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Emerald Enclave

Faction

DnD.Wizards
The Emerald Enclave was an organization of druids and other nature worshipers in The Gentle Vales. The actions of the Enclave influenced the lives of the high and low, its members avoiding good and evil to focus on the needs of the natural world and resist the growing influence of humankind. Despite their primary goal of preserving nature, members were not direct opponents of progress; they preferred instead to work with civilized folk to promote the health of the natural world without resorting to acts of violence. After the SPELLPLAGUE hit, the organization became perverted and xenophobic, bent on destroying all forms and manifestations of the SPELLPLAGUE.   Beliefs: 1. The natural order must be respected and preserved. 2. Forces that seek to upset the natural balance must be destroyed. 3. The wilderness can be harsh. Not everyone can survive in it without assistance.   Goals: To restore and preserve the natural order, keep the elemental forces of the world in check, keep civilization and the wilderness from destroying one another, and help others survive the perils of the wilderness.

Structure

1: Springwarden 2: Summerstrider 3: Autumnreaver 4: Winterstalker 5: Master of the Wild

Public Agenda

To restore and preserve the natural order, keep the elemental forces of the world in check, keep civilization and the wilderness from destroying one another, and help others survive the perils of the wilderness.

Assist. Protect. Respect.

Type
Social, Brotherhood
Alternative Names
The Caretakers, Nature's Chosen, The Chosen of Silvanus.

Allied Factions

Due to their incredibly similar goals and beliefs these two factions are each a side to a single coin - one more inclined to civilization and the other more inclined to nature. Both with a respect for the other and the knowledge that their main striving factor is to keep civilization and nature from destroying one another.

Allied Factions

As the Emerald Enclave is essentially the druidic version of the Platinum Templars, these two factions are closely relatable in many ways. Despite the EE having more members around the realms, they respect the Magocracy in place when it comes to the PT. The PT are closely affiliated with the EE due to them protecting the more 'wild' and 'natural' forms of magic.

Allied Factions

These two factions are near enough siblings, members of the Elven Synod are faction members of the Emerald Enclave meaning these connection between the two factions keep them close and of like mindedness.

Friendly Factions

Due to the nature of the Emerald Enclave and the Order of the Gauntlet both essentially protecting the realmspace from evil and chaotic deeds and beings, they share beliefs and goals, if worded differently, and strive for a peace among the realms.

Friendly Factions

These two factions are known for their protection and security abilities and see eye to eye when it comes to standing for what they represent. The EE does however see the Battalion as selfish due to them protecting only the select few, however know that for civilization to continue it needs a figurehead.

Neutral

These two factions stumble across each others paths now and again and due to similar goals they are on neutral to moderate terms with each other.

Neutral Friends

The Thieves Guild tends to operate more within civilization rather than amongst nature which can make it difficult for these two factions to understand each others goals however there is no 'bad blood' between them giving them a neutral friendships and respect for one another.

Neutral

No huge differences between these two factions as they both prevent the surges of power that civilization brings about. The Emerald Enclave respect the Graycrawlers intent and do not stand in their way. The Graycrawlers know that the EE and their paths cross occasionally without any disturbances so do not have any significant grudges against the faction.

Neutral

Because the Laborers Union and the Emerald Enclave rarely cross each others paths, they hold no resentments against each others doings or deeds. The Enclave tends to operate in isolation and the Union is a party of many people grouped together. Despite the Union being pro civilization and pro trade, the Enclave doesn't see them as evil or chaotic, rather than just another group within the walls of man who don't appreciate fully, the aspects of nature.

Neutral

These two factions are known to one another however remain neutral due to the laws implemented within the Kingdom of Man. Outside of the Human domain the EE might consider themselves to be a little more intolerant to the Guard however they both are given the job of protecting others so do see eye to eye most of the time.

Unfriendly Factions

Due to the Enclave specifically stopping the progression of civilization to protect nature, the Bracket aren't exactly on the best of terms. They don't brawl but will butt heads and argue if their beliefs and goals are brought up in conversation with each other. The Bracket is essentially attempting to revolutionize civilization whereas the enclave is attempting to quell the progression.

Unfriendly Factions

The Emerald Enclave stands against the Zhentarim due to their want and desire for power. The Zhentarim dislikes the Emerald Enclave because they are a competitive faction, even though they stand for different goals and ideals.

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