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Uktar 24 1492

Pip Stonehill

by Flicker Greenridge

He's a good kid. Was? Is. What business does a dragon have taking a small child? It took cattle, horses, fattened sheep even. It could easily take a full grown man or raze this town in a single night. But it comes in the morning and takes a child.
 
Evil.
 
They're evil. Whites. Greens. Blacks.
 
Vile.
 
They're evil vile horrors.
 
Is this what Reidoth meant? Protecting the natural order from what? I thought dragons had a place in nature. That theirs was an acceptable evil in the balance.
 
But what if it had taken a full grown man, or razed the town? What if it picked off the cattle and horses and fattened sheep until the flocks and stables and pastures were bare?
 
These dragons, these creatures who would tear apart families or lay waste to the forest, which could poison the waters or scorch the earth, they can't be left alone. They care nothing for peace or equilibrium.
 
But what can I do? I can't...I'm not strong enough. Are they? Keth, Wolf, I thought being with them would help. It has. The others? Will I get stronger with them? Have I? I suppose so.
 
If I stay with them, if I follow, I can get better. Do better. Be better.
 
With them maybe... With them I'll hunt down the monsters. These dragons.
 
And then...
 
We'll kill them all.

Continue reading...

  1. Every Time
    Marpenoth 29, 1492
  2. Poor Judgement
    Marpenoth 30, 1492
  3. Second Thoughts
    Uktar 1, 1492
  4. Being Present
    Uktar 2, 1492 - day
  5. Getting Through
    Uktar 2, 1492 - night
  6. Organizing Ideas
    Uktar 3, 1492 - part 1
  7. Strange Happenings
    Uktar 3, 1492 - part 2
  8. More Surprises
    Uktar 3, 1492 - part 3
  9. Shell Games
    Uktar 3, 1492 - part 4
  10. Clipped Notes
    Uktar 4-6, 1492
  11. Logging Camp
    Uktar 6, 1492
  12. Years Ago
    Years Ago
  13. During Watch
    Uktar 7, 1492
  14. The Band
    Marpenoth 2, 1492
  15. Of Apples
    Uktar 8, 1492
  16. In Town
    Uktar 9-11, 1492
  17. Meeting Falcon
    Night of Uktar 11 - Night of Uktar 14
  18. Woodland Walk
    Uktar 15-16, 1492
  19. Mad Manse
    Uktar 16, 1492
  20. Still Up
    Night of Uktar 16, 1492
  21. Processing Change
    Late Uktar 16/early Uktar 17, 1492
  22. Three Down
    Uktar 17, 1492
  23. New Debt
    Uktar 18, 1492
  24. To Return
    Uktar 19-20, 1492
  25. Kindling Papers
    Morning of Uktar 21, 1492
  26. Light(ning) House
    Uktar 21, 1492
  27. Cloudy Mind
    Morning of Uktar 23, 1492
  28. Pip Stonehill
    Uktar 24 1492
  29. Herbal Teas
    Marpenoth 10, 1485
  30. Ice Wall
    Uktar 26, 1492
  31. Going Back
    Uktar 28, 1492
  32. An Ending
    Feast of the Moon, 1492