Tyrmdrihin

by Azgaar
Tyrmdrihin
 

General Description

Surprisingly business town with a mix of adventurers, traders, guards, and all their families. The skyline is pierced by the Tower Keep. Patrols are regular and it is clearly a military outpost but the town is doing well.  

The People

Young men and women, who, even in casual every-day goings on, will wear the crest of the garrison if they're one of the Guards or the crest of the Rangers. There are many families going about their lives as well and they seem to avoid the more colorful characters: adventurers who've come to delve the hinterlands.  

GM Notes

1-in-12 chance of Lefthand Friya being in the village, staying at the Tower Keep.  

Points of Interest

Businesses

Bakers
2
Barbers
2
Bathers
1
Beer-sellers
1
Blacksmiths
1
Bleachers
1
Buckle Makers
1
Butchers
1
Carpenters
1
Chandlers
1
Chicken Butchers
1
Coopers
1
Copyists
1
Cutlers
1
Doctors, Licensed
1
Doctors, Unlicensed
3
Fishmongers
1
Furriers
4
Hatmakers
1
Hay Merchants
1
Inns
1
Jewelers
2
Locksmiths
1
Maidservants
4
Masons
2
Mercers
1
Old-Clothes
2
Pasterers
1
Pastrycooks
2
Pursemakers
1
Ropemakers
1
Rugmakers
1
Saddlers
1
Scabbardmakers
1
Sculptors
1
Shoemakers
7
Spice Merchants
1
Tailors
4
Taverns/Restaurants
3
Watercarriers
1
Weavers
2
Wine-sellers
1
Woodsellers
1

Factions

Rules for the Faction Game can be found here
  The Rangers are considered stuck up - too good to mingle with the common Guards. The Rangers agree with that assessment.   The Rangers don't generally care what's going on in town so have little care about the River Merchants, despite the Guards insisting that something needs to be done about them.   Meanwhile, due to little funding, the Guards find themselves reliant on the River Merchants despite them being pretty sure that they're also the river pirates that attack their patrols.  

Divine Factions

 

NPCs

 

General Info

Gen. Demographics

Total Pop: ~500
Area (acre): 8
Dwellings: 205
Buildings: 307

Nations Breakdown

Loch (Knach) 1 - 70
Meedt (Knach) 71 - 85
Elf 86 - 96
Orc (Jopvi's Horde) 97 - 98
Hiewia (Knach) 99
Other: 100

Religion Breakdown

The Brotherhood 1 - 87
The True Way (Ancestor Cult) 88 - 96
Ancestor Cult 97 - 98
Cult of the Father 99
Other: 100

Government

Leader(s)

  • Commander Unready Karl-Hionz
  • Vassals

  • They claim Grynizilt
  • (dejure) Kynobirtheim
  • Overlord(s)

  • Aufseherin Lefthand Friya Prensuchdt
  •  

    History

    Recent

  • Ancient


  • Inspirations

    This section is just a freeform area to jot down inspirations as they strike so they're not forgotten when it's time to fit out the article more fully or update it.

  • Regional Map

    North Wisthulz

    Table of Contents

    Relationships

    Kynobirtheim & Seigen's Stones

    On the full moon, the men of Kynobirtheim and soldiers of Tyrmdrihin will visit the Seigen's Stones near midnight dance around wearing only wolf pelts. At the end, they slaughter a goat and eat it raw to please Seigen.

    Prensuchdt

    The commander of Tyrmdrihin, Karl-Hionz, is the brother of a powerful woman in Prensuchdt (Sweets Anniloisi). He replaced the old commander, who is still stationed there and has a lot of soldiers loyal to him.

    Waldinhafin & Grynizilt

    Both the Waldinhafin and the Tyrmdrihin recruit from Grynizilt and spend their off hours paling around in the town and getting into trouble. This has divided the town to the point where families are aligning with each.

    Sydlagir

    The soldiers of Tyrmdrihin used to pay much more attention to Sydlagir until the coast road shut down and now they've pretty much abandoned at as not being strategically unimportant.  

    Questions

    Why Here?

    It's at a place in the river where you can easily off load stuff and send goods up the Sioti Valley.  

    What Does the Fortification Provide?

    Military patrols to the surrouding area, particularly the monster infested foothills of the border, a collective market for Kynobirtheim, Sydlagir, and Grynizilt  

    What Does It Lack?

    Stable population, which they overcome by recruting from Grynizilt  

    What Threatens It?

    Monster attacks, river bandits that are upstream, and a lack of funding.  

    How does it Protect Itself?

    The Tyrmdrihin Rangers hunt monsters, the Tyrmdrihin Guards hunt the river bandits with the help of the River Merchants.   The lack of funding is overcome by an over reliance on the market (and, by extension, the River Merchants)  

    What Are the Norms?

    Traditions, Beliefs, Religions, etc. What does the average person value? What are its Traditions? What beliefs does everyone have? What are the major and minor religions? How do the people see themselves?

    Comments

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