Forbiddance

 

Effects

You create a ward against magical travel that protects up to a 10x10 tile cube. For 3 days, creatures can't teleport into the area or use portals, such as those created by the gate spell, to enter the area. The spell proofs the area against planar travel, and therefore prevents creatures from accessing the area by way of the Astral Plane, Ethereal Plane, Feywild, Shadowfell, or the plane shift spell.   In addition, you may choose one or more of the following: celestials, elementals, fey, fiends, or undead. When a chosen creature of the appropriate type enters the spell's area for the first time, the creature must pass a Charisma save equal to the caster's spell DC or take moderate wounds.   When you cast this spell, you can designate a password. A creature that speaks the password as it enters the area takes no damage from the spell.   Only one Forbiddance may be maintained by a given caster. Multiple casters, up to four, may combine their powers to widen the area covered by 10 tiles per caster. This will multiply the cost of the spell by the number of casters plus one.
Level
Expert
Related School
Abjuration
Material Components
Verbal, Somatic, Material
Cost
  • Large Component Pouch
  • 2 Black Lotus (Incense)
  • 1 Holy Water
  • 2 Rough Ruby (Powdered Ruby)