Planar Binding
Effects
With this spell, you attempt to bind a celestial, an elemental, a fey, a fiend or other outsider to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned into the center of an inverted magic circle in order to keep it trapped while this spell is cast.) At the completion of the casting, the target must make a Charisma saving throw against your spell DC. On a failed save, it is bound to serve you for the duration. If the creature was summoned or created by another spell, that spell's duration is extended by a day. A bound creature must follow your instructions to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. The creature obeys the letter of your instructions, but if the creature is hostile to you, it strives to twist your words to achieve its own objectives. If the creature carries out your instructions completely before the spell ends, it travels to you to report this fact if you are on the same plane of existence. If you are on a different plane of existence, it returns to the place where you bound it and remains there until the spell ends. A Master full caster may triple the cost of this spell, to make it last until dispelled. This cannot be done to a player without their consent.
Level
Expert
Related School
Abjuration
Material Components
Verbal, Somatic, Material