FEATS


FEATS


Guidelines

Each character gets ONE feat at character creation, ONE feat at Expert, and ONE at Master. Some classes and races get additional feats and have certain feat requirements that are listed on their respective pages.  
  • Humans and Half-Elves gain an extra feat at Character Creation
  • Fighters get an additonal Combat feat at Adept.
  • Paladins and Clerics gain 1 Devotion Feat at Character Creation
  • Civilians gain 1 extra Common Feat at Character Creation
  • Wizards gain 1 extra Magic Feat at Adept


  • Characters may only select ONE Fighting Style Expert feat from the Combat Feats list.   The same feat cannot be taken multiple times for stacked benefits.  

    General Feats

     

    Combat Feats

    Fighting Styles
    You cannot choose the same fighting style twice if your class, race, or a feat gives you an additional fighting style. Players can only select fighting styles if they have chosen the Additional Fighting Style feat and/or have fighting styles listed on their class page. Please be sure to check your class page for relevant equipment proficiency information.   Defense: Gain +1 AC   Archery: +2 Physical Accuracy when wielding a ranged weapon   Dueling: +2 Physical Damage when wielding a single, 1-handed, melee weapon. Versatile weapons count as 1-handed weapons no matter their wielded configuration.   Great Weapon Fighting: +2 Physical Damage when wielding a 2H melee weapon.   Two Weapon Fighting: Attacks made with off-hand weapons now add the appropriate (Strength or Dexterity) attribute bonuses to damage rolls made with that weapon.
     

    Magic Feats

     

    Devotions