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Uktar 3, 1492 - part 1

Organizing Ideas

by Flicker Greenridge

  • Journal entry burned -


  • Entry previously read as follows:
     
    Softbound Journal#1 Page 1 of 25
     
    -Worth naming 24 hour animals?
    //Goat eyes. Goateyes. Goyes. Gos. Gus?\\
     
    CLOUD SHAPES ON THE WAY (word HOME scratched out)
    BACK TO TOWN
    ::Tree ::Leaf ::Bear
    ::Cloud ::Boat ::Goat
    ::Bigger Cloud ::Hand
     
    -Acorn, Check. Later, check Acorn.
    -New muscle in gray colored jerkins = Gray Jerks. Keep an eye out.
    -Halia suspicious intentions. Keep other eye out.
    -Negotiating with Harbin = nearly being branded traitors. Do not repeat.
     
    SHOPPING LIST
    ---------------------
    (series of items written and crossed out)
    ---------------------
    -Good stock at Barthen's. Help deliver supplies?
    -Spirit owl works. Very photogenic. Can spirit familiars eat treats?
     
    -New mist issue. Evens, ignore. Odds, tell.
    ::Number of Goat blinks in 20 seconds::
    1
    (fair number of angry scribbles)
     
    -Never gamble with Narth
    -Never loan money to Fortune
    -Never take a drinking bet with Damaia
     
    -Befriend Wolf's new rat. Rat pack?
    -Keth's quiet. Ask if okay?
     
    -Foggy Fungi Festival.
    ::Get Sporebies to attend
    ::Invite Sheps. Play with their animals.
    ::Campestri band?
    ----------------------------------------------
    CRAZY OLD SUBTERRANEAN SPACE
    -----------------------------------------------
    -Cold Fire, cannot put out with magic
    -Cold Water, vapors chill to the point of pain
    -Ghosts are not friendly, seem sensitive to heat
    -Elf looking statues

    TBC

    Continue reading...

    1. Every Time
      Marpenoth 29, 1492
    2. Poor Judgement
      Marpenoth 30, 1492
    3. Second Thoughts
      Uktar 1, 1492
    4. Being Present
      Uktar 2, 1492 - day
    5. Getting Through
      Uktar 2, 1492 - night
    6. Organizing Ideas
      Uktar 3, 1492 - part 1
    7. Strange Happenings
      Uktar 3, 1492 - part 2
    8. More Surprises
      Uktar 3, 1492 - part 3
    9. Shell Games
      Uktar 3, 1492 - part 4
    10. Clipped Notes
      Uktar 4-6, 1492
    11. Logging Camp
      Uktar 6, 1492
    12. Years Ago
      Years Ago
    13. During Watch
      Uktar 7, 1492
    14. The Band
      Marpenoth 2, 1492
    15. Of Apples
      Uktar 8, 1492
    16. In Town
      Uktar 9-11, 1492
    17. Meeting Falcon
      Night of Uktar 11 - Night of Uktar 14
    18. Woodland Walk
      Uktar 15-16, 1492
    19. Mad Manse
      Uktar 16, 1492
    20. Still Up
      Night of Uktar 16, 1492
    21. Processing Change
      Late Uktar 16/early Uktar 17, 1492
    22. Three Down
      Uktar 17, 1492
    23. New Debt
      Uktar 18, 1492
    24. To Return
      Uktar 19-20, 1492
    25. Kindling Papers
      Morning of Uktar 21, 1492
    26. Light(ning) House
      Uktar 21, 1492
    27. Cloudy Mind
      Morning of Uktar 23, 1492
    28. Pip Stonehill
      Uktar 24 1492
    29. Herbal Teas
      Marpenoth 10, 1485
    30. Ice Wall
      Uktar 26, 1492
    31. Going Back
      Uktar 28, 1492
    32. An Ending
      Feast of the Moon, 1492