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Icewind Dale: Rime of the Frost Maiden

A Dungeons & Dragons 5e game In the world of Forgotten Realms
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Sessions Archive

19th Aug 2021

Session 28

12th Aug 2021

Session 27


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5th Aug 2021

Session 26

29th Jul 2021

Session 25


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22nd Jul 2021

Session 24: Id Ascendant


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15th Jul 2021

Session 23


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8th Jul 2021

Session 22


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1st Jul 2021

Session 21: The Search for Level 5


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24th Jun 2021

Session 20: Reunions, Goodbyes, and New Meetings


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17th Jun 2021

Session 19


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Journals
10th Jun 2021

Session 18: Turning in Quests


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3rd Jun 2021

Session 17: Guard Duty


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27th May 2021

Session 16: Toil and Trouble


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Journals
20th May 2021

Session 15


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Journals
13th May 2021

Session 14: Cackling Chasm


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6th May 2021

Session 13: Encounters in the Snow


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Journals
29th Apr 2021

Session 12: Scattered Attentions


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22nd Apr 2021

Session 11: The Mountain Climb


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15th Apr 2021

Session 10


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8th Apr 2021

Session 9: A Fixer Upper and an Urgent Rescue


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1st Apr 2021

Session 8: Revisting Friends, and Enemies


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25th Mar 2021

Session 7: Encounters with Small Things


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18th Mar 2021

Session 6: On the Road Again


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11th Mar 2021

Session 5: Elves, Sabretooth Tigers, and Polar Bears!


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4th Mar 2021

Session 4: The White Moose

The party goes on a hunt for a white moose



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25th Feb 2021

Session 3: A Beautiful Mine

The party investigates the kobold invasion of one of Termalaine's gem mines.



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18th Feb 2021

Session 2: On the trail of Torg's

The party, with a paying job in hand, begins to investigate and explore more of ten towns, while picking up odd jobs on the side.



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11th Feb 2021

The party meets and the lake monster


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Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt the warmth of the sun in over two years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most dale residents blame Auril the Frostmaiden, the god of winter’s wrath. The shimmering aurora that weaves across the sky each night is said to be her doing—a potent spell that keeps the sun at bay.   Dalefolk live in a scattering of settlements known as Ten-Towns. The drop-off in caravans coming from the south and travel between settlements in this never-ending winter has left everyone feeling isolated. Although each town has resolved to appease the Frostmaiden with sacrifices of one kind or another, no respite from winter’s fury seems forthcoming. For adventurers such as yourselves, Ten-Towns is a place to test one’s mettle and, in the spirit of heroes who have come before, leave one’s mark on this frigid, blighted land.

This story is told by

The Protagonists

Rizon

Tommy Test

()
6 / 6 HP
STR
DEX
CON
INT
WIS
CHA

Michael Snowfield

Dave's Guy

Natali