Welcome to the Toreworld
Relevant stories:
Ink and Amberline series,
Elysium Found series
General World description:
Torus/Donut shaped world with ice/jutting sharp rocks and low gravity nearing the centre of the ring.
World rules:
Every 500 years, the continents change after a great flood. Different forms of Magic also exist in this world.
Physics:
Huge storms around the centre make it difficult to travel across Tropics, with storm seasons meaning it's almost impossible. Around the edges of the ring (inner and outer) - light storms occur, and nearing the outer edges the light never goes past dawn.
Climate:
Due to the ring being tilted towards its nearest star, one continent gets more light than the other (
Meraqia). The middle bands are warmest, and the outer bands are coolest. (So the hottest place on the planet would be centre-right, the coolest would be top/bottom left near (
Drachental)
Continents:
Meddlemark,
Meraqia, The
Sky Islands
Bodies of Water:
The Sky – known as the
Long Sea in
Meraqia or the (Great)
Welkin in
Western Meddlemark and the
Empyrean in
Meddlemark and the North
Sky Islands
Countries:
Umqher
Nei Samstrad
Laros
Molia
Flom
Jastel
Tipran
The Iasrum
Astastan
Bhufain
Yagoya/
Yagoye
Hymbia
Wallorstein
Unt-Jorgaard
Canaidon
Haphzaris
Azendipan
Bluvia
Zouerland
Brassia
Sokerewenia
Drachental
Gylarus
Rhagonia
Kielan City States
Kingsland
Dandergourd
Principality of Falloway
Dominant species: Human
Defining feature/unique factor: Breakwater Gates /walls, donut shape ,
Deadwater Age
Toreworld World Basics
Toreworld Physical and Historical Features
Toreworld Magic and Magicians
Toreworld People and Customs
Toreworld Social Organisation
Toreworld Commerce Trade and Public Life
Toreworld Daily Life
Toreworld Diplomacy
Toreworld Country List
Toreworld World Timeline
Toreworld Military and Diplomacy Timeline
Toreworld Technology Timeline
Toreworld Cultural Timeline
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