Netamesphut’s Tear

Finding Water in the Desert

Saleh'Alire » Arcane Items Relics Religious Na Diwa

  According to Ilerian mythos, their Goddess Netamesphut ascended to Divinity in order to save her people; a young and powerful Sorcerer at the time, she gathered as much power as she could, drawing it into herself and sacrificing her own body in order to provide water for the Ileri as they traveled across the Chisisi Desert. In the process of her ascension, the site now known as Se-Netamesphut was created- and the item called Netamesphut's Tear was found in the center where she had been standing.

Description

According to stories, Netamesphut's Tear is a freshwater pearl large enough to fit in the palm of a man’s hand, which has been hollowed out to function as a drinking vessel of sorts. Its imperfect spherical exterior boasts an almost ethereal iridescent sheen, and is engraved with the symbol of Netamesphut (two Shepherd Staves crossed and centered with a Water Lily). Supposedly the Pearl remains notably cool to the touch regardless of the temperature of its surroundings.  

Function

The pearl can create up to 4 gallons of fresh water as per the second level Create and Destroy Water spell. This water manifests within the hollow of the pearl, flowing over its brim if more water is created than the makeshift cup can hold. This effect can be activated once per day by use of the command word Nabu-Shar, spoken in the Ilerian language.
Item type
Holy Relic, Ilerian   Rarity
Priceless
Material
Pearl   Weight
1 lb / 0.5 kg   Diameter
3 in / 7.62 cm


Cover image: Gemstones by Chan Walrus
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I absolutely love getting feedback on my setting and its worldbuilding. I love it even more when people poke and prod at it, and ask questions about the things I've built within it. I want both. I actively encourage both. And it makes me incredibly giddy whenever I get either. However, there's a time and a place for critique in particular- mostly when I've actually asked for it (which usually happens in World Anvil's discord server). And when I do ask for critique, there are two major things I politely request that you do not include in your commentary:   ➤ The first is any sort of critique on the way I've chosen to organize or format something; Saleh'Alire is not a narrative world written for reader enjoyment... It's is a living campaign setting for Dungeons and Dragons. To that end, it's written and organized for my players and I, specifically for ease of use during gameplay- and our organization needs are sometimes very different than others'. They are especially diferent, often-times, from how things "should be organized" for reader enjoyment.   ➤ Secondly, is any critique about sentence phrasing and structure, word choice, and so on; unless you've specifically found a typo, or you know for a provable fact I've blatantly misued a word, or something is legitimately unclear explicitly because I've worded it too strangely? Then respectfully: Don't comment on it; as a native English speaker of the SAE dialect, language critique in particular will almost always be unwelcome unless it's absolutely necessary. This is especially true if English is not you first language to begin with. My native dialect is criticized enough as it is for being "wrong", even by fellow native English speakers ... I really don't want to deal with the additional linguistic elitism of "formal english" from Second-Language speakers (no offense intended).   That being said: If you want to ask questions, speculate, or just ramble? Go for it! I love talking about my setting and I'm always happy to answer any questions you have, or entertain any thoughts about it. Praise, of course, is always welcome too (even if it's just a casual "this is great", it still means a lot to authors)- and if you love it, please don't forget to actually show that love by liking it and sharing it around. Because I genuinely do enjoy watching people explore and interact with my setting, and ask questions about it, and I'd definitely love to hear from you... Just be respectful about it, yeah?


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