Clan of the burned earth

The Clan of the burned earth is a large clan of black bloods who claims the northern parts of the Aidne mountains and surrounding areas as theirs. The clan is divided into several tribes who coexists relativetly peaceful.    The large amount of black bloods in the area leads to them often having to raid the surrounding realms and areas for supplies.    If the different tribes of the clan unites for a serious war, they can easily gather up to 2000 battle ready warriors.   The clan in itself has no leader but the tribe leaders tries to gather regulary to settle disputes, party and raid their neighbours.

Structure

The mad moon tribe (Lunorgh - Kah): Mostly Kraukh. Chief - Urgnagg, boneman - Dryggd   The bloody claw (Rulgh-Borgnag): Mostly Kraukh. Chief - Groth, boneman - Bloghvas   The sick eye (Grokashak Oggra): Mostly Kraukh, one ogre and two Ylk. Chief - Grokashak   Pig eaters (Urgh-Grobb): Mostly Kraukh. Chief - Drogh   Dwarf stranglers (Grogol Gribb): Mostly mountains orcs. Chief - Dooghrack. Bonemen - Nacklock and Ylknogh.   Howling skulls (Gylk Lobbnack): Mostly Kraukh. Chief - Funglobb. Boneman - Gagnaf (also an oracle)   The Mad Dogs (Ylkor Kha Oggra): Mostly Goblins. Chief - Wombutt   The big and strong (Dekkadorel - Gnubbt): 17 ogres. Chief - Grymm stonechrusher and counciler Khalikk brainsplatter.

Demography and Population

The majority of members in the clan are Kraukh orcs, but a large tribe of mountain orcs have joined the clan recently. A long time member tribe is the Mad dogs who are made up by goblins. There are some other small bands of other species such as trolls and ogres to be found scattered between the tribes.

Territories

The clans different tribes are found within the northeastern parts of the aidne mountains and the surrounding highlands. As such it is an area where any travels are only to be made in well secure caravans. Some of the smaller tribes are more nomadic, but the larger usually holds at least one stronghold, some times more.

Religion

When the clan gatherers the religious believes becomes more profilic as it is a glue to bind the tribes together.

Foreign Relations

The clan as a whole are at war with all surrounding organisations.

Agriculture & Industry

When it comes to weapon production most of it is based around smelting other civilisations steel and reforge it into weapons. There are no mines within the clans areas, that are in use. Although according to the dwarves, before the conflux they had mines within the areas.   Some of the tribes which have permanent settlements have rudimentary agriculture where they farm edible fungus within caves. They also have large berry bushes which they protect until they are harvestable.

Trade & Transport

The small trade which is done within the clan are usually based on steel and other strong metals. They are traded for supplies and loyalty.

Infrastructure

There are no real infrastructure but some of the easiest paths to travel between strongholds are often well walked. As black bloods are lazy, they seldom move stones to make easier paths, but rather just find ways around them.
Alternative Names
Ignarth Bogglf
Government System
Tribalism
Economic System
Gift economy
Major Imports
Loot and slaves
Official State Religion
Subsidiary Organizations
Location
Related Ethnicities

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