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Uktar 17, 1492

Three Down

by Flicker Greenridge

Argus - no, Reidoth, said there's one more. Was his information accurate?
Are more being made? Recruited? Brought up or brought back?
Are we capable of winning this battle? Can it be won?
Are we just slowing the spread of a disease?
Are we enough?
Am I?
 
-------
 
 
Above ground, on the grass, with fresh air, Flicker usually felt more capable. Constant shrieking was difficult to drown out. The unnatural storm was stifling and the thick darkness disorienting. Without the high ground she could hardly rely on sight even with the aid of magicked vision, and her tendency to keep her distance meant she quickly lost track of her allies.
 
Sefilwyn was expending Lathander's gift rapidly keeping the others alive. Amarille was breaking herself over and over again as she refused to leave the fray. Flicker had seen Keth hurt before, but she was unprepared to witness the aggressive onslaught against him.
 
She hated it.
 
---
 
For most of her youth, Flicker Greenridge lived with her grandparents. As they aged and she grew, she took on more and more duties around their small cabin. She had always been tasked with some level of care for the chickens on the property, but in her eleventh year she took a particular interest in the chore. One night as the stars came out, she and her grandmother went to the coop to candle the eggs there t0 see how many new chicks might come. Flicker learned which eggs must be removed before rotting, as there was no life inside the shell. The loss had already occurred, and though disappointed, the young girl's sorrow for the would-be chicks was fleeting. At the end of the month the eggs began pipping, and soon there were happy peepings from the fuzzy little birds. Counting the hatchlings, Flicker spied an egg not yet fully broken. The life inside had begun the process but progress had stopped.
 
"Yes, dear. That one is having some difficulty, isn't it?" Flicker's grandmother asked with a hand on the girl's head. "We'll check again tomorrow to see if it can get itself out."
 
"Tomorrow? I don't want to wait that long, gran. Can't we help it now?"
 
A light chuckle came from the old woman's chest. Years of wisdom more apparent in the presence of the inexperienced. "We can't help it at all, love. A good healthy chick can get itself out. A weak one is best to leave for nature to take its course."
 
---
 
The vision of Argus, not yet two tenday old, was fresh in her mind. Seeing his twin renewed many memories of her mystic, but that most recent dream came to the front. She would be thankful, was already thankful, for the time spent with her new companions. Would they find more fulfillment aiding the needy, or building a library, or even resting at a quiet home in a distant land, she would be disappointed, yes. She couldn't change their purpose, and wouldn't try to alter their path. For them, her sorrow would be fleeting.
 
---
 
Had she been too rough when she fetched the eggs to be candled? Could the flame be held too close for too long to the shell? Had she not provided enough warm straw for the roost? Was there anything she should have done differently up to that point? Was it really nature taking its course if humans had already been interfering?
 
To her mind, she was watching the little chick die. It hurt to see. It was agony to wait. She hated it.
 
---
 
This was different. She didn't want to let go. She couldn't just be grateful for what she had. She didn't want to lose them this way. She didn't want to let her lack of scouting, her poor tactics, her slow stride or human vision or immature fear hurt them. She didn't want to hurt them. She wouldn't hurt them. She had to help.
 
---
 
The chick died.
 
---
 
They lived.
 
 

Continue reading...

  1. Every Time
    Marpenoth 29, 1492
  2. Poor Judgement
    Marpenoth 30, 1492
  3. Second Thoughts
    Uktar 1, 1492
  4. Being Present
    Uktar 2, 1492 - day
  5. Getting Through
    Uktar 2, 1492 - night
  6. Organizing Ideas
    Uktar 3, 1492 - part 1
  7. Strange Happenings
    Uktar 3, 1492 - part 2
  8. More Surprises
    Uktar 3, 1492 - part 3
  9. Shell Games
    Uktar 3, 1492 - part 4
  10. Clipped Notes
    Uktar 4-6, 1492
  11. Logging Camp
    Uktar 6, 1492
  12. Years Ago
    Years Ago
  13. During Watch
    Uktar 7, 1492
  14. The Band
    Marpenoth 2, 1492
  15. Of Apples
    Uktar 8, 1492
  16. In Town
    Uktar 9-11, 1492
  17. Meeting Falcon
    Night of Uktar 11 - Night of Uktar 14
  18. Woodland Walk
    Uktar 15-16, 1492
  19. Mad Manse
    Uktar 16, 1492
  20. Still Up
    Night of Uktar 16, 1492
  21. Processing Change
    Late Uktar 16/early Uktar 17, 1492
  22. Three Down
    Uktar 17, 1492
  23. New Debt
    Uktar 18, 1492
  24. To Return
    Uktar 19-20, 1492
  25. Kindling Papers
    Morning of Uktar 21, 1492
  26. Light(ning) House
    Uktar 21, 1492
  27. Cloudy Mind
    Morning of Uktar 23, 1492
  28. Pip Stonehill
    Uktar 24 1492
  29. Herbal Teas
    Marpenoth 10, 1485
  30. Ice Wall
    Uktar 26, 1492
  31. Going Back
    Uktar 28, 1492
  32. An Ending
    Feast of the Moon, 1492