Kynobirtheim

Kynobirtheim
 

General Description

A village that has seen better days. Statues flaking painted and whitewash fading. Buildings in desperate need of repair. The west side of town seems to be completely given over to darker things.  

The People

The old are weary and the young are up to no good.  

GM Notes

1-in-12 chance of Lefthand Friya being in the village, staying at the Old Amalrioker Manor  

Points of Interest

Businesses

Bakers
1
Barbers
3
Beer-sellers
1
Blacksmiths
1
Bookbinders
1
Buckle Makers
1
Butchers
1
Carpenters
2
Chandlers
1
Chicken Butchers
1
Coopers
2
Doctors, Unlicensed
3
Fishmongers
1
Furriers
4
Harness-makers
1
Hatmakers
1
Hay Merchants
1
Inns
1
Jewelers
2
Maidservants
4
Masons
1
Mercers
2
Old-Clothes
3
Painters
1
Pasterers
1
Pastrycooks
2
Pursemakers
1
Rugmakers
1
Saddlers
1
Scabbardmakers
1
Sculptors
1
Shoemakers
6
Spice Merchants
1
Tailors
4
Taverns/Restaurants
2
Watercarriers
1
Weavers
1
Wine-sellers
1
Woodsellers
1

Factions

Rules for the Faction Game can be found here
  The Goat Eaters and the Town Watch are in a struggle for the soul of the village but the Watch is winning handily.   The River Merchants - actually members of Livon's Otters in disguise - are smuggling to both sides but making a killing flattering the Goat Eaters and the old nobility of the village.  

Divine Factions

 

NPCs

Major

Minor

 

General Info

Gen. Demographics

Total Pop: ~1,000
Area (acre): 15
Dwellings: 369
Buildings: 553

Nations Breakdown

Loch (Knach) 1 - 80
Elf 81 - 90
Meedt (Knach) 91 - 96
Orc (Jopvi's Horde) 97 - 99
Other: 100

Religion Breakdown

The Brotherhood 1 - 93
Ancestor Cult 94 - 98
Cult of the Father 99
Other: 100

Government

Leader(s)

  • (defacto) Stillgoose Trydo, Captain of the Town Watch
  • (dejure) Six-Shields Hilma, Master of the Town
  • Vassals

    None

    Overlord(s)

  • (dejure) Commander Karl-Hionz Tyrmdrihin
  • (defacto) Head of The Thieves
  •  

    History

    Recent

  • Ancient


  • Inspirations

    This section is just a freeform area to jot down inspirations as they strike so they're not forgotten when it's time to fit out the article more fully or update it.

  • Regional Map

    North Wisthulz

    Table of Contents

    Relationships

    Amalrioker Clan

    Headed by a cadet branch of the Amalrioker Clan who stayed behind after the move. They are Goat Eaters   Amalrioker Clan are originally from here and this is their home base

    Cross of Frodwald

    After the destruction of Cross of Frodwald, the people Kynobirtheim created a ford just to the north using blocks from the original construction.

    Deadman's Tower

    The travelers between Sweet Iron and Kynobirtheim always make sure to never look at or travel within sight of the Deadman's Tower after nightfall because it is said to mark the person for death.

    Guilds

    The Thieves and their cronies are opposed to the Guilds moving in.

    Ilfinwachi

    The smith of Kynobirtheim is well known. Every month, he creates an item that he donates to the Ilfinwachi which is than given, randomly, to one of the soldiers. Ironsoul Rybin

    Livon's Otters

    When trading with the 'upper class' of Kynobirtheim, Livon's Otters will often meet with them at the Seigen's Stones

    Prensuchdt

    Most of the metal manufactured goods in Prensuchdt come from Kynobirtheim via the ferry at Ilfinwachi.

    Seigen's Stones

    On the full moon, the men of Kynobirtheim and soldiers of Tyrmdrihin will visit the Seigen's Stones near midnight dance around wearing only wolf pelts. At the end, they slaughter a goat and eat it raw to please Seigen.   This group is called the Goat Eaters

    Sweet Iron

    Sweet Iron ships most of its orc to Kynobirtheim to be refined and forged into goods.

    The Thieves

    The Thieves are deeply invested in the business of Kynobirtheim and serve as a mafia in the area.

    Tyrmdrihin

    The garrison at Tyrmdrihin are bribed by The Thieves to ignore complaints from Kynobirtheim

    Vurbiogihin

    The soldiers of the Vurbiogihin will spend their 'shoreleave' in Kynobirtheim, particularly since the captain of the garrison has started attaching soldiers to caravans traveling along the route.

    Zaybirilfin

    The Zaybirilfin are activitely hated and hunted by the people of Kynobirtheim for the attacks the elves make on them.  

    Questions

    Why Here?

    Because its near the Siegen's Stones
    There is also a ford in the river nearby and because of the Erstvolk Ruins that could be exploited.

    What Does the Village Provide?

    It provides a place for soldiers (particularly from Vurbiogihin) to have a place to relax and unwind.
    It also provides manufactored goods, particularly metal ones.

    What Does It Lack?

    Farms - it gets most of its good from grazers and ranchers.
    There is also a lack of trust: the powers that be are super corrupt.

    What Threatens It?

    The Thieves and Goat Eaters are struggling for control.   And, if the corruption gets worst, they'll bring in the Brynholder Clan or Amalrioker Clan to clean house.

    How does it Protect Itself?

    Stealthy violence and bribes. As long as the system is moving, things will continue but, the moment there is an issue, the whole system will explode.

    What Are the Norms?

    Traditions, Beliefs, Religions, etc. What does the average person value? What are its Traditions? What beliefs does everyone have? What are the major and minor religions? How do the people see themselves?

    Comments

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