The mad demon Ryokai has been busy, leaving Sota overrun with a legion of malicious constructs that patrol every corner. Time is ticking for the Masters of the Nine Elements as they must fight in one final advance to the Dragon Spire before the Genesis Project runs its course. The final showdown awaits.
With Feugelhaig as their only lead, the Masters of the Nine Elements must journey to the deepest part of the city, and the darkest parts of themselves to locate the whereabouts of the mad demon Ryokai before the dreaded launch of his Genesis Project.
With the hilt within arms' reach, the Masters of the Nine Elements dive deeper into the rabbit hole, but end up ensnaring themselves with shady characters, brutal guild warfare and whole other matters of unpleasant business. In a city that only thrives on honesty, nobody is ever truly who they say they are. Trust no one.
Closing in on the hilt at long last, the Masters of the Nine Elements find themselves in the technological supercity of Sota, though all their leads initially get them nowhere. That is, until an unexpected acquaintance lends a helping hand.
Upon realising the Mogrhog Marauders had been duped, the Masters of the Nine Elements continue to follow the ever-winding trail of the hilt, eventually reuniting Rostliem with his old tribe.
With nothing but the word of a dead pirate, the Masters of the Nine Elements stumble into the lions' den in search of the hilt of the Astral Key. This could only end swimmingly...
With one party member down and Holdenglade under new threat from the Empire, the Masters of the Nine Elements set their course for the fallen starship Harbinger II - or at least what remains of it...
The Masters of the Nine Elements trek back to the city of Holdenglade to collect paid dues and begin their quest to find the Astral Key.
On a quest to uncover the secrets of Elgen Isle, the Masters of the Nine Elements must venture deep underground to expose the very crux threatening to blight the entire realm.
Following a most unexpected encounter from a distant ally, the Masters of the Nine Elements take a trip down memory lane, and finally put the ghosts of their past to rest.
Fires burn throughout the city; civil unrest growing rampant in the sands of time. And with the revolution well underway, only one thing remains. After all, how hard can it be to kill a King?
As the race against the clock to find the Brothers of Vess comes to an end, the chance to siege Holdenglade finally arrives. Tyranny will fall. And this is just the beginning. The revolution is nigh.
The party infiltrates Reaver's Keep in search of the Brothers of Vess yet in the end wind up unearthing horrors much worse than what they initially intended to find...
In hot pursuit of Marko Turei, the party search for an opening into the lost city. Though prying eyes bring eyes of their own; and some other entity may just be searching for them in return...
After gaining renown in the city, the party is contacted by an enigmatic benefactor wishing to strike a hasty bargain.
The players journey on to Holdenglade to try their luck with new beginnings. Alas, the vices of their past are never too far behind...
When disaster suddenly strikes the Wanderlust Hotel, the Masters of the Nine Elements find themselves stuck in a relentless snowstorm - far, far from home.
Ablefell is left scarred and bleeding after Ydrenich's death, and without anybody at its helm, the city begins to crumble as entropy digs its gnarled claws deep into its heart.
As Ablefell spirals into chaos, dangerous foes begin to take notice. Elixin's blueprints must be concealed from the Empire - and time is soon running out.
With the threat of Ardenyx repressed, the party seeks to return Elixin's favour and begin to make a name for themselves.
Bounties, Assassins, Gold. The players have to decide how much a party member is really worth to them as the streets of Ablefell become much more dangerous.
Finally arriving at the long-awaited city of Ablefell, the party are in for a much bigger surprise than they anticipated.
Working against the clock, the party continue their journey to get to the city of Ablefell before Kairon dies of infection; all whilst struggling to cope with Rhogar's untimely death.
The heroes begin to make their way into the Forgotten Wealds in search of someone who can break a lycanthrope's curse.
After speaking with Yulia Sedan, the players are tasked to return her cursed son from deep below the town, alive.
Averel, Kairon, Rostliem, Rhogar and Tony begin their journey in the most unexpected of ways.