Tarkir
Here be Dragons
The Dragonlands are legendary for their dangers. Deserts that can turn armies into piles of bleach bones in a matter of days, swamps that can digest Giants, raging blizzards that can freeze the skin off your bones, deadly mountains prone to landslide, collapses, and lightning storms the likes of which you've never seen before, and, above all, the Dragons that call these harsh environments home.
Many seasoned adventurers make pilgrimmages here, testing their skills against the worst threats the plane has to offer. For those who survive, treasures beyond imagination await. Not paltry gold, no, the Elder Dragonlords have no need for it. Those willing to face the dangers and triumph can find immeasurable power, lost artifacts of vast destruction, secrets of past ages remembered only by those who lived through them, and teachers of the highest orders of magical skill.
If they survive, that is.Geography
Swampy tidelands in the southwest
Harsh deserts surrounded by stormy mountains in the center
Snowy forests in the northeast
Localized Phenomena
Chromatic Dragons
Metallic Dragons
Gem Dragons
Hybrid Dragons
Astral Dragons
Chaos Dragons
Tourism
Monks and Druids make pilgrimages to these lands seeking out the Elder Dragon Caliphys for enlightenment
Barbarians and Fighters brave the mountains to test their mettle amongst Vaulta's kin
Wizards and Clerics attempt to cross the desert for an audience with Ulthgar, last surviving memory of Calamity
Necromancers of every variety seek out the hidden artifacts of power within the tidelands of Hirudegaas
Alternative Name(s)
The Dragonlands
Type
Continent
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