Welcome to Haven
History
A town populated by the known races. Those that have come were been pulled from their own worlds to Haven in their desperate time of need. Those that came first spoke of visits from Veild ones who offered escape - a chance to get away from the problems of their lives. Now, 50 years later, new adventures await to explore these largely un-inhabbited lands.
As communities slowly formed, many were left asking questions. Who are The Veiled Ones? What is this new land? A local wizard, Tasadill, aims to find out. Now that the community seems to be flurishing, she may have a chance to request some exploraitons beyond the lands so far explored.
That is, of course, if no other speaker sways them to other tasks they want completed.
Quick Links
- Welcome to Haven
- How to Play Core Mechanics
- Mastery of Combat
- Mastery of Magic
- Spells
- Conditions
- Critical Modifications
- Death - Bleeding-Out
- Character Creation Process
- Equipment & Items
- Talents & Traits
- The Mage
- The Thief
- Pretorian
- Appendix
General Stats
- Founded: 50 years ago
- Population: 75
- Fishing, Hunting, and gathering are primary food sources. Though there are a few supplemental farms as well.
- Barter trade is the primary method of trade
- Limited coinage - Typically, braers may be offset by coin
Laws
- Common Law (Ex: Theft, Murder, Arson, Etc.)
- The use of Banishment Magic is the same as Murder
- Trial is held and judged by the current Speakers. Members of the community may weigh in.
- Execution is via Banishment Magic, exile, or until Hanged
- Misdemeanors are jail time served based on the severity of the crime
Government
- Electocracy
- 4-year term
- 5 Elected Members
Current Leadership
Military
- May muster up to 20 militia
- No formal training
- Contains one jail