Gnomes: Rock

Rock gnomes are a curious, childlike race very much unlike their cousins, the svirfneblin (or deep gnomes) and the forest gnomes. When most people think of gnomes, they are thinking of the rock gnome. Rock gnomes embody the characteristics set on by their creator - Titan Father of the Forge, who wanted them to be his lore keepers of all of his Titanic designs, away from war and conflict. This allowed the first gnomes to become more aloof, shy away from responsibilities, and even start to fashion things themselves without supervision, while the Titans and Gods battled above their heads. Rock gnomes are typically between 3 to 3½ ft (0.91‒1.1 m) tall and weigh anywhere from 40 to 45 lb (18‒20 kg). They possess a natural brownish tint to their skin; the presence or absence of light have little effect upon it. Young rock gnomes possess any of a large number of hair colors that faded to gray or white upon reaching adulthood. Male gnomes typically keep beards groomed in a neat manner.   The rock gnomes hid in the caves and hill during the Second Age, Godswar, going noticed by many centuries, while they matured there over time. While they still have much of their aloof and childish humor, they are now more responsible and eloquent than they were. Many speculate that the Titan didn't really care about their upbringing, that's why they acted this way. This characteristic kept up with them, as well as with the Dwarves, as they become adults after couple of decades, even if they have mature bodies after the first two. The rock gnomes would leave the many hills and caves to boldly look upon the world, seeing the utter destruction brought by the Godswar and tried to make the world a better place. Legends have it that the first investors were gnomes, who tried to help the primitive people of the lands. Even after that much hard work, they would still be a forgotten race as humans, dwarves and humans would dominate the conversations about the future of the world. They had a huge resurgence in Archeron, where many of their innovators and magic users settled there, hoping to be undisturbed by some laws of other countries. In time, they would join the Archadian Empire and be one of the most profilic race of the empire, creating wonders like the Arcanite. Many believe that it was the gnomes that allowed the empire to become a superpower on the world's stage. After its fall, the race also ran into obscurity and some believe that it is to this day, even with their next resurgence with Quadropolis, the gnomes are the only major race to be without a patron deity.  

On Tethys

The gnomes always loved to invent and solve problems, making them ideal wizards, magic users that use their wit instead of some gift. After the fall of the empire, there are few nations that the gnomes built, most notable is, of course, Quadropolis, the city that brought back much of the lost Magitech, Savillia, which united lost gnomes and used their great shipwright craft for good, Archeon Explorers' Union, who want to explore the past of the empire and the Archadian Confederacy, who want to explore the future of the empire, which is the skies.  

First World

The gnomes were created by the first giants as builders and investors in the war against the dragons. They would rebel and thus punished by their creator, who destroyed all of their grand cities. Only one city would survive up to the end of the First World and it was Quadropoli. Gnomes from Quadropoli believe they are the same city of that world since the location of Quadropoli in Forgotten Lands is one giant crater.
Genetic Ancestor(s)

Gnome (Rock)

Ability Score Increase Int +2; Con +1
Size Small
Speed 25 ft.

Age. Gnomes mature at the same rate humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years.   Alignment. Gnomes are most often good. Those who tend toward law are sages, engineers, researchers, scholars, investigators, or inventors. Those who tend toward chaos are minstrels, tricksters, wanderers, or fanciful jewelers. Gnomes are good-hearted, and even the tricksters among them are more playful than vicious.   Size. Gnomes are between 3 and 4 feet tall and average about 40 pounds. Your size is Small.   Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Gnome Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.   Languages. You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its catalogs of knowledge about the natural world.   Artificer's Lore. Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.   Tinker. You have proficiency with artisan's tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.
When you create a device, choose one of the following options:   Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.   Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.   Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or when it is closed.

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