Halflings: Lightfoot

Lightfoot halflings are the most common type of halflings seen in the world, in large part due to their famous wanderlust, which sets them apart from the relatively sedentary ghostwise and stoutheart halflings. Lightfoots are most comfortable living alongside other cultures, even adopting their cultural practices, right down to their deities. They can easily hide from notice, even using other people as cover. Lightfoots are more inclined to be affable and get along well with others. They have spread the farthest among the other subraces of halflings, even in the most evil places like Arakhor. Lightfoots are prone to wanderlust than their brethren and often travel far distances to see new places or get to learn new cultures.   They were created, amongst other Halfling tribes, by the Titan Great Mother during the First Age, The Titan War and their job was to seek out new lands for their race, being the pioneers halflings. This attitude followed them to the Second Age, Godswar, after their creator disappeared and they needed new leadership. The Lightfoot tribe laughed at the ideas of Ghostwise or Stoutheart tribes as their leaders, seeing themselves as the true halflings that would push them to greatness. This hubris and lack of social awareness at that time led to the infamous War of the Half-heart, where the halflings started to kill each other in big numbers only to stopped by the Translucent Traveler. Seeing that the race needed some time off, the Lightfoot tribe was sent to the Old World. There they had to survive amongst a myriad of other races. The wars of the Third Age, Kingdoms only pushed the race further, they wanted to stay hidden, even behind the tall races. In time, the tribe learned that they made a huge mistake, their ancestors did, and wished to repair everything. That was the moment when the Translucent Traveler came down to them and told them that their brethren are still alive and well, they only need to find them. The Lightfoots tribe would be on many of the first ships in the Era of Rediscovery and through sailing west and east, they found their lost cousins, the Stoutheart and Ghostwise respectively. They were overjoyed and many feasts were held in the event known as The Great Reunion Feast. The race was reunited and all thanks to their new, true patron goddess. The Lightfoot would show the world to their cousins, always returning to them with new stories. Their need to explore and discover only surpassed by their love for their families meant that they pushed for creation of many new tribes, towns, cities and even nations by the halflings. Even the Fourth Age, The Calamity was capable of distracting them of their goal and once it ended, they were back at it. That was, of course, because they finally were a big, happy family again and nothing could change that.  

On Tethys

Thanks to the creation of Daldrup, many people see the Lightfoot, not as those pesky little thieves but potential funbringers. The Lightfoots have the highest probability to become adventurers due to their wanderlust. They seek to stop conflicts as it only brings a halt to festivities. They would form many nations with their other halfling cousins like Jollyhills, which is known as the halfling nation or the Humpercliff, where it is said that their joyful nature makes them immune to the corruption of the land.  

First World

The Lightfoot halflings were the most common halflings in the First World. Many of them becoming bards or diplomats to their little nation. One of the greatest heroes of the Forgotten Lands is said to be a Lightfoot halfling.
Genetic Ancestor(s)

Halfling (Lightfoot)

Ability Score Increase Dex +2; Cha +1
Size Small
Speed 25 ft.

Age. A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.   Alignment. Most halflings are lawful good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of their old ways.   Size. Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.   Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.   Brave. You have advantage on saving throws against being frightened.   Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours.   Languages. You can speak, read, and write Common and Halfling. The Halfling language isn't secret, but halflings are loath to share it with others. They write very little, so they don't have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.   Naturally Stealthy. You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

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