EQUIPMENT


EQUIPMENT


If your character has an armor rune equipped, an effort must be made for the ToT appearance to visually represent the appropriate armor for that rune. For example, if a paladin has full plate armor equipped, the character shouldn’t be walking around wearing just cloth clothing. Similarly, a monk who does not have any armor runes equipped should not be walking around wearing an outfit that represents heavy plate armor. We welcome creativity with your armor choices as long as they represent, within reason, what you have equipped within RPR.

Starter Equipment

 

Weapons

If your character has a weapon rune equipped, an effort must be made to portray your character’s equipped weapon visually. For example, if a ranger has a long bow rune equipped, they shouldn’t be walking around without some sort of bow on their person. We welcome creativity with your choice of skin and weapon as long as it is representative to what you are mechanically using within reason.

ALL RANGED WEAPONS HAVE A TILE RANGE OF : 10
ALL MELEE WEAPONS HAVE A TILE RANGE OF : 1
ALL THROWN WEAPONS HAVE A TILE RANGE OF : 5
 

Tier I


 

Tier II


Tier III


Defensive
This weapon grants a flat +1 bonus to the wielder's AC.  
Versatile
This weapon can either be used in 1 hand for 1d8 damage, or 2 hands for 1d10. Counts as a 1H weapon when using the Grapple action.  
Entangle
This weapon can use the "Entangle" action, attempting to hit a single target with a ranged attack. If successful, the target suffers the "Entangled" status for 1 turn. If the creature is attempting to flee with flight, they are forced to land.  
Thrown
This weapon has the ability to be utilized as a ranged weapon with a tile distance of 5. The ranged attack scales off either DEX or STR, whichever is higher, as well as dealing piercing damage.  
Keen
This weapon specializes in by-passing the protection of armor. It gains a +1 to attack rolls.  
Breach
This weapon grants a +3 bonus to Breaching and +1 True Damage while being wielded.  
Cavalier
This weapon gains +2 to hit while wielded on Horseback.  
Reach
This weapon has a melee attack range of 2 tiles and may claim attacks of opportunity on targets moving out of their melee range up to 2 tiles. They still may claim attacks of opportunity against targets moving out of their melee range up to 1 tiles.  
Light
This weapon is able to be used in a character's off-hand for making a bonus action attack at a -2 to hit.  
Finesse
This weapon will take a character's Dexterity or Strength modifier to both hit and damage rolls.  
Damage Threshold
This set of Armor subtracts its Damage Threshold value from the final damage value from sources of mundane damage.      

Armor

 
AC = 10 + AC Acquired from Armor (or DEX if unarmored) + any buffs or debuffs that affect AC.
Racial bonuses to Dexterity are not included in AC calculations.