Musho and Fukuro, The Twofaced Brothers
Minor Gods of Duality, Honor, Swordplay, Murder, and Punishment
Those interested in becoming a divinely empowered servant(Such as a Cleric, Paladin, Etc) of a Twin Deity/Dual God may choose to select their tenets freely from between the tenets listed for each deity - they must have a minimum of 4 tenets but can choose as many tenets as they wish, up to a maximum of all tenets available to both twins. Their alignment is determined by which of the twins they chose more tenets from - if they chose equally, then their alignment is as close to between the twins as possible(Or creating a new composite alignment from the alignments of both twins). Consult your GM for any questions you possess. In general, you cannot take tenets that would directly conflict with one another, as breaking your tenets will obviously break your oaths.Titles: Yin and Yang, The Twofaced Brothers, The Warring Twins, The Peerless Blade(Musho), The Bloody Minister(Fukuro) Roles: Bring Peace during War, Bring War during Peace, Teach Honor and Swordplay to the Just, Teach Dishonor and Murder to the Unjust, Execute Punishments that Exceed the Crime Favored Weapon: Katana(Musho), Wakizashi(Fukuro) Alignment: Lawful Good(Musho)/Lawful Evil(Fukuro) Church Moniker: Church of the Warring Twins, Church of the Peerless Blade(Musho), Church of the Bloody Minister(Fukuro) Obedience: Spend one hour giving deep, profound thought to how you would live your life if your alignment were inverted or you lived in direct opposition to your current values, and spend this time writing a plan for your life should this happen. Once this plan is finished, on the other side of it inscribe how you currently live your life. Once completed, burn the writings at an Altar to Musho and Fukuro. Effect: Your Alignment registers as your current alignment and as its direct opposite for effects that detect your alignment and for beneficial effects that work off of your alignment. Additionally, once per combat(Or once per hour outside of combat), you may invert a dice roll you make to its opposite(Ex: roll a 2 on a d20, change it to an 18). You must use this ability after a dice is rolled, but before the result is revealed.
Divine Domains
Madness, Glory, Strength, Trickery, Death
Artifacts
Though once their artifacts were used far and wide across the land, the faith of the Warring Twins has declined gradually in recent years thanks to the smothering influence of Tamamo-No-Mae and her newly risen divine form, Tamamo-No-Mae, The Dominator - who, while not completely hostile to the faith of the Warring twins as she has been to faiths such as Hikuyo, The Jade Lady, has nonetheless sent their faith into a decline.
As a result, little information remains on the artifacts of Musho and Fukuro - tales once told of Katanas that could split themselves in twin to be used as dual shortblades, of Kabuto-Helmets with attached ornamental masks that granted special powers, and even battle-standards worn on the backs of Samurai which carried miraculous effects are all spoken of in their mythos - though now such things, if they ever existed, are known only to the faithful of The Warring twins.
Holy Books & Codes
The Duality Carvings
Divine Symbols & Sigils
Crossed Katanas, One Dripping Blood and the other shining
Tenets of Faith
Tenets(Musho):
Be Courageous, Be Benevolent, Be polite. When you see something is right or just, do it and do not hesitate.
Simplicity and Honesty behooves a true warrior. Eschew a more complicated lifestyle to bolster your mind and body.
Die when to die is right, Strike when to strike is right. Once you have chosen a path, do so and follow it through without wavering no matter what comes.
Strength of Character, Strength of Will. Live according to your Character, and never lose ones' self-control. Pass on this Character and Moral Standard to your children and all who come after you.
Honor and Loyalty are the truest traits for a warrior to have. Have them and die defending them. Glory won in the name of your master is glory won in your own name, and to fight for personal glory is antithesis to the way of the warrior.Tenets(Fukuro):
Family Above All. Listen to your father, superior, or master. Their word is absolute.
Fear is absolute. There is no shame in losing a battle or in failure, but you must take revenge.
Take revenge upon your enemies. Punish each slight done upon you or your master tenfold and ensure your enemies never challenge you again.
Plans lead to victory. Be prepared before it is too late, Win the battle before it even begins, and know that to kill your enemies before they even begin to fight is the highest symbol of one's talent, and not one of dishonor.
Take no one for granted. Know how to kill everything you meet, know and have plans and the will to do so, and relish the act of carrying such plans out. Let no movement be wasted in the pursuit of slaughter and battle, and perfect the arts of battle and death.
Holidays
Day of Duality(14th of Akhen), Day of Blademaster's Supremacy(7th of Hlodvi), Day of Bloody Judgement(7th of Neomai)
Divine Goals & Aspirations
Bring Peace during War
Bring War during Peace
Teach Honor and Swordplay to the Just
Teach Dishonor and Murder to the Unjust
Execute Punishments that Exceed the Crime
Light cannot exist without dark. Honor cannot exist without Dishonor. The absence of one is the absence of the other. They understand that more than anyone.
Divine Classification
Religions
Alignment
Lawful Good(Musho) / Lawful Evil(Fukuro)
Children
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