Knock

 

Effects

Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.   A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.   When you cast the spell, a loud knock, audible from as far away as 60 tiles, emanates from the target object.   Using Knock on another player's base for any reason is considered Infiltration. The appropriate Infiltration or Raid ticket (if 5 or more players are involved) must be opened in accordance with those rulesets.
Level
Novice
Related School
Transmutation
Casting Cost
1 Spell Point
Material Components
Verbal