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Tarkir

Here be Dragons
The Dragonlands are legendary for their dangers. Deserts that can turn armies into piles of bleach bones in a matter of days, swamps that can digest Giants, raging blizzards that can freeze the skin off your bones, deadly mountains prone to landslide, collapses, and lightning storms the likes of which you've never seen before, and, above all, the Dragons that call these harsh environments home.   Many seasoned adventurers make pilgrimmages here, testing their skills against the worst threats the plane has to offer. For those who survive, treasures beyond imagination await. Not paltry gold, no, the Elder Dragonlords have no need for it. Those willing to face the dangers and triumph can find immeasurable power, lost artifacts of vast destruction, secrets of past ages remembered only by those who lived through them, and teachers of the highest orders of magical skill.   If they survive, that is.

Geography

Swampy tidelands in the southwest   Harsh deserts surrounded by stormy mountains in the center   Snowy forests in the northeast

Localized Phenomena

Chromatic Dragons   Metallic Dragons   Gem Dragons   Hybrid Dragons   Astral Dragons   Chaos Dragons

Tourism

Monks and Druids make pilgrimages to these lands seeking out the Elder Dragon Caliphys for enlightenment   Barbarians and Fighters brave the mountains to test their mettle amongst Vaulta's kin   Wizards and Clerics attempt to cross the desert for an audience with Ulthgar, last surviving memory of Calamity   Necromancers of every variety seek out the hidden artifacts of power within the tidelands of Hirudegaas

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