Weapon Stats
Every weapon will have the following stats coded to them, some of which are visable and some cannot be seen by players.
- Name
- Rarity
- Weapon Type
- Weapon Manufacturer
- Weapon Slot (Primary, Secondary, Melee, any)
- Power Level
- Weight
- Weapon Classification
- Loadout Power Cost
- Flair (information and details about the item)
- Projectile speed (hitscan or travel time m/s)
- Fire speed (time between shots)
- Damage (per projectile)
- Base DPS (fire speed * damage)
- Range (effective distance before damage falloff)
- Zoom (magnification during ADS)
- Handling Speed (readying & ADS)
- Stability (recoil amount per shot, vertical/horizontal)
- Rate of fire
- Reload speed
- Magazine size
- Maximum ammo reserves
- Flinch amount
- Accuracy (bullet spread, min vs max)
- Aim Assist amount
- Charge Speed (for weapons that don't instantly fire)
- Recharge speed
- Required XP Level
- Required Frame Class
- Proficiency Requirement
- Alternate skill (generally for melee weapons and very select guns)
- Currency (how much the average vendor will pay for the item)
- Dismantle reward (materials earned from Dismantling)
- Locked status
- Bound status
- Secured status
- Precision damage multiplier
- Lethality / Critical Strike chance
- Damage Type
- Force damage
- Interference damage
- Intrinsic perks (special abilities, generally only on higher rarity weapons)
- Intrinsic drawbacks (negative stats)
- Attached Weapon Mods
- Where to acquire (vendors/locations)
- Crafting requirements
- Total Mod Slots (generally one per rarity level above Common)
- Compatible Mods (mods that can be attached: magazine, optic, barrel, frame, grip)
- Current and maximum Durability
- Condition