Translucent Traveler

The Translucent Traveler is the patron of halflings. Her followers seek to find adventure everywhere, sometimes finding themselves at the wrong place and wrong time, but no matter how the situation is, they somehow have luck on their side. Many of her clerics know secret portals that allow travel between planes, some becoming Horizon Walkers.  

History

The Translucent Traveler has a rough history, even if you believe the First World Theory. In the First World, she was a halfling, abandoned by her family at a very young age and even when she reunited with them, she found out they were vile cultists. On Tethys, the Translucent Traveler wanted to stop the conflict by assassinating the most aggressive Titan, God-Killer. However, it wasn't to be so, as her arrow struck The Diplomat sparking an all-out war and the start of the First Age, The Titan War. For her sins, she tried her best to fix the situation, only being able to convince the Great Mother. During the Second Age, Godswar, she was one of the most attacked First God as every ally of the Titans wanted her head. She surrounded herself with allies, those that were once under the leadership of the Great Mother and ascended them to help her fight. It is to be noted that she was recognized as the patron of the Halflings only after The Great Reunion Feast, which took place in the Third Age, Kingdoms. She worked hard to save her people. Over time, the halfling and gnome gods arose, creating the Little Folk's Home Pantheon. There were some that weren't part of the Pantheon at the start and only over time joined it. One such god was the god of luck, Bombradil who died in the Fourth Age, The Calamity fighting against the Icons. The Translucent Traveler was the one to convince her allies to help the mortals, as they were the only ones who could win and when Vecna showed his true nature, she was the one who convinced even old enemies to fight against the rising Overgod. After the Calamity, during the Fifth Age, Current Age she became the true god of all halflings, regained the lost portfolio of luck and united the gnomes and halflings under one banner. When The Second Divergence occurred, she revived many people from the First World, some disappeared very quickly to an unknown place.  

Dogma

  • The destination isn't the most important thing. It's the journey. You will find allies, friends, and great moments there.
  • Seek places that might spark your interest. New places hide so many things. It is always good to expand your horizons.
  • During your travels, do not seek to leave destruction along the way. Others might walk your path, leave something for them to discover.
  • Relationships with other Gods

    Most of the halfling and gnome gods were ascended by her actions during the Godswar and are her devoted allies since then. She cares the most about the halfling race but that doesn't mean she ignores the other part of the Pantheon. She tries to have the least amount of enemies, using diplomacy whenever possible. This brings fury in some gods of warfare like Crommash, who sees the little folk as annoying, wanting nothing more than their utter destruction.  

    Cleric Domains

    Arcana, Trickery  

    Portfolios

    Halflings, Luck, Travel, Portals, Exploration  

    Constellation

    Constellation of the Explorer  

    Alignment

    None, Greater Deity  

    Known Aspects

    None
    Divine Classification
    Greater Deity
    Alignment
    None
    Species
    Children
    Aligned Organization
    Other Affiliations
    Titles
    The One That Struck First, Vigilant Guardian, Hidden Protector