Cults


Cult System


A gathering of fiend masked men and women from all walks of life toting elegant coffers as offering to beings of unspeakable power. The overgrown woods unwelcoming to most housing tribal savages and the screams of gruesome sacrifices. All hiding their faith from the prying eyes of paladins and clerics eager to snuff out their despised worship, their zealous grasp for power most profane.   Here is listed the public facing aspects for the cult system and its details for entry. Given the sheer amount of variety this can accommodate specific boons and rituals being performed is best discussed in DM tickets.   A system by which religious groups can be recognized and interact with their faith based on their RP and dedication to a concept. This includes religious specific benefits such as rituals and temporary boons, as well as DM interaction based specifically around the practice of the religious group.    

Requirements

  • A group of at least 3 people
  • A recognizable leadership structure with a clear figurehead
  • A dogma that is distinct and accurate with the deity venerated
  • A local dedicated to the deity that can accommodate a group
  • Story adherence based on the current lore of the Forgotten Realms