Feral Dog Building / Landmark in Tales of Greyhawk | World Anvil

Feral Dog

Since both Lazare's and the Emporium charge a small fee for entry, Diamond Lake's poorest laborers must turn to a collection of run-down ale halls with more sullied reputations. The busiest by far is the Feral Dog, a sleazy tavern on the Vein's central square. Every night and especially when the workforces of several local mines let out at the same time, Cheering laborers within the bar scream obscenities and wave betting vouchers over two dogs in a lethal pit fight. No one savors the tinny ale, but the place is more about camaraderie, bravado, and desperation than about expecting exemplary quality service.     A gang indentured to the corrupt mine manager Balabar Smenk casts a broad shadow over the Feral Dog's squalid taproom. The patrons know from experience to respect the word of Kullen, the silently seething albino rageborn who leads the motley band with little tolerance for insolence and a powerful backhand.   Arguments commonly erupt at the Feral Dog. especially during the dog-fights, when betting often grows contentious and even violent. About once a month, a drunken miner falls or is pushed into the thrashing dog-pit, with predictably tragic results. During the worst brawls, someone usually gets knifed. A festering garbage pit in the sharp crags behind the building is said to the corpses of as many humans as dogs.   In addition to a rotating cast of criminals and oblivious visitors from out of town. the Feral Dog draws its share of thrill-seekers and scrappers, honest folk who thrive on danger and excitement. Among them is a sleek, self-assured elf named Tirra, who flirts confidently with handsome patrons and who dominates all takers in the bar's contentious dagger tossing contest. Tirra makes pleasant conversation with anyone who approaches her, She a takes a real interest only in men who ask to join in one of her games.   The dagger contest consists of three rounds, during which an unlimited number of contestants take turns throwing a house-provided dagger at a large wooden target on a wall 25 feet away. The target consists of two wide concentric rings around a central circle. All players agree upon a common wager (3 sp is typical, but Tirra likes to push her opponents as far as she thinks she can). In the first round, each contestant attempts to strike within the largest ring. Anyone who fails to do so is eliminated. In subsequent rounds, contestants attempt to strike within the inner ring, and the central ring. The last contestant to resist elimination wins the pool, with play focusing on the central circle until only one player is left.   Tirra befriends any character who at least shows promise in the dagger game, and confesses that she is among the adventurers from the Free City currently exploring the Stirgenest Cairn across Diamond Lake.
Type
Pub / Tavern / Restaurant
Parent Location

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