Thronn Zamda

Thronn Zamda (a.k.a. Thronn)

A half-orc born to one of Chief Gruznak's human slaves in the Bloodclaw warband, Thronn Zamda's life was destined for hardship from birth. Like all of Gruznak's many half-orc children, bred specifically to serve as expendable child soldiers, Thronn faced the brutal Bloodclaw initiation at age five - a trial against the Kurnok tribe's sacred white crocodile. Though he survived, the albino beast claimed his left pinky finger, earning him the name "Thronn" - an orcish reference to his remaining three fingers.   Unable to match his full-blooded orc siblings in close combat, Thronn adapted by mastering the bow and developing exceptional tracking skills. His mixed heritage, while marking him for eventual culling or exile once he reached adulthood, granted him advantages in stealth and perception that pure orcs lacked. These abilities made him valuable as a scout, temporarily postponing the fate that awaited most adult half-orcs in the warband.   Thronn's expertise in tracking both beasts and humanoids across the Kanonos Region's most dangerous territories earned him a measure of independence rare among the Bloodclaw. This freedom led him to establish connections with Kurgan's Jungle's Claw Tavern, where he occasionally took on bounty hunting work. During this period, he developed an unusual faith in the Horned God of Light, perhaps seeking meaning beyond the warband's brutal culture.   His story took a decisive turn upon entering the Jungle's Claw Tavern alongside Fouk Shadim, where they faced immediate confrontation from Ravus and Thorn before Kurgan's intervention. The tavern owner tasked Thronn with tracking down two escaped child soldiers from the Bloodclaw, while Fouk investigated a poisoned stream - missions that would intertwine their fates.   In the Serpent's Mire, Thronn's ranger skills were tested by various challenges, including a near-fatal encounter with poisoned water and a shadow viper whose curse would continue to plague him. The Kurnok tribe's healing rituals saved his life but marked him as "Thronn the Cursed," adding another layer to his already complex identity.   Thronn's betrayal of Bloodclaw secrets to the Kurnok tribe led to a successful attack on the warband's basecamp, but the consequences proved devastating when the Bloodclaw retaliated by massacring the entire Kurnok village. His father Gruznak, empowered by a pact with the Eyes of Tezra, dispatched 300 elite warriors to capture and torture his treasonous son.   During their flight from the Bloodclaw's vengeance, Thronn and Fouk encountered Xolotza, a mystical panther with otherworldly powers. Their interactions with this entity, including the controversial sacrifice of a child soldier to free her from the shaman Veylok's control, demonstrated the moral complexities of their survival.   The confrontation with Chief Gruznak at the Goliath village brought them into alliance with Sherman and his brother Gherman. This partnership proved crucial in the battles that followed, though it would end in tragedy with Gherman's death during their encounters with dangerous beasts and a dragon eel.   Gherman's death brought the arrival of the Sinister Six, sent by Kurgan to aid their cause. This group of mercenaries, including the minotaur Ratek and the dark fairy Vah, would become crucial allies in their increasingly dangerous journey.   During these events, Thronn acquired Meat Beak, a Vul Canis pup created through dark Bloodclaw shamanic experiments. This loyal companion, sharing Thronn's status as an outcast, formed an unbreakable bond with the ranger, providing his first true friendship in a world of betrayal.   Their descent into the ancient Shadim ruins has tested all of Thronn's accumulated skills and knowledge. His expertise in tracking and survival has proven essential as they navigate treacherous passages and complex political alliances between various factions.   Recent confrontations with Tuurkidrax and the Mistwatch in the dungeon's depths have showcased both Thronn's combat prowess and his strategic thinking. Working alongside Fouk, Sherman, and the Sinister Six, he continues to prove himself capable of both leadership and teamwork when circumstances demand.

Physical Description

General Physical Condition

Thronn is tall with broad shoulders, and wears an assortment of animal pelts and reptilian hides. He bathes infrequently and has piercing ice-green eyes.

Body Features

Thronn is sinewy and lanky, although not particularly strong by orc standards, he has a tough constitution and is an expert with a long bow.

Facial Features

A square jaw a jutting undermine, with pale lime-tinted skin. A humanistic Orc, he wears a short beard and long hair in order to pass for human in some cases, although he is also able to mingle with orcs effectively when necessary.

Identifying Characteristics

An Orc Bloodclaw clan brand on the back of his neck, which was burned to conceal his past. He is self conscious of it and covers it with a braid of long hair.

Special abilities

Expert tracking, hunting, and archery skills. Night vision. Animal-like hearing and sense of smell, keen alertness.

Apparel & Accessories

Animal pelts, leather accessories, and homemade traveling gear. Feather and crystal jewelry.

Specialized Equipment

Archery, tracking

Social

Family Ties

Orc Bloodclaw Clan

Relationships

Chief Gruznak

Father

Towards Thronn Zamda

0
0

Thronn Zamda

Son

Towards Chief Gruznak

0
0

A half-orc ranger raised in an orc war party after his human mother was captured and raped, Thronn escaped during a chaotic battle. He then used his fighting and tracking skills to become a bounty hunter and mercenary.

View Character Profile
Alignment
Chaotic Neutral
Age
30-40
Date of Birth
Unknown
Spouses
Siblings
Children
Gender
Male
Eyes
Ice Green
Hair
Black
Skin Tone/Pigmentation
Pale grey, lime tinted
Height
6'3"
Weight
225lbs
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