cyclops-style, that blind opponents at a distance (and deal damage up close)
Green: Gain temperature power, creating cones of extreme heat or cold at-will
Blue: Create a ghostly skull that flies around you and bites your enemies and is immune to normal attacks
Indigo: Gain the flying ability and immunities of a ghost or spectre, as well as the ability to drain life from your foes
Violet: Become the mightiest warrior, hitting for max damage on all die rolls +2 extra, and making two more attacks per round

Elemental Gems
Wondrous Item, rare Each gem contains a mote of elemental energy. When you use an action to break the gem, an elemental is summoned as if you had cast the conjure elemental spell, and the gem's magic is lost. The type of gem determines the elemental summoned by the spell. Gem = Summoned Elemental
Blue Sapphire = Air Elemental
Black Onyx = Void Elemental
Yellow Diamond = Earth Elemental
Brown Jasper = Wood Elemental
Red Corundum = Fire Elemental
Teal Emerald = Water Elemental


Special Trinkets

1. Lantern: All random encounter checks are half: Duration: 24 hours
2. Shield: Next time you are brought to zero hit points you are only brought 1 instead. Duration: 5 rounds
3. Axe: Next successful melee attack does max damage. Duration: 2 rounds
4. Pickled Finger: Summons a Zombie to fight for you. Duration: 5 rounds
5. Bulwark: A +1 or better magic weapon is needed to harm you. Duration: 1 round
6. Fairy statute: All coins carried increases by 20%. Duration: Immediate
7. Tombstone: You are immune to level drain. Duration: 3 rounds
8. Hourglass: Your age category is reduced by 1: Duration: Immediate
9. Owl: You gain 1 new language. Duration: Immediate
10. Metal Ball: A ball appears before your foes and does 6d6 holy damage in 10ft radius. Duration: immediate



SPECIAL ITEMS

Ring of Crawling (Ring): This amber ring has a small centipede preserved within it. While wearing the ring, crawling does not cost you extra movement
Forked Bolt (Weapon, crossbow bolt, single use): When you shoot this bolt from a crossbow, it splits and arcs towards any targets within range you choose. Make a single attack roll against the highest AC of the targets. If the attack hits, roll damage and divide it equally among the targets.
A silk handkerchief embroidered with the initials D.G.
A silver scale from an unknown creature
A crystalline flask etched with arcane glyphs
An ivory chess piece engraved with a strange symbol
A bronze torc (a large rigid or stiff neck ring in metal, made either as a single piece or from strands twisted together) which was made to ward against a fell curse
A small pouch crafted from the chainmail armour of a legendary warrior
A pendant of black stone carved in the form of a rabbit
A fragment of meteoric stone which seems to make animals feel uneasy
A hide gauntlet which was owned by an old soldier
A hair comb cast in greenstone
Moon-Touched Sword (shortsword) (common, xge 138)
Spell Scroll (False Life) (common, dmg 200)
Unbreakable Arrow (common, xge 139)
Winged Boots (uncommon, dmg 214)
Staff of Birdcalls (common, xge 139)
Potion of Stone Giant Strength (rare, dmg 187)
Bag of Tricks (tan) (uncommon, dmg 154)
Potion of Fire Giant Strength (rare, dmg 187)
Spell Scroll (True Strike) (common, dmg 200)

More Items

Leather Armour (+2 armour, Expeditious) (8160 gp) = An ornate armor, engraved with geometric patterns.
Light Steel Shield (+2 shield) (4159 gp) = This distinctive shield was created by the Dwarves of Helterdeep
Longsword (+3 weapon) (18315 gp) = This distinctive weapon is said to be imbued with the spirit of a Gnome ranger
Mask of the Skull (22000 gp) = This distinctive item once belonged to the great adventurer Wene, who slew the Leviathan of The Whale Sea.
Oil of Magic Weapon (cr, 50 gp) = This watery golden elixir smells like garlic.
Oil of Purify Food and Drink (cr, 25 gp) = A luminous liquid, contained in a battered flask sealed with wax.
Potion of Feather Step (apg, 50 gp) = This swirling bronze oil causes the air to become still and cold when used.
Prestidigitator's Cloak (17200 gp) = This masterwork item was taken from the crypt of a vampire
Scroll of Call Lightning (cr, 375 gp)
Splint Mail (+1 armor, Brawling, Champion) (9350 gp) = A distinctive armor, engraved with geometric patterns.
Staff of Conjuration (82000 gp) = This ornate willow staff also grants the magical ability to speak with mirrors.




ITEMS: Wands - Rods - Staffs - Gemstones - Magic Items - Charms
ALTERNATIVE NAMES: Haberdashery - Charm Master - Rune Master - Black Magic Shop
TYPES: Arcane - Magical


This is for quick reference using my notes, as well as other websites


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