Remove these ads. Join the Worldbuilders Guild
Uktar 16, 1492

Mad Manse

by Flicker Greenridge

Boars don't seem to be reacting oddly. That one was hit pretty good.
 
Oh ginger root, did Amarille just...is it unconscious or...well if it didn't shift back then these can't be -
 
...nevermind. They are.
 
Why?
 
How could they -
 
They're using druidic magic to... Why??
 
---
 
Warts on a Toad! That lightning! I hate this I hate this I hate this I hate this
 
---
 
One is restrained. Nothing else out here right now. We should tie him up, drag him away and rest. Eethyl wanted to question him, and honestly I'd like to know too. And maybe - OH CHRYSALIS Amarille is scary. Nevermind again. Don't think about it right now. Focus on clearing out, not hearing out.
 
---
 
That didn't draw out any search parties or watchers to check on the wild shaped. We weren't very quiet even. How do we draw just a few out? We don't even know how many. What should we ah ok Wolfaen is just gonna charge ahead and around is he? Got himself into a cave in once before for that at the burrow, but saved me life because of it at the logging camp. Would've gone with his idea to burn it down but yeah this works too.
 
IS HE GOING INSIDE? WHY IS HE GOING INSIDE? Shush Flicker. No hallways of death. Stay in the trees. Let Wolf Scout.
 
---
 
Bit of noise again...can't see anything...Oh here he comes, with...what? A doll? More following - they're dressed up, maybe there are young in the manse. No, no this is strange. Gotta get closer to help.
 
---
 
WHY IS HE GOING INSIDE AGAIN? WHY DOES EVERYONE LIKE BEING INSIDE SO MUCH? Shouldn't we discuss this? Back in the trees maybe? I know I was complaining about the woods earlier but...
 
---
 
Run
 
We need to go
 
This is too many
 
They hit too hard
 
We can't
 
I can't
 
I
 
have to try

Continue reading...

  1. Every Time
    Marpenoth 29, 1492
  2. Poor Judgement
    Marpenoth 30, 1492
  3. Second Thoughts
    Uktar 1, 1492
  4. Being Present
    Uktar 2, 1492 - day
  5. Getting Through
    Uktar 2, 1492 - night
  6. Organizing Ideas
    Uktar 3, 1492 - part 1
  7. Strange Happenings
    Uktar 3, 1492 - part 2
  8. More Surprises
    Uktar 3, 1492 - part 3
  9. Shell Games
    Uktar 3, 1492 - part 4
  10. Clipped Notes
    Uktar 4-6, 1492
  11. Logging Camp
    Uktar 6, 1492
  12. Years Ago
    Years Ago
  13. During Watch
    Uktar 7, 1492
  14. The Band
    Marpenoth 2, 1492
  15. Of Apples
    Uktar 8, 1492
  16. In Town
    Uktar 9-11, 1492
  17. Meeting Falcon
    Night of Uktar 11 - Night of Uktar 14
  18. Woodland Walk
    Uktar 15-16, 1492
  19. Mad Manse
    Uktar 16, 1492
  20. Still Up
    Night of Uktar 16, 1492
  21. Processing Change
    Late Uktar 16/early Uktar 17, 1492
  22. Three Down
    Uktar 17, 1492
  23. New Debt
    Uktar 18, 1492
  24. To Return
    Uktar 19-20, 1492
  25. Kindling Papers
    Morning of Uktar 21, 1492
  26. Light(ning) House
    Uktar 21, 1492
  27. Cloudy Mind
    Morning of Uktar 23, 1492
  28. Pip Stonehill
    Uktar 24 1492
  29. Herbal Teas
    Marpenoth 10, 1485
  30. Ice Wall
    Uktar 26, 1492
  31. Going Back
    Uktar 28, 1492
  32. An Ending
    Feast of the Moon, 1492